saviorslegacy
My avater is not a Sheik avatar.
Boost Walking
Watch the vid and use the info.
If you find anything new please post here.
video: http://www.youtube.com/watch?v=y4eTFNYlaV0
There are 3 ways to perform this:
#1 Set one of your back buttons (L, R and Z) to attack. After that set one more to jump. Last, set your c-stick to attack. (You will be missing grab with a GC controller, but shield + A= grab, but I use a classic controller you I win).
Hold attack + hold jump + hold analog in a direction + hit back on the c-stick
#2 If you B-stick set one of your back buttons (L, R and Z) to special. After that set one more to jump. (You will be missing grab with a GC controller, but shield+A= grab, but I use a classic controller you I win).
Hold special + hold jump + hold analog in a direction + hit back on the c-stick
#3 With default controls just hold A + hold analog in a direction + hit upper right/left with the c-stick in reverse direction
This is what's happening:
You are holding buttons to make the c-stick just make you turn around.
That means you gain momentum moving forward by pivoting but you never lose any momentum by hitting back with the analog
The result is a constant momentum gain.
So what is this good for?
Well for starters it lets you approach with anything at almost dashing speeds.
To finish this thing just let go off the buttons and to start it easily just hold them down after performing a move.
Characters that get a large slide are:
![Mario :mario2: :mario2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Donkey Kong :dk2: :dk2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Diddy Kong :diddy: :diddy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Yoshi :yoshi2: :yoshi2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Link :link2: :link2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
:shiek:
![Toon Link :toonlink: :toonlink:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Zero Suit Samus :zerosuitsamus: :zerosuitsamus:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Pit :pit: :pit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Ice Climbers :popo: :popo:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Meta Knight :metaknight: :metaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Fox :fox: :fox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Falco :falco: :falco:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Wolf :wolf: :wolf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Pikachu :pikachu2: :pikachu2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Squirtle :squirtle: :squirtle:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Ivysaur :ivysaur: :ivysaur:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Marth :marth: :marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Mr. Game & Watch :gw: :gw:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Sonic :sonic: :sonic:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I measured by seeing if the character took 6 or less pivots to cross FD.
Here are the techs that can be performed with this:
Boost Walk canceling (BWC)
There are three ways to properly cancel this.
#1 jumping
#2 holding the pivot
#3 ducking
Jumping allows you to approach with this and pull off an airial really fast.
Holding the pivot is what is important.
Basically you want to begin your pivot to get a boost but hit the analog in the same direction that you just came from. The result is you canceling all of you momentum and facing the direction you just came from.
From here if you want to face around the other way just hit in that direction and attack (it is best to use something like f-tilt, FSmash, grab or along that same line so you don't take up 2 frames of turning lag).
If you cancel it but hit in the direction you were traveling in you will cancel with a small dash. This can be good getting grabs, DACUS, dash attack or a special.
You can also duck to cancel the Boost Walk. Depending on when you perform it you could get a small boost of momentum at the end.
Another form of canceling is shield canceling.
When you first input the pivot to perform Boost walking quickly hit shield.
Depending on your timing you will either be facing in the direction you were traveling too or you will be facing the direction you were traveling from.
Attacking while sliding
There are some attacks that can be performed during the beginning of the Boost Walk.
You will basically slide while performing your attack.
You can also grab while sliding to increase your over all grab range.
Smash Boosting
When you are walking perform the following actions:
(default controls) Hold A> Walk/Boost Walk> hit left/right on the c-stick
What happens is you perform a FSmash. Thing is your momentum from your walk is transferred into your FSmash. YouSo think Hyphen Smash, but with the FSmash.
Luigi can slide 1/8 of FD by using this.
video: http://www.youtube.com/watch?v=Zj_RyiMkxC0
Watch the vid and use the info.
If you find anything new please post here.
video: http://www.youtube.com/watch?v=y4eTFNYlaV0
There are 3 ways to perform this:
#1 Set one of your back buttons (L, R and Z) to attack. After that set one more to jump. Last, set your c-stick to attack. (You will be missing grab with a GC controller, but shield + A= grab, but I use a classic controller you I win).
Hold attack + hold jump + hold analog in a direction + hit back on the c-stick
#2 If you B-stick set one of your back buttons (L, R and Z) to special. After that set one more to jump. (You will be missing grab with a GC controller, but shield+A= grab, but I use a classic controller you I win).
Hold special + hold jump + hold analog in a direction + hit back on the c-stick
#3 With default controls just hold A + hold analog in a direction + hit upper right/left with the c-stick in reverse direction
This is what's happening:
You are holding buttons to make the c-stick just make you turn around.
That means you gain momentum moving forward by pivoting but you never lose any momentum by hitting back with the analog
The result is a constant momentum gain.
So what is this good for?
Well for starters it lets you approach with anything at almost dashing speeds.
To finish this thing just let go off the buttons and to start it easily just hold them down after performing a move.
Characters that get a large slide are:
:shiek:
I measured by seeing if the character took 6 or less pivots to cross FD.
Here are the techs that can be performed with this:
Boost Walk canceling (BWC)
There are three ways to properly cancel this.
#1 jumping
#2 holding the pivot
#3 ducking
Jumping allows you to approach with this and pull off an airial really fast.
Holding the pivot is what is important.
Basically you want to begin your pivot to get a boost but hit the analog in the same direction that you just came from. The result is you canceling all of you momentum and facing the direction you just came from.
From here if you want to face around the other way just hit in that direction and attack (it is best to use something like f-tilt, FSmash, grab or along that same line so you don't take up 2 frames of turning lag).
If you cancel it but hit in the direction you were traveling in you will cancel with a small dash. This can be good getting grabs, DACUS, dash attack or a special.
You can also duck to cancel the Boost Walk. Depending on when you perform it you could get a small boost of momentum at the end.
Another form of canceling is shield canceling.
When you first input the pivot to perform Boost walking quickly hit shield.
Depending on your timing you will either be facing in the direction you were traveling too or you will be facing the direction you were traveling from.
Attacking while sliding
There are some attacks that can be performed during the beginning of the Boost Walk.
You will basically slide while performing your attack.
You can also grab while sliding to increase your over all grab range.
Smash Boosting
When you are walking perform the following actions:
(default controls) Hold A> Walk/Boost Walk> hit left/right on the c-stick
What happens is you perform a FSmash. Thing is your momentum from your walk is transferred into your FSmash. YouSo think Hyphen Smash, but with the FSmash.
Luigi can slide 1/8 of FD by using this.
video: http://www.youtube.com/watch?v=Zj_RyiMkxC0