A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Lucario's Smashes are stupidly safe attacks (minus Up-smash, which has utility in lingering which makes it homo in different ways). I don't know how his buffs amount, but his buffs by far aren't useless.Honestly, I'm really curious if buffing every single one of Lucario's most unsafe attacks (minus Double Team) is really supposed to make him as good as Diddy Kong, considering the fact that they're still unsafe, still useless, and now may even be more limited as the strings from before may not work as well due to possible extra knockback? Wouldn't have been better to simply remove all of those "buffs" in favor of reducing the ending lag on ftilt, which would've made it a safe poke, something that Lucario is seriously lacking and possibly would've allowed for a style change from Lucario being a horriblely mediocre defensive character into one with actual offensive potential and a safe poke? Or possibly giving fair or nair less landing lag so it can combo better, or a 3-frame jab, or a better grab, or something... Although I doubt even with all of these he'd be as good as Diddy Kong...
I was under the impression that Lucario was a pretty darn good character under any circumstances...he has good range, safe KO moves, and some decent projectile camping, not to mention quite a few combos.
My opinion is that it really isn't that big of a deal except in a few specific matchups. At any rate, Sonic's damage buffs matter more.Is giving Sonic a very weak spike on the spring really supposed to be that game changing to put him on the same level as a character who can spawn infinite-priority tripping projectiles that can be thrown vast distances while glide tossing to create legitimate combos in brawl?
His Smashes aren't useless as I was saying...I mean Falco now has two close, combo-powerful throws, including one that nearly combos into his kill moves, DK gets actual buffs to moves that matter, ZSS gets buffs to her paralyzing moves, while Sonic gets stuck with a very, very insignificant buff to a move which basically does the exact same thing as it did before, which was to gimp people who don't know that uair beats the spring, and Lucario gets buffs on every single move that doesn't matter when a few simple basic frame changes would've sufficed instead of trying to make every single move that he still shouldn't use slightly less useless
Also, Lucario's dodges are stupidly good, which makes it much easier for him to land that various stuff he has. His excellent priority and well-designed aerials make him good at edgeguarding too.
That's my opinion from playing against good Lucario mains though.