Fsmash is quite unsafe on block as is ftilt.
F-smash is VERY safe on block. Like the only attack that is fast enough that has enough range to punish it is Wolf's F-smash, and Wolf's F-smash is just gay.
Fair is in general not a safe move at all.
Fullhops are actually quite difficult to punish considering that many characters have trouble hitting at the angle at which you would consider punishing it. The hitbox also lingers, making it even harder to punish on whiff.
Depending on context, you can potentially punish dsmash and dtilt on block. Usmash on whiff is very unsafe. G&W's grab is fairly unsafe as well. Chef has tons of commitment. In general, you shouldn't just look to punish him as there are a lot of other things you need to do when fighting him that are more important, but the punishments are there if you know where to look.
D-smash is pretty much always safe on block. D-tilt is safe on block unless you space it poorly. U-smash is actually safe on whiff since you can just run away or shield after the attack ends.
The thing with dtilt versus bair is that you are not moving while using dtilt while you are moving while using bair. Giving up your mobility is a huge sacrifice.
I don't view it that way. What I do is I mix up my aerial approach by jumping around and throwing out D-tilts as I land. You're not really moving as the landing hitbox of B-air happens, but that hit has much less reward, and is already anticipated several frames in advance. D-tilt lingers quite a bit and puts people in a tougher position, not to mention it stops more aerial approaches.
You really have to be joking if you think G&W hits as hard as Ganon. G&W is a power character, but Ganon is obscenely powerful. Ganondorf is more powerful than IKE, let alone G&W.
Only Ganondorf's Warlock Punch, U-tilt, F-smash, D-air, F-air, and aerial Down-B are "obscenely" powerful. G&W's Smashes are stronger than Ganondorf's F-air and Ganon's two other Smashes. G&W's N-air is only outdamaged by Ganon's air game if Ganon lands both hits of N-air, sweetspotted F-air, and non-sourspotted D-air, all of which are much more situational by far. G&W's F-air is stronger than Ganon's U-air and B-air if I recall.
Yeah, some of G&W's stuff is more oriented towards quick control and poking, but his stuff that is strong is either comparable to, if not actually stronger than Ganon's stuff. The only time Ganondorf definitively hits harder is on F-smash really.
Nair juggling is a lot less practical against good players since they'll airdodge and mix up fastfalling and air control to make your life hard, and Ganons can be even more obnoxious by using Wizard's Foot in the air. Against bad players though (with swoops definitely not being a bad player), it does indeed clean up. G&W is basically autowin against a weak player no doubt, and nair juggling is one of his many tricks that makes this true. I do want to be clear that keeping opponents in the air and racking up damage with nair is a great G&W tactic no doubt, but it is definitely nowhere near Ganon's techchases or even dair follow-ups in terms of utility when both players are at an acceptably high level. The opponent just has so many more options when up in the air.
I don't think you're aggressive enough to understand this. If you're ever in doubt, you can just Up-B, and that gets Ganondorf offstage if he attacks, and he really can't punish you as you come down if you miss.
N-air -> N-air at low percents is pretty much a true combo that does over 30%, and it puts Ganondorf in a position that's very hard to escape if you pressure him.
Sitting there shielding, depleting my shield which is a precious resource, is in no way even a fraction as safe as spacing a bair which has huge protective hitboxes and allows me to move fairly freely while I use it. So, what if I sit there and shield and he does nothing? Now I'm forced to put myself at frame disadvantage ending the shield with no mobility at all, and I have depleted my shield so I can protect myself less in the immediate future.
Shield restores pretty quickly, and Ganondorf's only attack that has a remote chance of shield poking is N-air. If you really need to replenish it, just run away and edgecamp.
Even if he does nothing, you're at an advantage in terms of options that you can use to escape or control. It's *very* unlikely he can simply just react to shield drop and punish if you just blatantly attack him out of the blue. He doesn't want to attack your shield as it is, so generally, he's going to be forced to shield to prepare for your next option. Which unfortunately for him, is usually safe on block.
Dark Dive is simply too good for gimping to be your main kill method against Ganon (it's not just how powerful it is; it's also a fast and safe vertical recovery move in general). Granted, I could be better at gimping Ganon than I am (which is not very good at all), but Ganon's gimpability is somewhat overstated. The real advantage you have to leverage against Ganon is his low mobility outside of grounded rushing moves. Of course, he leverages his own advantages (such as ridiculous power and follow-ups), and in the end, the matchup is probably slightly in Ganon's favor (like 55-45 Ganon wins, swings to G&W's favor on some stages like Rainbow Cruise).
Wooooooooow...I don't believe what you just said.
Gimping Ganondorf. Is SOOOOOOOOOOOOOOOO EASY.
No seriously, it's as easy as just randomly throwing out B-airs as G&W. You just throw out F-air wherever he is, and it owns him. Very few questions asked. His Up-B has bad priority. You should never be getting grabbed by it unless he gets extremely lucky.
This matchup is 65/35 G&W overall. He can't punish your zoning. You **** him terribly offstage due to how bad the priority of his Up-B is. He has no realistic way of landing flame choke when you're not screwing up. Seriously, TERRIBLE matchup for Ganondorf.
I've played this matchup more than anyone else...seriously.
I have some old vBrawl matches of me vs Ray_Kalm, another good Ganondorf. You should watch those. =/
http://www.youtube.com/watch?v=hOF2P-xvRTc
http://www.youtube.com/watch?v=VruRddkGKb0&feature=related