I have to say that I agree with the Stamina/Fatigue suggestion.
You haven't done any changes to Pokemon Trainer as a character, minor OR major.
If we're looking at PT as one character, then fine. The single major change should be an adjustment to either stamina or auto-switch. You've changed only the individual Pokemon within Pokemon Trainer, not Pokemon Trainer himself. You can't have it both ways. Either they're three different characters, or they're not.
"Pokemon Trainer", as a character concept, consists of all three of the individual Pokemon ("Squirtle", "Ivysaur", and "Charizard"), as well as the universal auto-switch and fatigue mechanics. "Pokemon Trainer" as a character option is essentially the gestalt of "Squirtle", "Ivysaur", and "Charizard". "Squirtle", "Ivysaur", and "Charizard" are not true characters in Brawl, period; they are sub-characters that you can use if you play as a character called "Pokemon Trainer". Moreover, saying that "Squirtle", "Ivysaur", or "Charizard" has been changed but then denying that "Pokemon Trainer" has been changed is an absurdity, because "Pokemon Trainer"
is "Squirtle", "Ivysaur", and "Charizard". Again, the three Pokemon are not stand-alone characters, at all. Buffing Squirtle means a buff to Pokemon Trainer, and a nerf to Charizard means a nerf to Pokemon Trainer; because Squirtle and Charizard
are Pokemon Trainer.
Technically, none of the features "had" to be changed.
In order to accomplish the goals of this project, as stated in the OP, they most certainly "had" to be changed.
They absolutely did NOT "have" to be improved any more than PT's changing method does. If you play as Ike in traditional Brawl, you play him knowing his recovery sucks. If you play PT, you know you have stamina and auto-switch. Those are the character flaws in traditional Brawl.
But in practice, they're both incredibly detrimental. Ike's recovery is a gimp magnet, and Pokemon Trainer HAS TO play match-ups that he knows are bad. If you fix a detrimental and fundamental flaw in one character, you should fix the other. It's only logical.
First of all, your comparison between Ike and PT is fundamentally flawed.
Ike's recovery absolutely "had" to be improved in order to de-polarize several of his match-ups. Improving Ike's Quick Draw was the best way to de-polarize Ike's match-ups and make him competitively viable.
Which has nothing in common whatsoever with Auto-Switch on Pokemon Trainer. What PT match-ups, may I ask, would be de-polarized if Auto-Switch were removed from PT?
What's more, even if you can think of a few, is removing Auto-Switch the least invasive method for de-polarizing those match-ups? Are there other less extreme changes that could be made to de-polarize those match-ups?
I've presented several. You just keep moving the goalposts rather than addressing them.
How's this:
List of Arguments Proving that Auto-Switch absolutely and necessarily MUST be removed from PT in order to achieve Character Balance in BBrawl:
1.)
2.)
3.)
4.)
5.)
etc.
Fill in the blanks then, so our misunderstanding can be rectified. If we're going to debate these arguments you've supposedly presented, let's get a neat organized list so I can destroy them in an orderly fashion.
I'll give you another example, from traditional Brawl: Falco. Falco has an advantage against ALL THREE Pokemon. You can't take any real advantage of ANY of PT's Pokemon or the adaptability of changing because ALL THREE POKEMON are disadvantaged.
Then how would removing Auto-Switch de-polarize that match-up, exactly?
Can I say this is the case in BBrawl? Not yet, because BBrawl's match-ups haven't really been experimented with. But the fact that this flaw is a very real possibility in BBrawl, so the system itself is flawed for allowing this possibility.
Again, how does removing Auto-Switch help improve the match-up? What's more, how is removing Auto-Switch a more elegant and less invasive solution than simply buffing the various Pokemon or nerfing Falco?
Again, with this argument. I've already addressed this... no offense, but stupid argument like three times:
Just because it's the way the character was originally intended, doesn't mean that's the way he should be. And it DOESN'T mean that he's balanced that way (quite the opposite, in fact... he has an aspect that's significantly more of a disadvantage than an advantage), either.
@the bolded section of the quote: So, you're saying that you don't like the character concept of "Pokemon Trainer"? Alright. I can hardly debate your preferences. Simply don't play as Pokemon Trainer then, if you don't like the character concept.
@the balance portion: Are you claiming that Auto-Switch is responsible for polarizing Pokemon Trainer's match-ups or making him non-viable? If so, which match-ups is it directly responsible for polarizing?
If we're balancing characters, then we're changing them from how they're "originally intended to be" at a fundamental level, period. So either it's ALL okay, or NONE of it is.
Tripping was "supposed" to be in Brawl. Pictochat was "supposed" to move at a certain speed. Yoshi's Egg Roll is "supposed" to put him into recovery mode. The way things are "supposed" to be is stupid in those cases, and it's stupid in PT's case. There is no getting around this.
First of all, Tripping, Pictochat, and Yoshi's Egg Roll were not changed because they were "stupid". They were changed because doing so accomplished this project's goals of increasing the overall competitive viability of Brawl in the least invasive ways possible in each of their respective contexts.
Second, saying that Auto-Switch is "stupid" on PT and that this "stupid"-ness is sufficient reason for its removal is a completely worthless argument given that "stupid" in this instance is simply your opinion. Moreover, even if everyone agreed that it were "stupid", that still isn't a reason to remove it from the game and it doesn't meet any of the criteria used by this project for balance changes. Nothing else in BBrawl has been changed or removed because of said thing being "stupid", and nothing ever will be.
...And yet they were edited as if they were. Make up your mind.
Pokemon Trainer is the gestalt of all three individual Pokemon. The Pokemon are sub-characters that, combined together, form the greater whole that is called "Pokemon Trainer". There we go, mind made up.
Who's generalizing? I'm saying that this change doesn't, in and of itself, ruin the character; and used Brawl+ as an example. I didn't say they were the same thing, I said that changing this aspect has been proven not to be game-breaking in and of itself.
And I'm pointing out that the Brawl+ example is completely worthless in this discussion because Brawl+ is too different from Brawl/BBrawl. Just because the change wasn't broken in Brawl+ provides no assurance whatsoever as to its effect on Brawl/BBrawl. It's like saying "I hacked Melee and changed [insert feature] and it didn't break the game. Therefore, [insert feature] can be changed in BBrawl without any balance consequences."
I'd use BBrawl matches with no auto-switch/stamina as an example, but there are none. Perhaps we should try some out and see how it works, since the rest of this is all theory anyway.
I'll just reiterate that I agree that Stamina should be changed, because doing so will help de-polarize certain match-ups wherein stalling plays a heavily damaging role.
However, Auto-Switch does not polarize any match-ups or make PT non-viable, so nothing will be gained by removing it. Therefore, we have no reason to "try some out and see how it works".
The point was about Pokemon Trainer in general, not one specific aspect or the other. You should pay more attention.
"Pokemon Trainer in general" does not need Auto-Switch to be removed in order to be balanced, at all. Let's focus on that aspect.
Done and done. Pokemon Trainer has an inherent disadvantage that no other character has. One that can and has forced PT to play in conditions that are unfair to the character itself.
Yep, and it's a defining weakness. Defining weaknesses are a great thing for games to have unless said weakness is also polarizing. Good thing Auto-Switch isn't polarizing.