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Australian Unity Ruleset: Committee Discussion

Splice

Smash Hero
Joined
Mar 1, 2009
Messages
5,125
Location
AUS
Doesn't mean it would be an improvement either, Ghost. What is your point?
Wait...
doesn't matter...

Japanese stages + MK
It rocks jocks

/thread

Or at least i highly recommend trying it before you make any decisions.
 

S.D

Smash Master
Joined
Feb 25, 2008
Messages
4,062
Location
Sleeping in a submarine
Haven't read thread but Aus def should not be banning MK.

Just doesn't dominate the metagame or win enough tournaments here.

Would be ********.
 

Remastered

Smash Lord
Joined
Jul 26, 2010
Messages
1,428
Location
Brisbane, QLD, Australia
And people wander why I'm leaving the competitive smash scene in Aus lol.

This looks like it's dieing, but Kaion mentioned that you wanted to make a Unity Ruleset between SA and QLD Apollo? Lets make it happen if this doesn't get off the ground ;).
 

zApollo

Smash Ace
Joined
Oct 2, 2009
Messages
839
And people wander why I'm leaving the competitive smash scene in Aus lol.

This looks like it's dieing, but Kaion mentioned that you wanted to make a Unity Ruleset between SA and QLD Apollo? Lets make it happen if this doesn't get off the ground ;).
Yes I would like to achieve this. I've already spoken at length with Kaion and Jezmo, amongst other QLDers, about how we should do this.

Once we figure something that has your support then it shall be done.
 

allens

Smash Rookie
Joined
Jul 25, 2011
Messages
19
Japanese stages + MK
It rocks jocks

Or at least i highly recommend trying it before you make any decisions.
Billy is right imo,

TRY the stage set for yourself, the starters are perfect, they contain the pure fundamentals of a good fighting game (that's why they are starters... dont like FD? STRIKE IT!), look at the stage list in melee, and look at the stage list in brawl... all other fighting game communities mock us with our silly stages.

on another note, by having simple stages it actually attracts newcomers to stay in the community. If you take a newcomer to a janky stage like halberd or delfino and shark them with MK, who's going to want to return... honestly?

MK is very ******** on our current counterpicks too. with this stage list diddykong is almost more of an issue than MK.

oh yeah.

simple stages makes you learn faster (this makes you get better faster too)

did anyone arguing AGAINST the japanese ruleset even read this?

http://www.smashboards.com/showthread.php?t=316853

and NO i dont mean the OP's post, i mean all of the quotes, namely the one from Tuen, he talks about something called the zone of proximital development (something i studied in uni *educational psychology*), Read it. it makes perfect sense.
 

Dekar289

Smash Hero
Joined
Feb 20, 2007
Messages
6,306
if you find brawl boring, play melee
don't turn on warioware and ban all top tiers
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Dunno if was directed at me, but I don't really care much on the MK ban/legal and 3 stage/twenty million stages issues.

T'was just saying from a casual viewpoint that No items, Fox only, Final Destination won't attract any new players.

*shrug*
 

SethT

Smash Ace
Joined
Jul 21, 2010
Messages
627
Would it be better to have a rule which allows players not on any PR the option to use the stage-list we have now and for those ranked its mandatory to use the Japanese list?

For unranked vs ranked the ranked player must choose a stage on the Japanese list while the unranked may counter pick from the current list.

Edit: censors the word J a p o___o;?
 

KuroganeHammer

It's ya boy
BRoomer
Joined
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Messages
15,985
Location
Australia
NNID
Aerodrome
^ Could be interesting. I mean, there's nothing inherently wrong with the stages we have now.

Also *** is banhammered because it's a derogatory word for Japanese.
 

Darkwing SykeDuk

Smash Dankist
Joined
Mar 5, 2006
Messages
4,996
Location
Purple Monkey Dishwasher
tournament level play isn't designed with "fun" as a pre-requisite you tards... and that doesn't apply to just video games either.

**** casuals

tournaments are for tournament play

meets are for ****ing around in giant mode rainbow lollipops w/e
 

allens

Smash Rookie
Joined
Jul 25, 2011
Messages
19
Would it be better to have a rule which allows players not on any PR the option to use the stage-list we have now and for those ranked its mandatory to use the Japanese list?

For unranked vs ranked the ranked player must choose a stage on the Japanese list while the unranked may counter pick from the current list.

Edit: censors the word J a p o___o;?
I generally do that anyway, the japanese stages are simpler and easier to win on, as their are less obstructions.

in melee the difference in stages is as small as roof height, not delfino plaza with 10 different variations to adapt to, honestly.... the adaption required to play on PS1 is enough, if you want to become a better player, rely on your own player skill to ge the KO.. not the stage to KO your opponent for you.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
My main issue with Delphino is not that the stage transforms, but what it transforms into.

You either have sharking/juggling heaven, walkoffs, or water.

None of these things should be allowed in competitive play (especially walkoffs).
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
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/人◕‿‿◕人\ FABULOUS Max!
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ShayaJP
The discussions gone down a different path, and one which is interesting in itself.
Do we consider smash games unique and fun to play because of the diversity in stages?
In fact the counterpicking system is a very old relic of our competitive mindset which seems to be the pinnacle issue of how people interpret the game should be played.

I reject the notion that they only work on their fundamentals, and the lack of practised stage variety on top of this is why they were 'better' than the US; considering that likely 80-90% of all decent level or better players generally only practise on starter stages (and the lesser skilled/uncompetitive players are FD lovers). Not saying that people don't practise CP stages, but it is a very minor part to it and just about everyone realises the importance of the first match of the set.

Branching from that point, the CP system in its current state puts an extreme advantage on the player who wins the first match of the set. There's not much of a way to really resolve that though without a complete rehaul of how a tournament set works, even with a dramatic reduction in stages available, whoever wins the first match of a set will have an advantage in the 3rd no matter what; if FD is available then you're likely screwing someone over by CPing it, although it's touted as a fantastic neutral/etc/etc (those people are generally idiots, btw).

In recent times the discussion on the merit of decentralising the importance of the first match has come down to full stage list striking (as in, there is no 'neutral/starter' or 'counter pick', it's an available stage) that occurs for every single match of a set after character choices have been locked in. While solidly resolving how strong a stage counter pick can be, it still leaves character counter picks; which could only be resolved if blind character picks were enforced as well (but I doubt there is much of a push for that, character CPs are pretty common throughout every single competitive gaming environment). My issues with the aforementioned system is that you're likely drastically reducing how many stages will get played in the first place and also the issue of time, especially with larger stage lists. Personally while I see the merit I dislike what the end results would most likely be - even less occasions of seeing anything other than smashville or battlefield (unless they are insta stricken by someone, but then the full stage list to pick from could very easily be exceptionally unbalanced towards specific characters) - like, no one bans Pokemon Stadium 2 against me, but I doubt anyone is going to let me pick it in a full stage list strike - if there are only 5 stages that diddy kong doesn't **** the **** out of while there are 6-7 stages he is stupid on, you're gonna get wrecked (but you guys are wanting this anyway, with the whole 3 stages thing)

If people want the game reduced to 3 stages then there will likely be a similar rift as seen between the pro and anti ban for MK. I consider varied stage skills as an important part of what makes someone a good smash player, but this opinion isn't shared by everyone. I'm generally on the boat that overcentralised stages should be on the chopping block, but most of those problems stem from just one character...
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
I don't actually. I play my match then wait for the next/watch other matches.
guess that one went over your head



also why is everyone coming up with these crazy theorys as to why japan is 'better' then the US.
isnt it obvious, did you all forget that asians are just better then everyone else at video games?
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
hi,

may i ask who the new TO from qld will be?

also, is QLD and SA concrete on mk ban for the rest of the year?

i'm asking as im considering maining another character in melbourne to gain experience so i can perform more solidly out of state if i choose to. i am still 100% anti banning mk in melbourne of course.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
SA will keep MK banned. unsure about OLD.

unless, of course, we develop a unity ruleset.

i was talking to a bunch of different people at summersmash, and discussioning ruleset opinions and the current metagame. there seemed to a lot of support for a 6 stage list with mk legal in singles.

something like:

starters:
fd
bf
sv

cps:
yi
ps1
lylat

and thats it. none of the stages there contain anything unpredictable, no stage supports sharking, no stage has walkoffs. the 3 stage system seems a little too bland, and takes away stages that are essentially fair anyway.

there is an issue with dsr, however, since in a bo5, all stages but one would be played on, ignoring the cp almost completely. i figure one way around this would be to ignore the 1st match from dsr, but activate dsr on cps, or perhaps just on cp stages. for example, if game one is played on sv, game 2 on lylat, game 3 on ps1, then game 4 could be played again on sv, but not on lylat/ps1.

of course other details would need to be discussed, but there was lots of support for this system.

opinions?
 
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