Well this thread has inspired me, looks like alongside
Item Standard Play, I'll have to make Equipment Standard Play. I have no idea how I'll make it work yet, but I'm gonna figure it out and it'll be epic.
Anyways, I'm not an Australian so you can feel free to ignore my thoughts on things since I will not likely be playing in AUS that often for some strange reason, but I figured I could give some insight on customs since I ran so much with em on online.
First up, DON'T RUN CUSTOM ONLINE. For real, the fact that Hypest still runs customs online while stating they are easy to catch after live streaming a match with TWO TOs watching where one person used customs is atrocious. (For those who don't know, I'm no longer WITH Hypest for many reasons, their inability to accept those issues online being one of them. Can't personally recommend their events anymore which makes me sad
)
Now hows about for live events? SPOILER ALERT a new article series is going to be coming to Smashboards too, talking about how to start a local scene from the ground up with minimal things to work with. I intend to prove pretty much anyone with a bit of time, one TV, and one console (something every Smash player should have) can host a tournament. Those are the minimal supplies some players have, not everyone is close to a scene to get much help but MAYBE they get lucky and one other guy has a console to help.
Here is where I run into an issue with customs. Without outside help, I have had one heck of a hard time unlocking them. Maybe RNGesus just hates me, but I've put in weeks of time into unlocking customs and gotten barely anything out of it. This makes it seriously difficult to not only practice with the movesets so I can use them properly, but to practice against them. Many people in events have been raving about the Kong Cyclone or his wind punch (can't remember the name) or Villager's tree that can trip. Now I've been told Kong Cyclone especially can be punished, but how can I learn to punish it properly if I lack a tool to practice with? Some moves can go over the tripping tree and not slip you up (while those can get punished kinda bad honestly, they could seriously help you manage to punish Villager). Now the only way I figured this out was grinding several modes for two days to even be able to get the move to try and learn anything about it.
While customs can bring a cool variety to events,
have badass combos, and in general MAYBE make a few more characters viable, they are a serious barrier for new people entering the scene which isn't a good thing to me. Maybe the logistics of Customs are overcomable in larger scenes, but how about those Small locals where players get their start? They may not even know someone close with a 3DS to even load customs (I don't even have one, unless someone drives several hours here) and when they feel inspired to go out and maybe make the several hour drive to go to that regional or anything else they'll find themselves completely unprepared to deal with the new ruleset, probably lose because they have no experience with customs at all, and feel REALLY turned off to traveling in the future and feel shut out from the scene at large. As it stands right now I'll have to run with customs off basically because I can't manage to get them here and have no one to help, and I bet I'm not the only one in that position.
Now if Nintendo made it way easier to get customs we could talk, even something as simple as letting them be bought with coins in game could make it easy enough for an average player to grab them. But right now I'm not sure I can personally support customs being on especially since I can't reasonably run them myself and know others can't either.