DD_
Smash Journeyman
That thread is almost as cancerous as this one tho, just a warning.By the way, the thread that DD is referring to is here: http://smashboards.com/threads/bowser-and-the-suicide-clause.392566/
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That thread is almost as cancerous as this one tho, just a warning.By the way, the thread that DD is referring to is here: http://smashboards.com/threads/bowser-and-the-suicide-clause.392566/
If characters are able to jump free, then they should. This confirms Bowser loses anyway and defeats the purpose of the clause. The only concerning is as you mentioned, the opponent being able to steer Bowser to his death if at a lower %. But shouldn't the Bowser player know not to side-B in that scenario?The move is not able to be 'escaped'. It's only perceived as being able to be 'escaped' now due to an arbitrary patch from Nintendo saying Bowser dies first. When Bowser Dies, he stops existing, which means he can't be grabbing his opponent due to no longer existing. At this point, the opponent can jump 'free'. Characters with long recoveries such as Villager can even get back to the stage.
I'm two ways about the suicide clause. On the one hand, diving into it opens up a can of worms - What classifies as a suicide move? Under what scenarios do these rules apply? Do we have time to call over TO's to make a ruling / watch a match replay in the case of a dispute?
Bowser loses on some stages and forces sudden death on some other stages. We're not playing sudden death.Why would bowser lose if it goes into sudden death? Clearly nintendo has actually intended that we let the bobombs decide, instead of inventing rules where bowser always loses.
Why not? We're already under the premise that bowser should lose because nintendo sucks at coding.Bowser loses on some stages and forces sudden death on some other stages. We're not playing sudden death.
Because Bowser dies first, certain characters (Villager, Kirby I think) can make it back to the stage after a bowsercide. Suicide moves kill the initiator 100% of the time. Then there are moves like Kirby/D3/Wario's neutral specials that can be mashed out of just above the blast zones where we can't see and again, some characters can make it back. I don't see the logic in defying the game to make the initiator win by killing himself and not killing the opponent.Why not? We're already under the premise that bowser should lose because nintendo sucks at coding.
All suicide moves should be in the initiators favor.
That requires further gameplay, we do not want an option that takes up more time.Why would bowser lose if it goes into sudden death? Clearly nintendo has actually intended that we let the bobombs decide, instead of inventing rules where bowser always loses.
If Bowser dies first, the opponents stock and % will remain on-screen whether the opponent jumps or not. There isn't enough time to get back on-screen after the "GAME" appears from what I've seen (maybe Sonic's up special?), but that shouldn't matter.Question: is the person grabbed able to mash jump/up B as they are being released from the grab at the bottom of the screen and survive that extra couple of seconds to confirm the win?
It's not really, lol.@ KuroganeHammer this is definitive proof that the initiator should not be considered the winner
Exactly this. Diddy is perfectly fine in my opinion. Sure he might be impacting the game more than any other character at the moment, but people will figure him out and it'll be an interesting turn. It's the same with customs. There will be a couple that seem really strong, but people will eventually figure things out. If customs are getting banned before putting in months of play then that is a knee-jerk reaction.When it comes to banning certain customs, I think you have to think about how you'd deal with the move if it was the default. I doubt DK would be banned if Kong Cyclone was his default upb.
Diddy will eventually drop off the #1 spot when he's forced to approach more due to the meta getting campier, and when people start consistently exploiting his recovery.Exactly this. Diddy is perfectly fine in my opinion. Sure he might be impacting the game more than any other character at the moment, but people will figure him out and it'll be an interesting turn. It's the same with customs. There will be a couple that seem really strong, but people will eventually figure things out. If customs are getting banned before putting in months of play then that is a knee-jerk reaction.
I don't get your point sorryDiddy isn't Snake, dude.
Diddy is a bit more dynamic than Brawl Snake and you remind me heavily of early "Snake" predictions from Brawl.
Side-B is a very good, fast, recovery move.
His Up-B while having it's obvious weaknesses, is strictly more dynamic than it was in Brawl by a lot. 360 control dude.
His camp game may not be insurmountable (heck: Olimar), but Diddy goes in a already quite well, he doesn't need to camp. He has multiple long range safe moves on shield and dynamic projectiles that give him free dash ins. His reward reliability is unparallelled, without patches, that isn't going to change either.
Wasn't there only like 4 Diddys in the final 12 at Apex? Second place went to Dabuz who played Rosa and Oli.Iono, Diddy probably hasn't dropped out of first place purely because I don't think Diddy has done anything but increasingly take a majority of 1st-3rd spots for most local tournaments US/EU/Everywhere?
#_#
Sheik is a darling, that's for sure. Those thighs are not full of lies. She really uses every mechanic in this game so well *_*
I hear the latest Canberra tournament was Wii Fit/G&W+Falco/Pikachu (and 4th was a Palu-TUNA, not even the bounciest of fish), we definitely ["Famous last words"] need more diddy's and sheik's to curb these low tier scum taking all the money~
Diddy is a bit more dynamic than Brawl Snake and you remind me heavily of early "Snake" predictions from Brawl.
Side-B is a very good, fast, recovery move.
His Up-B while having it's obvious weaknesses, is strictly more dynamic than it was in Brawl by a lot. 360 control dude.
His camp game may not be insurmountable (heck: Olimar), but Diddy goes in a already quite well, he doesn't need to camp. He has multiple long range safe moves on shield and dynamic projectiles that give him free dash ins. His reward reliability is unparallelled, without patches, that isn't going to change either.
Rosalina is actually pretty hugely buffed by customs. I hear Sheik may have better options, but haven't seen them first hand.imo Diddy will drop of the #1 spot (or already has?) when people learn how to play Sheik.
I have a hard time with people who are just like "Diddy is why we need customs"
I think it'd be more accurate to say something like "Diddy, Sonic, Sheik and Rosalina are why we need customs"
Customs shouldn't be legal because they help lower tiers or make the game more diverse, they should be legal because they're a balanced part of the game. By default, anything that is competitive should be legal. Something should only be banned if it clearly makes the game non-competitive (eg. items).Rosalina is actually pretty hugely buffed by customs. I hear Sheik may have better options, but haven't seen them first hand.
I think Sheik is probably better than Diddy; needles are bloody OP and effectively shut down half the cast. A campy Sheik is a scary (very underutilized) strategy. Diddy can't play that style nearly as effectively.
Otherwise, I don't think I want characters to be buffed by a couple of extra moves. It's not changing the characters, it's only changing individual moves. This comes back to the PM idea; in order to buff low tiers, you need to completely overhaul them, or change a few moves. An overhaul is hard, but changing a few moves is easy. But by giving them a few select great moves, you force spam, and increase jank, as opposed to making the game more dynamic. PM charizard is a perfect example here: a bad character, but if you get a dthrow, you can take a stock. That isn't improving the game, or making the game more 'dynamic', but it does make the game dumb sometimes.
'True' competitive smash? You mean 2 minutes with items on?Customs shouldn't be legal because they help lower tiers or make the game more diverse, they should be legal because they're a balanced part of the game. By default, anything that is competitive should be legal. Something should only be banned if it clearly makes the game non-competitive (eg. items).
When you start banning elements that are perfectly competitive, it becomes very arbitrary what 'true' competitive Smash is. We know customs are perfectly competitive because the characters with the notable custom moves would not be banned if those customs were their default options. As for spam, there's plenty of spammable moves in default sets already so I don't see how that's an issue.
2 minutes items is not true competitive Smash because it's not competitive. That's my point, we deviate from that to make it competitive, but we don't need to remove things that are perfectly competitive.'True' competitive smash? You mean 2 minutes with items on?
Smash isn't competitive by nature; we make it that way.
So we implement rules to try to make the game competitive. And in doing so, we need to make decisions. It just so happens your decisions and mine are different.
You stick with customs, because like I've said above customs don't have to improve gameplay to be legal, they just have to be competitive. The exception would be if the entire community that the decision affects is anti-customs. But in a divided community you go with customs because it's the non-arbitrary option.Right Dre, but a lot of people in support of customs use that as their argument "more diverse tier list"
Anyway, what if customs and non-customs are both competitive but lets say hypothetically non-customs is much better competitively?
Do we stick with customs because that way we have more stuff and still a competitive game
Or do we go with non-customs because it's slightly better and people are fond of both?