I think the consensus was to try both.I liked it better when we were going in circles over custom moves.
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I think the consensus was to try both.I liked it better when we were going in circles over custom moves.
I did make what I at least thought was a pretty valid response to this, but I guess people really don't read my posts ahaha, they're probably too long or something, I thought it was pretty good ahah @.@I don't understand what gameplay is sacrificed at all. The 'adapting' is nonsense anyway, as a 2 stock bo3 and a 1 stock bo5 have virtually the same play time but with the opportunity to fix your mistakes and implement changes from an even position; this seems to promote competition imo. In a bo3, you have a much smaller window to change things up.
Yeah, you gotta spice it up somehow. Even if you can't do it academically you could just toss in a few words that will turn into asterisks, for example "fist-****ing" then a couple of people will read your stuff, Try it!Luco, the issue with what you write is that you fill in the gaps with so much superfluousness that it's a strain to actually understand what your point actually is at all while it's being read, making it ultimately boring/a chore and easy to give up on.
You wouldn't write an essay like this in school. My high school English teacher would eviscerate me for not having cohesion, structure nor a thesis presented early on or in conclusion. You're looking for an emotion or rhetoric to connect with your audience ("like farming") but aren't successful in giving us any reason to tag along in the first place.
But you're not supporting it; you're hiding what you're saying in layers of fluff, and no-one wants to peel the onion so that's why people aren't saying "no it's not" anymore.Right, though I see it as trying to differentiate what i'm saying so my post doesn't come across quite so bluntly as "Camping was nerfed, players fight more and are rewarded more for close-quarters fighting and thus the stock lead isn't as big a deal as it otherwise would be."
Which I know everyone's going to say is much better; but actually trying to support it is hard without resorting to a style of writing that tries to pinpoint exactly what i'm thinking without much care for how others see it. And I know that's not the purpose of writing an argument; it's simply hard not to or to leave myself open.
I'm so sick of being told "no it's not" in an argument that I supplement it with whatever I can use. So something as basic as the above statement doesn't get me anywhere and my thought processes are so scattered it's difficult to write succinctly.
It's also my actual thought processes being... kinda tangental at best.But you're not supporting it; you're hiding what you're saying in layers of fluff, and no-one wants to peel the onion so that's why people aren't saying "no it's not" anymore.
I don't understand what gameplay is sacrificed at all. The 'adapting' is nonsense anyway, as a 2 stock bo3 and a 1 stock bo5 have virtually the same play time but with the opportunity to fix your mistakes and implement changes from an even position; this seems to promote competition imo. In a bo3, you have a much smaller window to change things up.
Sure, the actual gameplay time of a 1 stock Bo5 vs a 2 stock Bo3 is pretty much the same, but 1 stock has so much more filler in between. For you, this may be a chance to re-evaluate the situation and come back to a fresh playing field, but personally I find that to be far from the case. Character selection is a completely different state of mind to actually being in the game, and being forced to switch rapidly between the two makes it much harder to focus on actually playing the game.Personally, I'm going to echo what Shaya has said about 2 stock just feeling right. It's all to do with pacing, not just in game but a balance of in game vs between game. I feel as though 1 stock really does not give you enough time to get into the game, it's just over way too quickly. Heck, you spend more time in character selection than you do actually playing! That's no fun for anyone.
Villager's camp game is over-rated, I think. I think the thing that makes it for him is his custom down special Timber Counter, but aside from that there's many characters who can, as I mentioned, reflect or negate or counter those projectiles.I think smash 4 can be campier than brawl, definitely. Not even olimsr can live up to villager's camp game.
I think aerial camping is harder due to the airdodge nerf, but it still a thing. Chasing certain characters in the air is still impossible. #diddykong
I also think the rolling buff helps campers too, since escapes are made harder to punish, espc when mixed in with projectiles.
That all being said, most "top tiers" at this point seem to be hype offense characters, so maybe I'm wrong here. But vertical spacing definitely seems as potent and unpunishable as ever.
Camping isn't half as good as it was in Brawl. Like at all. You can't plank and you can't land into the ground safely. Not enough players have adapted to Smash 4's mechanics yet.I think smash 4 can be campier than brawl, definitely. Not even olimsr can live up to villager's camp game.
I think aerial camping is harder due to the airdodge nerf, but it still a thing. Chasing certain characters in the air is still impossible. #diddykong
I also think the rolling buff helps campers too, since escapes are made harder to punish, espc when mixed in with projectiles.
That all being said, most "top tiers" at this point seem to be hype offense characters, so maybe I'm wrong here. But vertical spacing definitely seems as potent and unpunishable as ever.
Pits camping ability has also been nerfed; you'll notice he can't fire off lasers anywhere as quickly and uncharged although he has good control they don't go very far or very fast. Projectiles will certainly be a part of his game but camping? I highly doubt it, really :3I really don't want to play three stock; those games will go forever. I already time out 7 min on two stock; I can't imagine how long 3 stock games could take.
And planking want good in Brawl because of the LGL. It was dumb, so we made a rule against it. Projectile camping wasn't very strong at all; nothing like smash 4. Although Falco's laser nerf was incredibly harsh.
the custom 'pushy lloid' doesn't blow up on shields like the normal one but keeps going and has multiple hits.Let's continue arguing about the meta before it's even released on Wii-U
Villager's projectiles aren't even fast, what's stopping people from power-shielding like every projectile?
You can even hit the missle before it launches .-.
doesn't powershielding alter its trajectory (or reflect, am i thinking of melee?) though?the custom 'pushy lloid' doesn't blow up on shields like the normal one but keeps going and has multiple hits.
Falco wind howling exploding laser is awesome.nah falco deserved it.
no reflection or deflection at all.doesn't powershielding alter its trajectory (or reflect, am i thinking of melee?) though?
whats the down side then? bigger startup? slower travel speed? plsno reflection or deflection at all.
it also has a good bit of health (my dedede tilts or fair don't break it but smashes do) and if you attack it too close to you it blows up and damages you anyway. very obnoxious.
The downside is distance. Villager can not deal damage or force a block from as far a distance. When playing someone like Lucario this means you can freely charge your neutral B because Villager has no tool to threaten you at this distance.Slower isn't necessarily a downside of it though, just a difference.
The way I enjoy playing smash (and games in general) is very different to the vast majority of people, and that is something I have come to slowly realise over the course of interacting with the scene. It is something I have learned to take into account when presenting my views, and sometimes I have accepted community decisions that I would personally have preferred go the other way. (A quick aside, I don't appreciate my opinion being immediately dismissed because of this).@ Invisi : I don't find a Pit trying to time me out fun, so I guess we're just into different things then.
its not about deciding whether or not the stock advantage is extremely strong or not, but more can it be proven that the stock advantage is too strong to determine if one stock is worthwhileNow we need to decide if having a lead is extremely strong or not to decide whether one stock is worthwhile.
I like the idea of experimenting which is what I have been saying from the start of this thread, however I think most experiments should be done with the WiiU version (with the exception of testing stages for a 3DS specific ruleset) where players have more refined control of their characters and will likely become the definitive version of the game.How are we going to hold all these experiment tournies? I'd like to volunteer the idea of hosting 8 man invitationals at my place weekly throughout december trialing different ruleset combinations; custom moves one stock, custom moves two stock, no custom moves one stock, no custm moves two stock, etc.
I do get the feeling that although peeps have made up their opinions on it now, they'd still be willing to try different stuff. At the end of the day we all enjoy playing smash, changes in our ruleset don't really stop us unless it's absolutely massive. Stocks are almost at that level but nawwww not really I reckon.Y'know, thinking after thinking about what I said last night, I'm gonna go ahead and disagree with myself. Now is the time to try new rulesets since there's no established norm that this would be detrimental to. Unfortunately, it probably still is futile as a number of people seem to have made up their mind that they don't like it.
Yeah that's a good point. I don't need to be frame perfect because I have active frames on my own attacks.Even if there is only one frame to punish before shield, the window is still larger than one frame. Most moves in smash (99%?) have hitboxes out for longer than a single frame, giving you room for error. Choose attacks that cover a longer period to lessen the burden of timing. In regards to Mac, it seems like most of his smashes actually are active for a decent time period; time work on some timing.
I find these just as easy to punish as Brawl if not easier. There is so much more vulnerability after the invincibility wears out in comparison to simply standing up from the ledge. You can just shield-grab the attack or stand out of range and use a smash attack. If I'm playing Little Mac and I predict a get-up-attack around 70% that's a free stock. I can super armor through the hit and knock them to blast zone with side smash which kills really early on the edge of the stage.I find that Getup attacks on the ledge are REALLY good in the game.... or maybe i just get lucky
I would not want to play 1-stock at a tournament I pay money to enter. I'm fine with trying it on some online tournament or at some local get-together, but it's not something I want to see on the ruleset. This severely impacts the comeback factor of Little Mac who is my main character. I've put 14 hours into him at OZCC, 10 hours on Japanese Smash, and 16 hours with Australian Smash. I could play another character, but doing so would not ideal for me.I do get the feeling that although peeps have made up their opinions on it now, they'd still be willing to try different stuff. At the end of the day we all enjoy playing smash, changes in our ruleset don't really stop us unless it's absolutely massive. Stocks are almost at that level but nawwww not really I reckon.
I decided to look into this, as im not so up to date on the rulesets,I don't see the appeal in playing one-stock. It seems no one but one person wants to play it. All of the tournaments in the US and Japan primarily use three-stocks with two-stocks taking a close second. I've yet to see a single tournament use a one-stock ruleset. D1 is doing the best he can to support a two-stock ruleset.
Why should we be basing a competitive rule set around the most unskilled/uncompetitive aspect of the game? I'm all for different rule sets but justifying them with lil mac frauding people with a meshed b doesn't sit well.I would not want to play 1-stock at a tournament I pay money to enter. I'm fine with trying it on some online tournament or at some local get-together, but it's not something I want to see on the ruleset. This severely impacts the comeback factor of Little Mac who is my main character.
The game is definitely bigger than little mac.
That is all.
I'm not arguing rulesets over KO Punch. I'm just explaining my bias against one-stock.Venks doing the old "argue against a case by supporting it poorly"
No-one actually cares whether the ruleset hurts your character, there are far more substantial reasons you could use to discredit 1 stock.
I guess? A percentage lead come back isn't really that big of a come back. I mean a win is a win?To be honest, KO Punch is more of a comeback mechanic in 1 stock than anything else, because if you're losing then you're more likely to get it and take that stock. With more stocks it becomes much better as a lead-extending mechanic. Either way you need to make a read or wait for them to make a mistake to actually hit with it though (or just get really lucky, lol).
Also, at about 75% both given and taken you will get a punch; if you're not getting a punch then you must be bodying them. If you're doing well enough with your 1 stock for you to not get the punch, why does it even matter?
You do realize that the KO Punch doesn't go away with time right? It stays indefinitely until you use it or someone hits you with a move that puts you into a tumble animation. And even then when you first obtain the KO Punch there's about a three second "immunity" period where you can't lose the KO Punch from being hit.I play Little Mac and I don't give a **** about the one stock rule because of my character, KO punch does very little to be honest if you are smart enough to avoid him for 10 seconds. I just really dislike the idea of it in general and my interest in the game will definitely diminish if it is implemented
Smash 4 3DS HTL TournamentI decided to look into this, as im not so up to date on the rulesets,
Shockwave (Some tourney locator weekly, like S@X)
3 stocks Bo3
KTAR X
2 stocks Bo3
UMEBURA 8 (JP tourney, using for glory ruleset)
2 stocks bo3 (whole way throught the tourney)
(note these are the only tournaments on vods.co that are after the release of the game, im not counting JP US tourneys because they were day 1 tourneys and too new)
Smash Forward 02 and Smash Forward 013 Stocks - Best of 3
8 Minute Timer
Custom moves allowed
No Bans
No Items
Neutrals: Battlefield, Final Destination (all FDs), Yoshi's Island
Counterpick: Prism Tower
Mayhem 10-18 (Spoiler: Mew2King gets bopped by Aphro)-3 stock
-8 minute timer
-Starter stages: Battlefield, Final Destination, Yoshi's Island
-Counterpick stages: Prism Tower, Brinstar, Rainbow Road
-All omega (final destination) versions of every stage are allowed, and count as Final Destination, except for game one, where only the original Final Destination can be used
-Custom moves are allowed
-Equipment is banned
-All characters are legal
-No items
-Best of 3 for all sets, except for best of 5 for Grand Finals
-The game will continue to play in the event of lag or wireless issues provided that the game continues. Players may agree to restart a game if it is early enough in the match. If an entire match is discontinued, call a TO for a ruling.
If you listen to any of the "top/notable" players you'll see a common interest in a 2-stock ruleset. The general consensus seems to be that due to campier characters 3-stock matches can potentially be really long. Barely any players are running to time, but the matches go too long in best of 3. Especially if it goes 2-1 instead of 2-0.- 2 stock 6 minutes for singles and doubles. Best of 3, semi finals and above best of 5.
- Neutrals: Battlefield, Final Destination (all FDs**), Yoshi's Island.
**You can agree to play on any FD stage, but if one cannot be agreed upon, default FD will be used.
- Counterpick: None
- No Stage bans
- First stage picked by striking from neutrals.
- If time runs out, the winner will be decided by who has more stocks. If both players have the same amount of stocks, the player with the lower percent is the winner.
- Custom Moves banned
- Miis banned
- Equipment banned
We feel it is unfair to allow custom moves at this point, because the moves you unlock come down to RNG. It would not be fair if someone gets certain moves that are really good just by pure chance. Miis seem to have variable weights, speeds, and all their custom moves. We feel it will promote a healthier environment early on if we don't allow them until more people are able to play around with them and test them out.
TL;DR wait til after ApexI'm not arguing rulesets over KO Punch. I'm just explaining my bias against one-stock.
My actual argument is that it's not gonna be the ruleset at any big tournaments. We're gonna conform custom/no-custom based off of Apex so why wouldn't we conform with stocks as well?
I guess? A percentage lead come back isn't really that big of a come back. I mean a win is a win?
Personally I feel it does't have the same "wow" factor as coming back from being a stock behind.
You do realize that the KO Punch doesn't go away with time right? It stays indefinitely until you use it or someone hits you with a move that puts you into a tumble animation. And even then when you first obtain the KO Punch there's about a three second "immunity" period where you can't lose the KO Punch from being hit.
Smash 4 3DS HTL Tournament
Smash Forward 02 and Smash Forward 01
Mayhem 10-18 (Spoiler: Mew2King gets bopped by Aphro)
If you listen to any of the "top/notable" players you'll see a common interest in a 2-stock ruleset. The general consensus seems to be that due to campier characters 3-stock matches can potentially be really long. Barely any players are running to time, but the matches go too long in best of 3. Especially if it goes 2-1 instead of 2-0.
These same players are saying 2-stock "just feels right". It still allows for interesting come backs, but is a lot easier to manage time wise.
Of course it doesn't have the same wow-factor, but I don't care about that, I'm making a case against the content of your argument. Anyway, you might see it as relatively minor because you're coming back on percent, but I think the more important part is you can be getting largely outplayed and you're just given the chance to win the game right there. It doesn't matter how much of a loss you're coming back from if you just straight up win the game. Taking games is more important than taking individual stocks.I guess? A percentage lead come back isn't really that big of a come back. I mean a win is a win?
Personally I feel it does't have the same "wow" factor as coming back from being a stock behind.