It should be noted that I actually incredibly enjoyed the one stuck ruleset and the title it/ @
Nido gave me!
(No really I actually do enjoy one stock rulesets, they're fun and crazy and force a different game from the player with the most endurance. Don't get me wrong I actually did a backflip and really enjoyed it)
Haha but in all seriousness, 1 stock in this game can be debated for somewhat similar reasons than in Brawl, yet I don't feel smash 4 particularly needs it quite so much, and i'll elaborate:
I think even after everyone stopped crying about how camping was "
oh so very nerfed", there was a general acceptance that camping as a means to circumvent allowing the potential 'better player' to have a chance at killing you was significantly less of an issue this time around. Most of these moves take longer to use (
,
) or there's less of them for crazy stuff to happen (
mostly) or the characters that used them were quite literally nerfed out of existence (...
). Even with the multitude of new characters with ranged moves, camping really hasn't been their main ordeal. Even
isn't that happy a camper (HA!), what with so many of the vets and newcomers alike having counters, reflectors, absorption methods and so on.
As a result, a closer, more interactive game has most certainly been encouraged. One which actually forces players to make decisions and has a depth of the same/similar quality I believe Brawl had in many of its match-ups that were largely ignored due to its unbalance, overall gameplay feel (which I actually liked! Hmph!) and of course everyone's favourite random tripping scenarios. This kind of raw battle in wit between players is a more even playing field, and the decision of players to play more aggressively or defensively in this game (not that defensively = camping playstyle necessarily) depending on their percent is a natural part of smash, just as peeps fighting more aggressively and defensively in other fighters can depend on health or whatnot. The stock lead is very strong in this game but for no other reason than it would be in any other game; that there is a demoralising effect, that it means you have to get that kill before you can work on their percent again really to be on equal footing and so on.
The reason kills are so important in this game are because they're actually rewards. If the better player (I dislike the term in this context because in more evenly skilled match-ups the 'better player' completely depends on the contect of the match and what's going on in it at any given time) gets a kill they deserved it and the other player is going to have to work to cross that line of being even again. It would be no different to a long distance running race where the kid in first position got a significant running lead. They earnt that lead and if the other kid wants it they have to work to get it. That doesn't mean you make all races 50m to compensate (which on the other hand completely invalidates the long distance runners whilst giving the sprinters an obnoxious advantage).
Smash is a game where any kind of stock rule will benefit and take away from different characters and their competitive viability. Yet overall I don't feel multi-stock games are invalidating of comebacks, yet they promote the ability of a player doing well to continue doing well.
It feels more like the argument shifts at this point to being whether we want to make upsets more possible. Upsets are great, so there's almost merit to calling for one stock to allow some variability in results; but I feel that would be more appropriate in a game where unbalance severely affected competition results. Personally I don't think smash 4 is quite like that and plenty of people will have the chance to go well in tournament play; but you could also argue otherwise. Then we come to a standstill because the game hasn't been out long enough to judge and everybody's like >:I
But really, I reckon giving both rulesets a go is fine. I don't think there's quite a need to solidify our stock rules just yet and while I understand the need for a solid ruleset early on, I still don't think that means we have to be cut-throat in all our decisions and make them the final say at the get go.