RiteToRmnSilent
Smash Cadet
That wasn't my point...? I know how to play...My point was why make this melee when clearly the name says Brawl+.L2Sweetspot
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That wasn't my point...? I know how to play...My point was why make this melee when clearly the name says Brawl+.L2Sweetspot
ecause ASL was in 64, too, right?That wasn't my point...? I know how to play...My point was why make this melee when clearly the name says Brawl+.
Well the thing is that it's a competitive game, and mistakes SHOULD be punished, no sweetspotting is a mistake.That wasn't my point...? I know how to play...My point was why make this melee when clearly the name says Brawl+.
Their up-b, at the moment, sweetspot regardless of hitlag or not. I figured that since their auto-sweetspot was left in, even after removing Lucario's auto-sweetspot, it means that the B+ crew have decided that making those two's up-b not auto-sweetspot to be too strong of a recovery nerf (especially since with the fact that they'll bounce off the ledge without it)...?
- Ness: No grab during up-B
- Lucas: No grab during up-B
No, it happens when you hit ANYTHING that's hittable.I don't see why auto snapping recoveries when someone is in a shield is such a big deal. It only happens when someone shields right?
Their recovery is fine as it is, it AutoSS if you actually SS and if you are at a certain distance(if you pkt2 close to the edge you bounce off even if you SS). But still even if it means removing the AutoSS, as a Lucas main, i think it should be removed, because when i hit my friends with pkt2(Lucas is a multihit) it autosnaps, giving me and advantage sometimes, and sometimes messing up because it would have murdered my rival on the last hit .Their up-b, at the moment, sweetspot regardless of hitlag or not. I figured that since their auto-sweetspot was left in, even after removing Lucario's auto-sweetspot, it means that the B+ crew have decided that making those two's up-b not auto-sweetspot to be too strong of a recovery nerf (especially since with the fact that they'll bounce off the ledge without it)...?
No, it happens when you hit ANYTHING that's hittable.
With Lucas, yes it happens quiet oftenFor Bowser: He moves in an arc, so this would have to be done with frame timing (so that he can grab while falling).
DK: Only goes up until he stops spinning (grab during freefall).
Peach: No grab during the rise of the parasol, grab while its open or closed from there
Mother boys: Sweetspotting during hitlag generally doesnt happen does it anyway?
Ness: Sweetspotting during hitlag generally doesnt happen does it anyway?
It doesn't matter if you hit or not, at the moment. As I've already just mentioned, it auto-snaps regardless, currently....when i hit my friends with pkt2(Lucas is a multihit) it autosnaps...
I see, still would be a decent CP in the first form though, since it's disleveled and taller characters sometimes have problems in disleveled surfacesIt's trickier to freeze a stage at a point that the stage doesn't originally load in, since you can't do it with the Level Freezer code. And it seems they don't want to make too many neutrals. Frigate Orpheon is alright as a counterpick, so freezing it would not only get rid of the other stage features such as the moving platforms on the sides, but also simply create another neutral.
I would personally want Castle Seige frozen on the first form, since I really hate the second transformation, but that would, again, create another neutral from a decent counterpick.
Well it happened 2 times, one immediately after the other, which seems weird.i've had that too, Val. it seems incredibly random, however. hours of play and it might happen, might not, and the next smash session the 3rd match'll produce it.
i usually go random myself so i haven't been watching out for what causes it. maybe, uh, castle siege?
Well, tourny is helpful since planning a little tournament friend based is a little hard. Sometimes we play 6-8 people and it seems unfair to name an opponent for the most skilled one among us, so why not let the game decide for itselfTourney mode? I didn't know anyone used it to be honest.
Wait... Want to know the biggest dissapointment ever? When I waited up every night for the pre-Brawl release update just for one night to find Sakurai reveal the most pointless gamemode of all: Rotation. I couldn't believe they made a mode to help people share. Beyond that, I've never enecountered a scenario where rotation would be even remotely useful. If there were many more than four of us friends hanging out chances are well be doing something else. It's hilarious that on the website they stated something along the lines of "32 people can play at once!"
Back on topic: I'm excited about the ideas for fixing up+bs. The AS issue has been around for quite a long time, to have overcome it is truly another huge step for this project. Great ideas on the fixes guys! I hope it works swimmingly!
well it's not really a "tourney", it's just some matches we play like, random but the tourney system in brawl helped us out. I guess i came out with an idea...hat and little papers with names anyone?. lol, seriously now, I don't think it is such a big problem but if a fix is possible, please do so when you guys got the time.If you're doing a tourney that small, you should do round robin. Let everyone play everyone else, the person with the best record wins. Or, take the 2 top records, and let them play grand finals.
I'm trying really really hard to care about Wiichuk users, but ... I just can't D:Nothing on the controller issue?
meanieRemove the unrestricted button mapping code.
Real men use wiichucks and win tournies. D:< Kings use solo wiimotes and main Ganondorf at tournies. GC is for nubs who ban Smashville.I'm trying really really hard to care about Wiichuk users, but ... I just can't D:
D:Remove the unrestricted button mapping code.