Oh hey it's Rubyiris.
Vman1!!!11 <3 hit me up on aim man!
Vman1!!!11 <3 hit me up on aim man!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Oh hey, I have no idea who you are!Oh hey it's Rubyiris.
Vman1!!!11 <3 hit me up on aim man!
(assuming you play marth vs yoshi here)how do i gimp yoshi
other than summoning a meteor to kill all the dinosaurs
That's a rather large risk to take though.... Marth might attack early enough for his sword to outrange Egg lay.egg lay has pretty good priority, if i come down from a dblj while i'm recovering then it usually works.
how safe is it to dj into marth aerials with your own?I think Marth has a slight advantage, but Yoshi gets a lot from being a relatively unknown character to play against, so silly tricks work more often than they should.
Yoshi lives to much higher %'s though and can't be gimped as easily as the other way around imo. Also his combo's on marth are much better than marth's combo's on yoshi, so that kinda evens it up a little.DJ goes through everything up to wicked high %ages, except for a sweetspotted spike, which annihilates it at really low ones. The second best thing besides spike that breaks the double jump for marth as far as aerials are concerned, would be a tipped f-air, but that doesn't work until around 120ish, I think. Not positive on any exact percentages though. To say it bluntly, Marth is not safe in the air vs yoshi. Also to make it even worse, his aerials approaches are extremely predictable and not very safe, making them great parry fodder.
I find him nigh unbeatable while he's on the ground, playing defensively though.
I prefer downsmashing immediately over jab reset as well (>40% or something, kinda dependant on position on stage as well). It's pretty easy to hit downsmash on missed techs on reaction if you start looking for it. Even if there's only a slight chance people will sdi, downsmash will hit guaranteed and will probably get worse DI on it as well if you immediately do it. It's a really devastating move on fastfallers if unexpected.I don't find u-air to f-air being all that reliable, because it seems situational, like position and percentage based. Of course the combos I was talking about were u-air btw, what other combos does Yoshi even have? xD My point was, yea we get some u-airs in, but it's harder to get in on a good Marth player in my opinion, so even if the combo itself is pretty easy to pull off and nets us damage and position, it's still relatively comparable to what Marth can do to Yoshi since his openings are easier to find.
About his grabs, can't he mixup between mostly forward and down vs yoshi? Also I don't quite get you on the "Marth's bad at tech chasing floaties" why would them being floaty make any difference if he's forcing you to tech for DIing his throw? I guess he might not be able to capitalize as well out of it, but he can still at least regrab pretty damn easily, right?
Thanks for the tip about jab resetting I guess, but do the people you play really SDI the jab that much? If that's the case then doesn't that straight up negate the viability of all jab-reset set-ups?
Also, get vids Leffen, I wanna see Yoshi stuff, start recording xD
Yeah I still think djc counters are underestimated in general. But mehI think ppl underestimate djc in general vs floaties. its amazing vs FFs, good on biggems and heavies, at least gives u options on floaties....especially at low percents. just gotta up your tech skill.
yeah do0de! We thought of this a while back too, just haven't tried much with it.Anyways, for something new now, that I've been doing for the past few months, but was kinda questioning posting here for awhile. I haven't really heard many people talk about the options out of parrying, and it seems like people have overlooked using the double jump to land after your parry. I've been parrying to DJL so that I can use any ground attack to launch a combo, or use it to kill with d-smash. It's pretty ****ing amazing, but it's definitely the hardest thing to do technically out of a parry, and also gives you the most freedom. Just something to think about, I guess. I've used it with some decent success.
Tezuka is the only available method.how do i gimp yoshi
other than summoning a meteor to kill all the dinosaurs
You guessed right, love that super armor :D (+doom/x23)I'm gonna guess Hulk, because he's green and has stupid super armor <cough>...
You got it right with xfactor shenanigans though, but that's not all, it's the fact that everybody's squishy and dies in one combo. **** up once, and your point char's pretty much gone. Also most of the combos are ridiculously easy too, unless you play fancy style zero or X23(<3). Oh right, I hate chip damage too, but that's always been in MVC... even so I still think MVC3 is the brawl of the MVC series