Grmo
Smash Champion
He manages itgetting a thousand back airs out in one match would be pretty difficult.
a hundred would be tough as well.
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He manages itgetting a thousand back airs out in one match would be pretty difficult.
a hundred would be tough as well.
sounds like somebody's doing it wronggetting a thousand back airs out in one match would be pretty difficult.
a hundred would be tough as well.
Here in NTSC, D-throw is better in virtually every conceivable way.Do you use Sheik's upthrow into jab against spacies? Why not?
When playing against Falcon, how do you make sure not to get into an upthrow into knee? Is it possible to DI that small combo at low percents?
Do you ever use Sheik's chain, for example on Battlefield against spacies? Why not?
i did alot of sheik jiggs with mathos back in the day, thats when i learned alotta stuffbut that's cuz you have
BALLS OF STEEL
and i don't
i just need to learn when my d-smash breaks her cc.
*off to smash lab*
edit: soap you have a lot of anti-jiggly tricks it's cool.
all i try to do is land a weak aerial into a strong aerial all day when she's airborne or do single hits or needles. or nair a lot. but i nair a lot against everyone =3
u want sliq to start hooking up with young boys on island vacations?I hope Sliq gets his groove back.
i fail hard on camera so nokirbykaze, are there any matches recorded from u on saturday?
kirbykaze wants to go out, hes too shy to askHey guys what's going on in this thre
ಠ_ಠ
lol Sheik dittos sure but I suck at thosekirbykaze, lets get lots of shiek dittos in NY so i can **** m2k when i play him
Everything, lol. It's god a long, lingering hitbox, and a ton of priority, and range. With that information, just experiment.What good uses does Sheik have for b-air outside of edgeguarding?
I'm just picking up Sheik, so..
=[
</sheik noob>
Word.FJ bairs are also sex.
Tec0 and VaNz are probably good at Sheik dittos.kirbykaze, lets get lots of shiek dittos in NY so i can **** m2k when i play him
Just be really good with needles and Nair and Bair and Fair a lot and you'll be fine.
Powershield --> grab is also really broken so use that a lot. Nair OoS a lot.
Falco's mostly going to try to keep his laser spacing to about 1 SHL or so during the game because that's optimal for him transitioning into an offense (he's going to do Falco stuff and juggle being on offense / defense a lot) so just try to screw that up in any way you can with distance and moving and needles and then get close enough to punish him. Once you get that spacing you should be okay because you're faster than him and have longer legs and can screw him out of his moves very easily.
Knock him down and then kill him. Space animals are easy to tech chase.
Look for laser patterns or anything of its ilk. If they have a tendency to shoot low / high variations then waiting for the highs and dash attacking under is a pretty good way to mess with their laser spacing. Alternatively doing aerials at them over the lows or SH FF wavelands (or just platform dashes) are good for getting close quickly.
Wavelanding is amazing.
Nair over lasers.
Dash attack under lasers.
Powershield.
Full jump Fair.
Needles from platforms or simple platform dashes. Aerials from platform.
SH FF Waveland.
WD out of shield.
Just keep in mind your goal is not to be right in Falco's face, just a bit away from it (see Mogwai's thing in the Falco boards on being better with Falco and it'll have the laser spacing strategy that counters laser spacing somewhere in it and learn it), and remember that when you're moving around those lasers Matrix-style with sleek ninja amazingness.
I swear this topic has been covered 10000 times.
Pillar him with Nair.
Actually the needles stuff works really, really good and Bair ***** the pants off Falco.
lol k
lol first off my style is wayyyyyyyyyyyy different from normal sheiks especially against space animals so if you play "normal" sheik style go to plank's guide. Lots of useful stuff in there.
FOX - First thing i do is concentrate on racking up percent. You cant do anything against them if they are at 0%. I don't recommend you use needles to do this because even if you hit them with a single needle, fox is toooo fast and you will probably get hit by a neutral air or something. 12% vs 3% is not in your favor.
So i have 3 things constantly in my mind. 1.) Grab 2.) Dash attack 3.) Predict there jump with a f-air. It all really depends on what style the fox is in.
For example - LuninSpectra,tink,cobol,most foxes on east coast - they are jumpy foxes. About 75% of the time when they are shielding they will jump out of it. So counter this by throwing f-airs above their head
Chillindude, PC, m2k(kinda) - they are ground foxes. They usually dance dash around the stage and shield looking for a grab most of the time. You can counter this with either follwing their dashing and do a dash attack(watch out for their counter attack if they are at 0%) or try to predict when they put their shield up and grabbing them. A good trick to do is to just keeping jabbing them untill they put up their shield then go for the grab(if they catch on and start sidestepping thats when you start up the downsmashing)
After you racked up some percent 30%-and onward. Thats when you start downsmashing. Unlike Falco, you can downsmash through ANY of fox's moves. You will trade hits with all of his aerials so start spamming away. Be careful when spamming downsmash too much though, they will wait for it and then run in for the grab (chillin lovvvvveeesss to do this.)
Ledgeguaring - Im a big ***** when its comes to this(im not as risky as KDJ/plank). I usually just wait on the edge and wait for them to over-b/up-b and downsmash if they miss the sweet spot (its really hard for them to sweet spot so dont be afraid to do it everytime except on yoshi story, doesnt work there). I will usually throw out a needle first if they are parallel with me and the stage then go for the downsmash.
This method isnt the flashiest thing ever. But it is safe and wont get yourself killed.
Dash attack - Usually you can always combo from dash attack to dash attack on space animals, Its all situational but you can usually do 2-3 dash attacks in a row depending on which way they DI.
If they DI away - dash attack again.
If they DI neutral f-tilt.
IF they DI away at high % - Go for the f-air
If they DI neutral at high % - Go for the tipper up smash. Kills at like 110% on most stages.
Tech chasing(yeahyuzzzz) - K it really is all about reading your opponent. One thing most people dont do is look at the personality of their opponent. You can tell what Silent Wolf is gonna versus that of chillindudeate2much. If you are playing someone who is always gonna be for the most flashiest/technical stuff versus someone who plans things out before they act.
If you are playing the "I'm technical so i really need to do is shine a bunch and i win" kind of person, out of a grab they will almost always tech roll away. They will usually do this 2-3 more time until they start catching on, so you can try and go for a grab and continue the chase. After that 3rd time they will probably just lay there expecting you to run again, so just do a downsmash. Really its just getting inside your opponents head and predicting what they are gonna do next.
If you are playing the "i'm gonna actually think about what im going to do next" kind of person, then you need to be careful. If you are not sure what they are gonna do next always just react to what they are gonna do and downsmash. Just get the percent in a get the **** outta there.
FALCO - Apply pretty much everything with fox with a few exceptions.
Do not downsmash spam. Falco's down-air wrecks it so dont do it. One thing i do(especially against Mathos) is too dash attack right when they jump for their short hop laser. Gotta get the percent in on falco so you can actually combo. DO NOT TRY TO OUT CAMP FALCO, IT DOESN'T WORK. Stay aggressive and dont let the guy breath.
Also, if you get a jumpy down air falco, use an up air as he is jumping up before he can use the down air. They will change their style if you get them with this a bunch.
With falco i actually go for the gay kills. I use two ways to gimp them.
1.) Back throw then immediately throw out a back air. The length of time of a back air is long so chances are they will run into it. From there finish up the job by either back airing from the ledge or f-airing them.
2.) Act like you are gonna go out there and then wait at the ledge and downsmash them. They are gonna be so worried about being gimped that they are not gonna sweet spot. Finishing up the stock the same way.
Well this is my bible when it comes to fox/falco. Hope it helps someone out there. Sorry for the poor organization, i just rambled and typed whatever i was thinking.
tl;dr refrain from d-smash spam, tech chase properly, and do mostly spaced aerials. i like needles, but not everyone does, so experiment with them and find a healthy amount for you. if 0 is a healthy amount then so be it.once you get falco on the ground, you've taken the stock.
tech chase him.