Jun.
Smash Lord
when if f-tilt NOT good? lol
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Oh bby talk to me dirty againIt's all about how hard you press the stick.
Please number questions if you're asking more than 3 in the future. If they're complicated and / or require a long reply then number them if it's more than 1. This applies to everyone.Yo, KK.
(1) - How do you deal with aerial turnaround needle cancels facing you in the opposite direction that you want due to the analog stick sometimes "recoiling" slightly past neutral? I've missed many of aerial needle barrages because I ended up shooting my load in the opposite direction.
(2) - Most practical uses for Sheik's CC f-tilt? Why CC f-tilt over CC d-tilt?
(3) - What are some good "tech exercises" to practice with Sheik?
(4) - Why does Sheik sometimes completely miss the ledge when she ledgecancel upb's Battlefield's ledge? Battlefielded? Or something else?
(5) - Sheik's up+b (ending) makes it really difficult to ledgecancel because I believe her freefall doesn't allow any momentum changes. Regardless, have you discovered any interesting ledgecancel techniques from platforms similar to how Fox/Falco can ledgecancel their overb's on certain stage platforms from the ledge?
(6) - Any idea on Sheik's frame adv. for f-air or jab on shield? Alternatively, do you know how much hitstun f-air, jab causes on shield?
That's all for now. <3 Good luck answering them all.
Is it me or is Sheik's short-hop more sensitive than other's short hop?
iirc, fox and sheik have the same sensitivity for short hopping.I sometimes wondered the same. I've always found Fox much easier to shorthop with even though the timings are the same, it's weird
First of all, yeah. There are 8~13 frames between falcon nair hits; and second of all, you'd have to be on a platform because nair can't even reach a ducking sheik with both hits. Still, the 2nd kick would definitely have to reach the ground which I'm not sure is likely.CURIOUS if CC f-tilt interrupts Falcon's n-air in between hits after soaking up the first hit. HMMMM.
There's a ton of time, considering every character has access to a guaranteed roll from blocking a spacie shine. The only extremely fast succession there would be fair to jab, but the fair would probably have to be FF autocanceled and not FF lagcanceled (4 frames difference in landing lag).For example, if an opponent is in there shield and I do a SHFFL f-air, then jab, then f-tilt (great for baiting jump OOS options) I'm curious as to how many frames they have in between each move to act.
I have a viable solution for you.Yo, KK.
- How do you deal with aerial turnaround needle cancels facing you in the opposite direction that you want due to the analog stick sometimes "recoiling" slightly past neutral? I've missed many of aerial needle barrages because I ended up shooting my load in the opposite direction.
Maybe I can teach something even to KK ?- Sheik's up+b (ending) makes it really difficult to ledgecancel because I believe her freefall doesn't allow any momentum changes. Regardless, have you discovered any interesting ledgecancel techniques from platforms similar to how Fox/Falco can ledgecancel their overb's on certain stage platforms from the ledge?
Yes, but mostly Fox. Fox and Falcon are cursed in the sense that a Sheik player can cover all their tech options assuming he reacts accordingly, and that Sheik gets a knockdown on them with a lot of stuff, notably dthrow at any %.so magus mentioned that sheik can tech-chase falcon on reaction without ever needing jab, by reacting to missed tech options by:
-grabbing neutral stand up
-boost grabbing ground rolls
-shield grabbing get up attack (or crouch cancelling)
does this work on spacies too?