N64
Smash Champion
Marios are tough. I end up tilting a lot too. Dtilt outranges anything they have, and ftilt is decently safe with spacing (as it's fast and if either mario is outside of it they can't really get in fast enough to punish it). Fsmash can also be good if they're trying to get in, but it's laggy enough that it is punishable if they predict and dodge or hang outside range then wd forward -> jab/dsmash. This goes for almost all pika's matchups, but you really want to get under them. The marios have nothing that beats uair, so if you can position it you can uair juggle them for a while. Also, uair spike hurts their semi-bad recovery. Jolts can work ok, they cancel out their projectiles or force the marios to either shield (grab opportunity), cape (laggy and often punishable by CCing the jolt to dtilt/fsmash), CC or otherwise get hit (where you can space fsmash if you predict CC or punish if it hits), or jump over it (and now you're below them yay). You can also I guess go for fancy superwavedash stuff if they cape the jolt (by then quickattacking into it), but that's obviously risky.
In terms of things to watch out for: The marios' utilt beats your everything (except maybe dair) in the air. I found this out while playing dogysamich and it made me sad, because it really hurts your approach game. If they start doing that, jolt more as you approach or position your jumps to land further in front of them to bait an utilt and punish. DON'T GET GRABBED, if at all possible. Marios can do so much to you out of grab.Also always try to sweerspot the edge (unless they're ledgehogging) or recover above them, to avoid being caped.
But yeah, it's really tough imo.
In terms of things to watch out for: The marios' utilt beats your everything (except maybe dair) in the air. I found this out while playing dogysamich and it made me sad, because it really hurts your approach game. If they start doing that, jolt more as you approach or position your jumps to land further in front of them to bait an utilt and punish. DON'T GET GRABBED, if at all possible. Marios can do so much to you out of grab.Also always try to sweerspot the edge (unless they're ledgehogging) or recover above them, to avoid being caped.
But yeah, it's really tough imo.