Sweeeeeet.Sometimes either listening to the sound or looking at the sparkle at Falco's foot can help with the timing.
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Sweeeeeet.Sometimes either listening to the sound or looking at the sparkle at Falco's foot can help with the timing.
Utilt kills at 180% and Ftilt kills at ~200%. You set up by camping with lasers.Any other move that I should use or any setup for them?
So laserlock is useless?All a opponent has to do is airdodge after they get hit to avoid any laserlock setup. Everyone airdodges by reaction anyways.
How do you setup the laserlock on pitochat? Dthrow while near the edge (facing the stage)?Laserlock isn't useless, but you should never expect one or go out of your way to try to get one (unless you're playing on Pictochat, in which case you can llock from a cg).
Utilt kills earlier, marth at ~155Utilt kills at 180% and Ftilt kills at ~200%. You set up by camping with lasers.
There's also laser -> Dacus, but we really don't have many kill setups.
What kind of opponents do you play against to be able to react to the laser animation startup? If they always airdodge just read it with a smash lulz.All a opponent has to do is airdodge after they get hit to avoid any laserlock setup. Everyone airdodges by reaction anyways.
Simply predict where you opponent will be after you use your phantasm. If he is near the edge phantasm on top of the stage. If it is a stage with platforms, it can be safe and unpredictable if you recover onto the platforms. If you opponent is standing near the middle of the stage, simply just aim for the ledge.i keep running into situations where i only have one option like a phantasm recovery. then once i do the phantasm, i get punished for it. is there anything i can do about these situations?
Dthrow -> jab doesn't setup a Llock if it's from a CG, Dthrow has to be fresh(er). And it think it works (well) on heavies/FFers from ~60-110%.Laser Lock Setups that work more than others:
CG->Jab-> laser at like 50%
Splatting (on Tink and Pika and idk who else >.>) - only one laser though
Bairing a shield off a platform-> laser
As much as your opponent lets you. If you aren't getting punished don't stop at all. Learning the different cancel distances can make it a lot safer.How often should I IAP to run from my opponents? I know that if I do it every time I will get punished.
DI away + AD is pretty **** safeUtilt kills earlier, marth at ~155
What kind of opponents do you play against to be able to react to the laser animation startup? If they always airdodge just read it with a smash lulz.
what is falco´s best stage?
worst stage?
But if I phantasm I'll need to leave the right platform to go to the left?Take right platform, spam shdl, wait for approach, phantasm away, repeat
once you're shooting lasers you can't DI, the momentum you will have is what you had before you shot.Okay I have two questions, well one is really a comment the other a question.
Well the first is about shdl. I found that if your at the very top of your jump and you press B twice you do a shdl. If it comes off as two lazers higher in the air its actually because the first lazer you did was a rising lazer. Is this true
The second is how do DI while jumping backwards without doing the flippy thing while doing SHDL. How is it done? I've seen videos but I don't know how to do it. Like I can wait a little bit then DI but then I can pull of the DL.
Anybody? Am I doing it wrong..?http://www.youtube.com/watch?v=QyVEnBtMU6
In this video at ~1:09, is he jab-cancelling or just jabbing with enough space in between to jab again without doing the combo?
I don't really understand jab-cancelling, but I'm working on it and wondered if this is an example.
You won't see the flip animation becuase your laser animation will override it with the SHDL, but you can still get the same momentum effect.If you do the flippy thing while jumping back, you can only do a shl not a shdl.
The link doesn't workAnybody? Am I doing it wrong..?![]()