TechnoDreamer
Smash Cadet
Oh geeze, sorry > . <
The link doesn't work
Does this one?
http://www.youtube.com/watch?v=QyVEnBtMU6I#movie_player
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Oh geeze, sorry > . <
The link doesn't work
Yeah he's alternating between jab1 and jab2, iirc, pressing down actually doesnt do anything for jab cancelling, it just helps you time better. So yeah, it is jab cancelling, but you dont really have to do anything else except for timing it. but know that its very escapable, im pretty sure snake can ftilt you in between the jabs.
You can always do the FOPGUSare there any usefull aplications for fair?
wtf does that even mean?You can always do the FOPGUS
Fair On Platform Guarenteed Up Smash.
He is doing a single jab over and over again.http://www.youtube.com/watch?v=QyVEnBtMU6
In this video at ~1:09, is he jab-cancelling or just jabbing with enough space in between to jab again without doing the combo?
I don't really understand jab-cancelling, but I'm working on it and wondered if this is an example.
Just practice in training mode till you get it down. learn each method of laserWhat's the best way to practice laser spam in practical situations? I can't seem to get the timing right and always get ***** by small characters (screw you Olimar!). Also, I seem to have problems predicting with falco, any Ideas?
Thanks D:!
You can always do the FOPGUS
Fair On Platform Guarenteed Up Smash.
Fair jablocks on lower percentages, if you use it right and someone misses a tech and you manage to stop fair before hitting the ground you get a guarenteed usmash.
Yeah I'm pro I have even more hidden ATs
No.is jab infinite to deflector sheild a good combo?
I like weakspot bair betterFair is good for gimping Diddy out of his up b after you chainspike him.
It depends on which characterr you're facing.is going off stage to try to gimp someone a good idea?
i always have a hard time recovering.
<3wtf does that even mean?
Put your opponent in his back on a platform on low percent, do a fullhop then wait a small bit and fair, you will hit him with fairs jablock hits forcing a getup, and if you time it correctly fair will autocancel. Yeey free usmash.Guaranteed upsmash? Good luck landing anything after you do fair. it has so much lag you will get punished and if you let the animation finish the last hit will knock them back. I dont see how it can give a guaranteed upsmash.
Fair jab locks?........now your just trolling![]()
This is a falco thread. <_< We won't betray our kind. LOL
Start off the match crouching; crawl to approach. A properly timed Dtilt can hit through Phantasm. You can also grab/Ftilt/Utilt through it (save Utilt for kills though). I think the best way to hit through Phantasm would be to pull a Nade and Shield right as he's about to hit you, that way he has the greatest chance of hitting it. Strike YI Brawl. It's your worst starter vs Falco. Once you can grab him/ hit him, Get set up with your "Snake stuff" (you know what I'm talking about) and Falco should have a hard time getting started again (depending on stage size).how does snake deal with a falco who's laser camping heavily? and just escaping by phantasm'ing and mixing it up close range? I usually use diddy for this mu, but I wanna learn it with snake. But the hardest part I have is getting close to falco to even do damage.
I've tried crouching, but that only works if I have a lead. From the start of a match its tough to know what to do because the instant I'm up trying to get a nade out I just get hit by lasers and falco will probably reflect/dodge it anyways, and if I get close he'll just run away with phantasm or if I try blocking his path with a nade he phantasm's above it and through my shield or just keeps shooting at me, or maybe grabs or something. its rough. ~_~
I'm asking this too. If someone like marth takes the central platform, has the lead, and just waits...what can Falco do?K here's a question: What is it about japes that makes us so darn good? Are there any special combos we have that work well here, that the platforms give us amazing laser coverage, or something else entirely?
why are you so uninformed?I do not recommend blowing yourself up at the beginning of the match. Snakes have enough frames to pull a nade during the CG.
If you walk the CG or buffer it, they cannot pull a grenade.I do not recommend blowing yourself up at the beginning of the match. Snakes have enough frames to pull a nade during the CG.
Really lol. I always thought it was Bair for horizontal DI and Dair for vertical DI. I dont feel like going through that huge thread so can you explain?Yeah, you should be momentum canceling with Uair.