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BleachigoZX

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Teran

Through Fire, Justice is Served
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Does anything combo properly in or out of a Phantasm, or is it only one of the mindgame combo attacks?
I seem to always be able to get a Bair after a cancelled IAP.
Iunno though, I have a feeling there's no true combo into or out of phantasm.
 

Jon?

Smash Champion
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Cary, NC
Does anything combo properly in or out of a Phantasm, or is it only one of the mindgame combo attacks?
The only attack I usually follow up after a Phantasm is a Bair. But that's only if the opponent were hit up into the air by the Phantasm.
 
Joined
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There aren't any true combos. You can get close with Phantasm > Bair. If they airdodge you can hit them in the lag from it, or try to read them in the air.
 

Jon?

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So I've been working on my instant aerial phantasm. Are you suppose to be holding B or pressing B during the animation to get that small "glide" at the end of it. I've been pressing B during the phantasm. What does pressing B during the attack do to it to give it that "glide"?
 

Jon?

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@Emperor Time: Okay, that makes sense.

@Zesty Chicken: I wasn't asking about canceling the phantasm. I was asking about instant aerial phantasm. Thanks for your response though.
 

Jon?

Smash Champion
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I thought he was talking about canceling the phantasm into a much shorter distance. I have yet to learn that cancel.
 

Tommy_G

Smash Champion
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Mar 20, 2008
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Miami, FL
So I've been working on my instant aerial phantasm. Are you suppose to be holding B or pressing B during the animation to get that small "glide" at the end of it. I've been pressing B during the phantasm. What does pressing B during the attack do to it to give it that "glide"?
The glide comes from you being too high. If you want the glide, do jump and side B with your thumb. You should be slow enough to not have Falco's feet on the ground when you do it. You also have to cancel it at any point to get the sliding effect. I don't recommend it. The barely no lag you get when you do the IAP is too good. IAP into jabs, grab, rising aerial, up smash is fun seeing that the opponent can't react fast enough to catch you if you cancel it.
 

Tommy_G

Smash Champion
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Mar 20, 2008
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I like spamming IAP.
But apperently I don't camp hard enough, that is what Atomsk tells me.
If Atomsk, not a Falco main, tells you, a Falco main, that you are not camping hard enough, then you definitely are not using as many lasers as you should.

I'm thinking about Falco's game.
And what is the list of things that a good falco needs?

Camping
Knowledge of Frame and General Hitbox Data
Any CG info
OoS Options
How to recover
Everything you need to know to be a good Falco is in this video, just add a pinch a bit of phantasm canceling.
http://www.youtube.com/watch?v=GRyxwDndHBU
 

BleachigoZX

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If Atomsk, not a Falco main, tells you, a Falco main, that you are not camping hard enough, then you definitely are not using as many lasers as you should.


Everything you need to know to be a good Falco is in this video, just add a pinch a bit of phantasm canceling.
http://www.youtube.com/watch?v=GRyxwDndHBU
The weird thing is that he only says that when I get hit, I do camp though. I actually camp like a bitch. He doesn't think I suck, which is good or else he would have given up on me. He tries helping me a lot though, I was supposed to play with him today, but...

Thanks for the video.
Edit: Dair to BPG, I'm going to try to use that...
 

Yumewomiteru

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yumewomiteru
Time for a n00b question guys :bee:

How do you play Falco on Jungle Japes, all I know is CG to spike can kill with the water and that he can do Phantasm ledge tricks. But I haven't played much jungle japes because my friends dont pick it, esp when I use Falco, and I like sticking to neutrals.

So what are some strategies and playing style for Falco on JJ?
 
Joined
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Time for a n00b question guys :bee:

How do you play Falco on Jungle Japes, all I know is CG to spike can kill with the water and that he can do Phantasm ledge tricks. But I haven't played much jungle japes because my friends dont pick it, esp when I use Falco, and I like sticking to neutrals.

So what are some strategies and playing style for Falco on JJ?
There really isn't much more past what you mentioned. After that you just play falco like normal. The major difference is that falco has better control over the stage than others do because he outcamps them pretty much no matter where they are.

I find it's best to grab the central part of the stage. Get there and defend it with your life. Once falco grabs that spot he is pretty much untouchable. The lasers and reflector will pretty much outcamp anyone if they are stuck on the sides. This causes them to approach you by jumping, of which they either have to try to get through a hail of SHDL/SHL fire or by retreating to the platform above you, and hardly anyone really ever does well on a platform when someone is below them. The other good thing is that by controlling the center they will always be in the way of the CG to spike.

If you do get stuck on the sides, you can still camp, but I just find it harder as people can duck underneath the lasers effectively shutting down anything you try. When stuck in that situation I typically try to approach to reclaim the center through use of the ledges and phantasm shenanigans.

Also does Camp = Running away with lasers?
I think it's a part of it, to me it's a better method to reset spacing when you dont' want to risk phantasm.
 

AvoiD

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Sorta'.

It's basically not getting grabbed/attacked.

Spacing, racking damage from a distance, and IAP is what its all about.

And thats basically it Yume lol. I'll try to find a good vid of a Falco main playing on it.
 

Yumewomiteru

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Thanks for the advice! My friends like to camp on the right platform to avoid the water deaths, so i used to chase them and fight on that platform. I'll play to control the center from now on
 

Hawks go Caw

Smash Ace
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Feb 28, 2008
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New Orleans, LA
Thanks for the advice! My friends like to camp on the right platform to avoid the water deaths, so i used to chase them and fight on that platform. I'll play to control the center from now on
You should go to the Falco Video thread and watch Ozz's video on advanced Falco techniques and stuff. He shows you some of the neat things you can do in Japes. Most of what you need to know can only come from experience though.
 

§witch

Smash Lord
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Apr 7, 2008
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Ontario, Canada
Time for a n00b question guys :bee:

How do you play Falco on Jungle Japes, all I know is CG to spike can kill with the water and that he can do Phantasm ledge tricks. But I haven't played much jungle japes because my friends dont pick it, esp when I use Falco, and I like sticking to neutrals.

So what are some strategies and playing style for Falco on JJ?
Spam lasers and phantasm.

***** chain spike.

Don't SD in the water because you are ********.
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
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Much of Falco's game revolves around forcing an approach with Lasers, then punishing it with his crazy good close range game. Japes essentially gives Falco a +1 bonus to that.*

Your goal as Falco is to gain control of the centre of the stage as fast as possible. Laser spam becomes too good against the outside platforms, and the centre raised platform is just asking for Nair and Utilt abuse. If they land on the stage in chaingrab percents, always try to spike on the left side so that it's impossible (or at least very hard) for your opponent to make it back. If you have to spike on the right, try to time it so that you spike them into the Klap Trap at XX:X7:50. If they aren't in chaingrab percents, you can use Phantasm tricksies to give them an aneurism even trying to touch you. Try to force them off the platform and resume your Laser pressure.

When they respawn, you'll probably have to evacuate the centre area. If you do, go to the right platform. This effectively eliminates Falco's terrible recovery since he can just go to the water and ride it to any safe jumpout spot. You can expand this idea to the entire match and just say that whichever character is on the right has a slight advantage due to the current.


*Also, +2 to Agility and -1 to Strength.
 
Joined
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Much of Falco's game revolves around forcing an approach with Lasers, then punishing it with his crazy good close range game. Japes essentially gives Falco a +1 bonus to that.*

Your goal as Falco is to gain control of the centre of the stage as fast as possible. Laser spam becomes too good against the outside platforms, and the centre raised platform is just asking for Nair and Utilt abuse. If they land on the stage in chaingrab percents, always try to spike on the left side so that it's impossible (or at least very hard) for your opponent to make it back. If you have to spike on the right, try to time it so that you spike them into the Klap Trap at XX:X7:50. If they aren't in chaingrab percents, you can use Phantasm tricksies to give them an aneurism even trying to touch you. Try to force them off the platform and resume your Laser pressure.

When they respawn, you'll probably have to evacuate the centre area. If you do, go to the right platform. This effectively eliminates Falco's terrible recovery since he can just go to the water and ride it to any safe jumpout spot. You can expand this idea to the entire match and just say that whichever character is on the right has a slight advantage due to the current.


*Also, +2 to Agility and -1 to Strength.
Bair, it's too good on this stage. I kind a lot of my KOs from Bair onto the sides.
 

fridayslobster

Smash Apprentice
Joined
Mar 1, 2008
Messages
76
can anyone pin point an exact reason why falco's tier status isn't being validated through tournament rankings? Is it just the fact that a majority of players simply aren't putting him to use? Or is it a culmination of other things?
 

J4pu

Smash Champion
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Mar 30, 2008
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Torrance/Irvine, CA, USA
does anybody do the guaranteed 0-death on Japes?

the one where you CG> spike into water (left side) then fall down yourself at the right time and laser to interrupt them from getting out? (then recover yourself of course)
 

Teran

Through Fire, Justice is Served
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does anybody do the guaranteed 0-death on Japes?

the one where you CG> spike into water (left side) then fall down yourself at the right time and laser to interrupt them from getting out? (then recover yourself of course)
Nope, because all characters I take to Japes I won't need to do that.

I prefer to CP Halberd or BF.
 

pure_awesome

Smash Lord
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The chaingrab to Klap Trap is soooooo much sexier than the waterspike, and I'm working at getting consistent with that.

Although I've seen people survive the Klap Trap sometimes. What's up with that?



Falco should I have a different final smash like an arwing.
Yes.

Yes he should have.
 

Jon?

Smash Champion
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Quick question regarding MK.

While MK is using tornado, what do you guys usually do if he is approaching you? Usually I shield and as torando is about to close to finishing, I roll away.

What do you guys do when you are caught in the tornado? I DI upwards to try to get out of it and if I manage to get out I fast fall a Nair to him MK.

As for the tornado while Falco is offstage, I don't know what to really do here. I just aim for the edge and wait for tornado to finish.

I've been studying up on the MK matchup, just wanted to know what you guys would do in those specific situations.
 

Emperor Time

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Quick question regarding MK.

While MK is using tornado, what do you guys usually do if he is approaching you? Usually I shield and as torando is about to close to finishing, I roll away.

What do you guys do when you are caught in the tornado? I DI upwards to try to get out of it and if I manage to get out I fast fall a Nair to him MK.

As for the tornado while Falco is offstage, I don't know what to really do here. I just aim for the edge and wait for tornado to finish.

I've been studying up on the MK matchup, just wanted to know what you guys would do in those specific situations.
-Laser. If he's too close, shield into roll or roll into shield.
-I DI upwards and Dair into the eye.
-I bait the Nado and safely phantasm to the ledge :D In some cases, I firebird right in front of him (brave, huh?).


MK isn't very fun to play...But you gotta do what you gotta do....
 
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