Cross.
Smash Ace
Any tips for starting out matches? How do you guys generally start of your matches?
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For me, it is entirely dependent upon who I am facing and the stage. Typically, I look at what character they have and what they would typically open up with. Characters that do not really have a fast projectile or some method to avoid the lasers such as ducking, reflecting or absorbing I will almost always open up with Lasers: grounded or SHDL. Which is pretty much the entire cast.Any tips for starting out matches? How do you guys generally start of your matches?
They would have to know it's coming or meant to have airdodged off the platform to tech it.As long as they don't tech it it seems as if it'd work.
wow way to be helpful,are you aware i was refering to the grab-release chaingrab?You must really suck at avoiding the tech chase.
Stop being so predictable if that's happening to you. It's not a chaingrab, it's a tech-chase.
Was the Dthrow on the edge > jab from snake unavoidable against Falco? And I thought that a person could only get a safe pummel in every 50% or so.We know about the dthrow infinite, it's not an infinite and it's not unknown.
FF or bair/nair (fastest aerials) and you can get out. Even if he buffers it.
However we CAN utilt AFAIK no matter what you do. (MAY be able to FF and avoid it...)
Also mash faster, we should only be able to get 4-5 pummels in at reasonable %'s. Also CP stages with platforms for you to land on *coughs* Battlefield *coughs*
Providing they know you will be using Falco. If you use multiple people it is sort of hard to tell. I have started liking the idea of using MK, Snake and Falco to help cover everything.I've encounted some weird spikes.
I had Ness's uair spike me as well.
Also I can't Brawl right now. 1:15am and my dad and his girlfriend are asleep in the room with the wii -_-
Any smart Snake would ban JJ against Falco..
http://www.smashboards.com/showthread.php?t=232549Is it common knowledge that as an opponent is falling off a platform and you hit them with a laser, it knocks them onto the platform in a techable state that you can laser lock in?
This may be able to lead to a laser lock on platforms. pseudo-infinite (most likely di-able)
i remember seeing a thread a while back about this "cinematic hitlag" which includes moves like ganondorf´s jab,wolf´s ftilt,marth´s tippers among other moves that cannot be SDI´d,i think the thread had a list of those moves.I've had all of those happen to me.
I didn't SDI any of them, I just held down.
Also is it me, or can people like... Super-SDI Marth's tipped things? I've SDI'd from UNDERNEATH FD to ON TOP OF IT after being spiked by a Marth offstage.... and I've had it happen to me. <_<
That's not what I was talking about. I'm talking about:
ASDI may play a factor then? Find the thread. I do think they can be SDI'd....i remember seeing a thread a while back about this "cinematic hitlag" which includes moves like ganondorf´s jab,wolf´s ftilt,marth´s tippers among other moves that cannot be SDI´d,i think the thread had a list of those moves.
I havent heard anything about the shield button regarding boost smashes. Maybe your thinking of boosted pivot grabs, that can be done with dash -> downsmash -> back on control stick + shieldI had heard something about an input with the shield button that extended the length of the boost smash, was this true? And what were the lengths typically aquired?
Bair that **** all day! I've played several good MKs at local tournies and Bair is the move that throws them off.which air moves of falco clashes w/ metas shuttle loop?
I'll try and get a video or find a replay where I did it.The SHDL Lock is an infinite. The Falco player can react to odd DI and vary the infinite accordingly without too much difficulty.
That being said, I don't understand how you're making them land on the platform with a laser, and can't picture what you're talking about.
Don't quote me on this but I'm pretty sure dair clashes too, but you would need to time it really well for it to hitwhich air moves of falco clashes w/ metas shuttle loop?
It works on everyone you can normally CG except maybe the ones you need to be frame perfect for.Does Falco's CG work on YI? Or does the terrain mess that up?
So, I just got back from a local tourny. I was able to handle the MK, Wario, and Snake matchups pretty fairly. I played someone I knew who would spam rolls with Lucario. I've never fought this type of playstyle before and Falco is my only singles main character. What would you guys do to punish roll spam?
I would try to camp him out with lasers, but Lucario's roll covers so much distance, that it is not very affective.