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Ask a Qusestion. Get an Answer.

thexsunrosered

Smash Lord
Joined
Apr 30, 2008
Messages
1,061
Location
Dover, Delaware
Alright so I just dropped my two mains diddy/snake for Falco Cause I enjoy playing him more and He's not use to much. I can do all the cg's i can do the reverse boost grab about 50%, Kinda having trouble running after i did my d-throw and pivot grab, And I can do gatling combo, dacus(duh I used snake xd).
SHdl But sometimes i get in da habit of lasering on The ground.

People say my Falco's is predictble But i really dont know to change that Oos most of the time I b-air cause it's my best option, But other then that Anything else I need to get down for my Falco before I Start trying to add my own flow. Cause I wanna get all the basic stuff that I should do first.
I'll try to get some of video's when I get wi-fi back on my wii.
vids would help a lot
and thank you for using the Q&A thread
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
I was playing a meta today, and I found it very hard to kill him.
At kill percents, whenever we got close to eachother he would just sheild. I could grab him, get a few pummels in and throw, but falcos throws simply dont kill. I could attack the sheild but that only gets me punished. The only sure fire way i could think of killing him was getting him into the air (probably via illusion, since throws never get him into the right spot...useless uthrow) and then doing a spaced uair into bair if he airdodges, but this never happened.
Basically what i am asking is, how do i kill someone who spams sheild?

EDIT: Thought- does air release lead into a possible kill? Will find out...
One important thing to keep in mind is all your kill options. Usmash and Bair are our main options, but once you get the opponent into the ridiculously high percentages like 160%+ (which happens pretty often with Falco), your options open up a lot more. Utilt kills at like 170, Dtilt kills at around 165, Dair kills off the ground. So if you can get enough shield pressure on them, just poking through with one of these moves can get the kill for you.

And they can't shield when they're in the air.
 

The_Fool

Smash Apprentice
Joined
Mar 25, 2008
Messages
145
One important thing to keep in mind is all your kill options. Usmash and Bair are our main options, but once you get the opponent into the ridiculously high percentages like 160%+ (which happens pretty often with Falco), your options open up a lot more. Utilt kills at like 170, Dtilt kills at around 165, Dair kills off the ground. So if you can get enough shield pressure on them, just poking through with one of these moves can get the kill for you.

And they can't shield when they're in the air.
Sorry but i don't feel like this has answered my question. I know what falcos kill moves are, and utilt and bair easily become my favorite moves at high percents for kills, but the point is i have trouble setting these moves up.
In a match where both me and meta are at high percents, i feel like the only safe thing i can do is laser from a distace. Against most people i can predict spot dodges/rolls/other patterns for a smash or attack in the air for kills, but when the only time i get close to someone they sheild, i dont know what to do to get the kill. If only one of falcos throws had killing power.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I was playing a meta today, and I found it very hard to kill him.
At kill percents, whenever we got close to eachother he would just sheild. I could grab him, get a few pummels in and throw, but falcos throws simply dont kill. I could attack the sheild but that only gets me punished. The only sure fire way i could think of killing him was getting him into the air (probably via illusion, since throws never get him into the right spot...useless uthrow) and then doing a spaced uair into bair if he airdodges, but this never happened.
Basically what i am asking is, how do i kill someone who spams sheild?

EDIT: Thought- does air release lead into a possible kill? Will find out...
Force them to approach you. If they go for the Dsmash kill, predict when he will use it, spot dodge it and dsmash. Bair is also your best move for when they are in the air, it goes through their shuttle loop (not at the top) and their glide attack.
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
Force them to approach you. If they go for the Dsmash kill, predict when he will use it, spot dodge it and dsmash. Bair is also your best move for when they are in the air, it goes through their shuttle loop (not at the top) and their glide attack.
Spot dodge to up smash kills earlier.

Or diminish their shield with lasers then do a falling neutral air to their shield into an upsmash.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Spot dodge to up smash kills earlier.

Or diminish their shield with lasers then do a falling neutral air to their shield into an upsmash.
Up smash does kill earlier, but the MK has enough frames to shield the attack. Down smash is falcos fastest killing or high knock back attack following a spot dodge. It is very useful and provided you spaced yourself properly it is a very good move.
 

Corrupted

Smash Journeyman
Joined
Dec 14, 2008
Messages
446
what frame advantage does falco have after ending a jab infinite (with last hit hitting character)?.
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
what frame advantage does falco have after ending a jab infinite (with last hit hitting character)?.
I don't think it matters since the closest thing to a follow up is a Reflector. On top of that you never should follow up after the Jab combo since most characters can hit you after it, unless you Shield or Roll Away.

I like SHL away after jab string, or dashing dancing away and then returning back with a phantasm.
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Ftilt:
Total: 26 frames
First hits on frame 6
Shield hit lag: 8
Shield stun: 11
Advantage: -17

Just be careful there are a few Disjointed/Quick Attacks that beat out frame six.
(MK, Marth, ROB, Diddy[he can actually SDI above us and break out Jab String with a Uair] and whatever else comes to mind.)
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
Messages
1,229
Location
Montreal, Canada
Oh, by the way.

Frame advantage is 0, by my testing. As in both characters can act at the same time. Combine this with the fact that your opponent's reaction will logically be slower than yours, and that's pretty nifty.

It also means that AAA->AAA is 2 frames away from being a true combo, which is fairly lulzy.
 

Tchok

Smash Rookie
Joined
Mar 22, 2009
Messages
13
Is there a trick to jabbing once then grabbing right after? I see vids of people doing it so quickly but whenever I try it I just continue the jab combo instead of grabbing. When I delay it enough to grab it seems too slow and easily avoidable.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Is there a trick to jabbing once then grabbing right after? I see vids of people doing it so quickly but whenever I try it I just continue the jab combo instead of grabbing. When I delay it enough to grab it seems too slow and easily avoidable.
It takes some time to practice it. Just do it against computers at first before trying it in a real match. I think there is some kind of buffering involved.
 
Joined
Aug 6, 2008
Messages
19,345
Oh, by the way.

Frame advantage is 0, by my testing. As in both characters can act at the same time. Combine this with the fact that your opponent's reaction will logically be slower than yours, and that's pretty nifty.

It also means that AAA->AAA is 2 frames away from being a true combo, which is fairly lulzy.
I think the AAA > AAA is almost a true combo on certain people. Doesn't the AAA actually prop people into the air for a bit? If you end it as soon as possible and you'll be hitting them with the AAA again before they can touch the ground. Minus DI to the ground of course.
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
Messages
1,229
Location
Montreal, Canada
It could probably true combo some people. But to be honest it's not even worth looking into. Falco doesn't move far enough forward for it to be useful at all. You'd be better off just continuing the original AAA.
 

Tchok

Smash Rookie
Joined
Mar 22, 2009
Messages
13
It takes some time to practice it. Just do it against computers at first before trying it in a real match. I think there is some kind of buffering involved.
Hmm it still seems too slow.. Any other thoughts on buffering it?

Also on http://www.youtube.com/watch?v=HSRcVNy41NM at about 0:42 and 2:32 (maybe? he's under the stage a lot more), how does he land on the stage after his firefox? Whenever I'm in this situation and my opponent ledge hogs me I just fall to my death.
 

wangston

Smash Lord
Joined
Jul 23, 2006
Messages
1,660
Location
Provo Utah
When your back is to the stage like that you can move falco a little further back when he is falling down than if you where facing the stage.
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
crouch cancel it.

Press down at the end of the jab animation and it'll reduce the ending lag. Practice it while hitting someone.
 

Tchok

Smash Rookie
Joined
Mar 22, 2009
Messages
13
So the order of buttons I'd have to press is A > Down > L/R > L/R+A? Or could I simplify it with A >Down > Z
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
A-Down-Z (Though I'm pretty sure Falco gets nothing from CC the 1st Jab, the 2nd Jab you get something, I don't know by how much though...)


So like camping lasers off the edge, a good thing or bad? I got the timing down, because you never know when it will become useful, but is laser camping at the edge a good thing? (When you run off jump back on stage, what Rain did against the Japanese Snake) How, character specific, could this be used against a someone (Current S-A-B Tiers)
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
A-Down-Z (Though I'm pretty sure Falco gets nothing from CC the 1st Jab, the 2nd Jab you get something, I don't know by how much though...)


So like camping lasers off the edge, a good thing or bad? I got the timing down, because you never know when it will become useful, but is laser camping at the edge a good thing? (When you run off jump back on stage, what Rain did against the Japanese Snake) How, character specific, could this be used against a someone (Current S-A-B Tiers)
Mostly used to hit low crouching/crawling. But because you can't laser as frequently, it's is less effective.

If the opponent is near you, you can try run off > double laser > Usmash or something, but it's pretty risky and something that will only work on surprise.
 
Joined
Aug 6, 2008
Messages
19,345
A-Down-Z (Though I'm pretty sure Falco gets nothing from CC the 1st Jab, the 2nd Jab you get something, I don't know by how much though...)


So like camping lasers off the edge, a good thing or bad? I got the timing down, because you never know when it will become useful, but is laser camping at the edge a good thing? (When you run off jump back on stage, what Rain did against the Japanese Snake) How, character specific, could this be used against a someone (Current S-A-B Tiers)
I'm going to demand that Pure get frame data for CCing vs non-CCing. Just to finish off since everytime I see this talk come up people say it is there, but not entirely sure.

I find doing the off stage lasers useful at times. If you really want to camp someone to death then this is the sure fire method to do it. But since I actually approach.... it's sort of useless to me.

But, yeah... Off stage lasers are sort of mid risk -- very low reward. Mostly you get a combination of shine, SHDL and this to really out camp someone. If you can cause someone to crouch in the first place and they move towards you the approach has already succeded. If they stall with the crouch then I would do that. But I never really have the patience to try to out camp someone, I'd rather just space.
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
Messages
1,229
Location
Montreal, Canada
I'm not your circus monkey!

No but seriously, I can't get frame data anymore because Nintendo returned my fixed Wii to me with the 4.0 update, so now I can't install Homebrew.

Ask Denzi, I think he has frame-by-frame.
 

awesomeolion

Smash Cadet
Joined
Mar 3, 2009
Messages
33
Location
York University
Can you dash attack-up smash without hitting the opponent? I know you can with snake, but with Falco I genuinely just spent 15 minutes and the only time I could pull it off was when hitting the opponent.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Can you dash attack-up smash without hitting the opponent? I know you can with snake, but with Falco I genuinely just spent 15 minutes and the only time I could pull it off was when hitting the opponent.
Yea, it's possible. If done perfectly, his upsmash glides the length of about half of Smashville.

It is done the same way as the Snake mortar slide except there is the timing is much more specific. Just mess around with it in training mode.

I use down C-stick to initiate the dash and quickly do Up-Z to cancel the dash with an Up smash.
 
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