• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ask a Qusestion. Get an Answer.

Yumewomiteru

Smash Master
Joined
May 25, 2009
Messages
3,367
Location
Allston, MA
NNID
yumewomiteru
Yea, it's possible. If done perfectly, his upsmash glides the length of about half of Smashville.

It is done the same way as the Snake mortar slide except there is the timing is much more specific. Just mess around with it in training mode.

I use down C-stick to initiate the dash and quickly do Up-Z to cancel the dash with an Up smash.
I use C-stick down then up-R (set to attack) I find that you can either glide the full length (dash attack momentum + up smash momentum) by doing it perfectly or 2/3 length (dash attack momentum only) by doing the up-Z or up-R a frame or 2 late, I find the second one most helpful as a follow up to a downthrow when your opponent has too much damage to be CG'ed but not enough to have the normal DACUS hit (You slide past them).

I also have a question, when to fast fall and when not to fast fall?
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I use C-stick down then up-R (set to attack) I find that you can either glide the full length (dash attack momentum + up smash momentum) by doing it perfectly or 2/3 length (dash attack momentum only) by doing the up-Z or up-R a frame or 2 late, I find the second one most helpful as a follow up to a downthrow when your opponent has too much damage to be CG'ed but not enough to have the normal DACUS hit (You slide past them).

I also have a question, when to fast fall and when not to fast fall?
That seems neat. I've never set R to anything. Now that I think about it, my R button is never touched during a game.

For your question. What do you mean when is a good time to fast fall? Do you mean fast falling aerials?
 

Yumewomiteru

Smash Master
Joined
May 25, 2009
Messages
3,367
Location
Allston, MA
NNID
yumewomiteru
no i mean fast falling in general (i probably should have asked this in the tactics board). I know that some people always fast fall so that they're in the air the least amount of time, but i find that i slow fall alot, so that i can read my opponent's movement after an ariel and maybe follow up with a DJ ariel. I just want to hear some opinions from falco mains
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
So I'm finding out a lot of random crap that's been out for like a year just this week. Apparently you can cancel an airdodge with an item throw. Does this mean if I get knocked back airdodge > cancel with item throw cancels momentum quicker than just item throw?
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
Messages
1,229
Location
Montreal, Canada
I slowfall with Falco until I see an opening to land, and then fastfall to it. You can also fastfall directly at someone, then Phantasm cancel to the side to mindgame your way back the ground, but I don't think I've ever used this more than once in a non-Wifi match.

@Hawks
You can't airdodge out of hitstun any faster than you can attack, which is why most characters (including us) use an aerial to momentum cancel. Just straight-up item throwing is Falco's best bet.

For the record, you can also do an invincible item drop, which I learned from the Toon Link boards and use against Snakes alot. If you have an item, hit airdodge and A right after with no direction. You'll drop the item and go into airdodge at the same time. If someone attacks you, they hit the item and you're still invincible.
 

Joni

Smash Rookie
Joined
Feb 24, 2009
Messages
6
Location
Germany/Hessia
It's useful for mindgaming opponents. If they expect a phantasm recovery on to the stage you can cancel it and directly grab the ledge. Of course this can quite hurt if they don't fall for it and ledgehog you instead. :>
 
Joined
Aug 6, 2008
Messages
19,345
Phantasm can also be used to cancel at spesific lengths on stage to help with placement to help set up for attacks. It's certainly not a nessacary tool to learn. if you can get the timing down for all the cancels then it's a bonus and you now have a decent tool.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I've seen a lot of Falco players do the lagless ground phantasm. I know all you have to do is jump and immediately side-B a few frames later. Is it just a timing thing or is there more to it than just jumping and side-B? What are your guys control inputs on doing this maneuver?
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Can you dash attack-up smash without hitting the opponent? I know you can with snake, but with Falco I genuinely just spent 15 minutes and the only time I could pull it off was when hitting the opponent.
You can also DA-US with the A button alone...


DDD counters every single one of Falco's recovery options. My younger brother just ***** me off the stage.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
Jon?: For the IAP, I like to press forward and then press Y > B with quick a counter-clockwise motion. So half circle from top to bottom. It works for me, but it took me a little while to get used to it since sometimes I'd accidentally hit A and do a short hopped Fair instead.
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Jon?: For the IAP, I like to press forward and then press Y > B with quick a counter-clockwise motion. So half circle from top to bottom. It works for me, but it took me a little while to get used to it since sometimes I'd accidentally hit A and do a short hopped Fair instead.
Just Set L or R to "Jump" it's easier, trust me.

Edit:

We need of list of "Item Based AT's"

I want to see how usefull they all are...

Here is what I have found


- Boosting Technique: Item Boosting
How to Perform: Same as Smash-Boosting. Initiate a dash attack, then do an up-smash during the beginning of the dash animation.
Effect: Both similar and vastly different from Glide-Tossing. The character slides forward and throws the item forward at the same time, but does a false upwards throwing animation. If you want to throw the item upwards instead, time the dash attack and up-smash so that they're nearly simultaneous.
OP: http://smashboards.com/showthread.php?t=161790

- Glide Tossing
How to Perform: Initiate any roll while holding an item, then throw the item before the roll animation begins. You can use the C-stick to throw the item in any of the four cardinal directions instead of just pressing A for a forward throw.
Effect: Character slides in the direction of the would-be roll and tosses the item. Distance traveled differs based on character and several other factors. See "In-Depth Analysis" link for variations and distances.
OP:http://smashboards.com/showthread.php?t=141858
Analysis: http://www.smashboards.com/showthread.php?t=154982
Distances List: http://www.smashboards.com/showthread.php?t=172861

- Jump-Canceled Item Throw
How to Perform: While running with an item in hand, Jump immediately before performing a throw.
Effect: Character slides forward and throws the item. Using the C-stick, the item can be thrown in any direction. The advantage of the JC Throw is that post-throw lag seems to be slightly decreased.
OP: http://www.smashboards.com/showthread.php?t=151589
 

Gmoney_

Smash Journeyman
Joined
May 5, 2008
Messages
421
Location
The Netherlands
Just Set L or R to "Jump" it's easier, trust me.

Edit:

We need of list of "Item Based AT's"

I want to see how usefull they all are...
I think putting R to Attack is better than jump, although I don't do this myself. And besides, jumping with Y followed by a phantasm is quite easy when mastered.
 
Joined
Aug 6, 2008
Messages
19,345
Anyone use Ftilt a lot? I find that even though it's good, I am not using it very often. Which is maybe like a few times a match at most.
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
I think putting R to Attack is better than jump, although I don't do this myself. And besides, jumping with Y followed by a phantasm is quite easy when mastered.
I have "Y" to "Attack" so I can do Full length Snake Dashes, but remote configurations are truly up to the player.
 
Joined
Aug 6, 2008
Messages
19,345
Darn. It sux to have your question be at the bottom of a page xD It gets ignored by people who come into the board from then on.

I've found configured controls are my best. Tap on messed up way too much in the past.
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Darn. It sux to have your question be at the bottom of a page xD It gets ignored by people who come into the board from then on.

I've found configured controls are my best. Tap on messed up way too much in the past.
^^*NeverPlayedMelee*^^

<3 Velox
(Which you should ask a Mod to change your currents SWF account name into...)
 
Joined
Aug 6, 2008
Messages
19,345
^^*NeverPlayedMelee*^^

<3 Velox
(Which you should ask a Mod to change your currents SWF account name into...)
Melee and 64 smash. Tap jump is just annoying. I tried to get my name changed by a mod in the past (asked panda). I was told that the policy for the last year or so has been to not allow name changes. If I could I would change it too Velox.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Anyone use Ftilt a lot? I find that even though it's good, I am not using it very often. Which is maybe like a few times a match at most.
I use it often for spacing purposes. I have a friend who plays Zelda and several of her moves can out range a lot of Falco's close range attacks. All except F-tilt! I would do SHL to f-tilt and catch people off guard due to its deceptive range.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
Is Nair the only aerial that can be autocanceled?

---

Hm, I guess I might as well post this here as well. A couple of times now, I've done a firebird diagonally down into the stage and rather than hitting the ground and bouncing, once I reached the ground my trajectory changed and went parallel to the floor. This happened on FD and Lylat. Any clue about what's going on guys?
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Hm, I guess I might as well post this here as well. A couple of times now, I've done a firebird diagonally down into the stage and rather than hitting the ground and bouncing, once I reached the ground my trajectory changed and went parallel to the floor. This happened on FD and Lylat. Any clue about what's going on guys?
How close were you and was it a Curved (1/8th) Fire Bird?
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
Btw guys, if you didn't already figure it out, Falco doesn't get owned by Kirby's CG anymore. If you don't know, I'll post a video. Tap jump needs to be on or you're going to get owned by mix-up.
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
You can smash di up the uair(fthrow to uair is still a combo, and so is fthrow to hammer) and jump before you get grabbed again. The reason I say keep tap jump on is if they mindgame and dont do the uair, the smash di up will still make you jump and get out.
 

wangston

Smash Lord
Joined
Jul 23, 2006
Messages
1,660
Location
Provo Utah
You can smash di up the uair(fthrow to uair is still a combo, and so is fthrow to hammer) and jump before you get grabbed again. The reason I say keep tap jump on is if they mindgame and dont do the uair, the smash di up will still make you jump and get out.
I've had it so they knew i was going to smash di so they waited until I jumped then like one frame after I jumped I got hit and lost my jump, I didn't think I lost my second jump but I did and i died :(


Also after I smash DI i like to see how the kirby reacts to the smash di, if he is dumb and isn't doesn't know what just happened i'll dair, but if he knows it's coming I just jump away.
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
Is it common knowledge that as an opponent is falling off a platform and you hit them with a laser, it knocks them onto the platform in a techable state that you can laser lock in?

This may be able to lead to a laser lock on platforms. pseudo-infinite (most likely di-able)
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
the platform thing only works occasionally havok (i don't like your new name :/)

sometimes falldown can't be teched for some weird reason

at least in my exp
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
No one likes my new name :/

Go blame the PR'd Havok in SoCal. lol I just gave him the rights to the tag, knew he'd own me.

Falldown can be teched, but I'm talking so insanely fast they HAVE to have known it was coming to tech it. It's similiar to splatting, but with lasers. Oo I guess... if that explains it well.

But is it an infinite if you slowly approach + SHDL and then pull the reverse stuffs?
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
No one likes my new name :/

Go blame the PR'd Havok in SoCal. lol I just gave him the rights to the tag, knew he'd own me.

Falldown can be teched, but I'm talking so insanely fast they HAVE to have known it was coming to tech it. It's similiar to splatting, but with lasers. Oo I guess... if that explains it well.

But is it an infinite if you slowly approach + SHDL and then pull the reverse stuffs?
Have you seen Pure_Awesome's video on Diddy where he does a platform laser lock? Is this similar to that?
 

Yumewomiteru

Smash Master
Joined
May 25, 2009
Messages
3,367
Location
Allston, MA
NNID
yumewomiteru
I've seen a lot of Falco players do the lagless ground phantasm. I know all you have to do is jump and immediately side-B a few frames later. Is it just a timing thing or is there more to it than just jumping and side-B? What are your guys control inputs on doing this maneuver?
Sorry to bring up an relatively old question, just wanted to put in my two cents

I personally set Z to jump, R to attack, and Y to grab. This control scheme lets me do all the AT's Falco has pretty easily

it was relatively easy for me to learn Z jump because I never used X or Y to jump (only tap jumped in melee).

So I hold to a side then press Z and immediately afterwards B (I find I end up doing alot of pivot lasers if I try Z -> side+B)

(Just curious, does anyone else primarily use Z-jump, or is it just me?)
 
Top Bottom