Conviction
Human Nature
Can you read what her shirt says?
Does it say don't make me angry or I'll Dair you? LOL
Does it say don't make me angry or I'll Dair you? LOL
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I think he did lol but I don't remember what match.I want to see DEHF do bdacus out of taunt in a tourney vid :O
Thank you for the feedback. When I was playing today I was starting to get a lot better with it. I was starting to think about the same when I was practicing. It's a lot easier than I had thought before I started working on it which led to me putting it off. I play a lot of video games every day btw, and smash is my favorite game again so I'll be putting in the time. I'll probably have it by next weekend.Personally, I think regular DACUS is very easy. It was one of the first things I learned in brawl, taking only a few days to learn and get consistently. I'd say DACUS takes just maybe 1 or 2 days to learn, and maybe a couple weeks of play before you stop messing it up when trying. And that's just if you are playing a couple times a week.
teach me oosdrop bdacus plz, its the only one i kinda struggle with. is there like a specific part of the sheild animation i should be timing it for e.g. like doing all the inputs when the sheild disapears, doing all the inputs when the shield is disapearing etcBDACUS took me a day. BDACUS OOSdrop took me another day. It's just another timing.
BDACUS is superior to DACUS in every way except for the fact that it needs an input to buffer out of. It slides farther and faster, its safe on shield, and it starts faster.
The times that you would rather use a DACUS over a BDACUS are generally bad times to DACUS.
Snake's utilt is punishable by ganon's fsmash on shield (or it's 1 frame too slow... idr)... I don't think you need to buffer to punish that move, lolhttp://www.youtube.com/watch?v=aRZeUndPaX4
"-Not in vid -
SDI to buffer Upsmash OOS - Must have tap jump on. Press up on the control stick and forward on the c-stick during shield hitlag."
So could we for example punish a perfectly spaced utilt from snake or dsmash from mk with SDI buffered usmash OOS?
or BDACUS OOS drop? is it fast enough?http://www.youtube.com/watch?v=aRZeUndPaX4
"-Not in vid -
SDI to buffer Upsmash OOS - Must have tap jump on. Press up on the control stick and forward on the c-stick during shield hitlag."
So could we for example punish a perfectly spaced utilt from snake or dsmash from mk with SDI buffered usmash OOS?