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WUT. You are on my top ten list of the last people I would expect to not know how to buffer U-air out of shield (take that as a compliment please). I taught this to crackle really recently anyhow.uair comes out on frame 5,
problem is that you can't buffer it.
meaning that with perfect timing, uair comes out frame 11 oos (right?). But you're looking at more.
What I read:uh, i shield to powershield dsmash all the time. What are you talking about?
Tutorial on uair oos is legit though, more people need to know
uh, what are you talking about?
i invented shield to powershield dsmash.
That being the case, it's obviously amazing.
1. 10 frames. If a move is buffered it comes out the earliest possible frame it can. So being frame perfect/buffering a move is basically the same thing; buffering just makes being frame perfect easier.1. how many frames is buffered uair oos? if a move is buffered, which frame does it actually come out on?
2. which type of moves CAN be buffered?'
3. can marth jab lock? i tried with jab but could only hit 2-3. was considering full hop dair into stage fast fall, if opponent misses tech -> jab lock.
I'm not saying it doesn't work, I'm just trying to point out logically, what is the point of it? You're just adding another technical uncertainty by dropping shield for the sake of putting it up again (and contrary to what crackle was saying, I don't think it's an automatic powershield technically). Buffering your 6 frame oos option on shield drop accomplishes the same thing against MKs and Marths who commit to repeated D-tilts.uh, i shield to powershield dsmash all the time. What are you talking about?
Shield drop is dropping your shield...What exactly is Drop Shield? I know what OoS is. Its when you do a move and it forces the shield out sort of.
How often should buffering be used?
Is there a thread for the Uair Buffering on how to do it, how its too be used, and what it looks like?
Drop shield is just letting go of your shield button...unless you powershield, you have 7 frames of ending lag when dropping shield (you have none when you powershield).What exactly is Drop Shield? I know what OoS is. Its when you do a move and it forces the shield out sort of.
How often should buffering be used?
Is there a thread for the Uair Buffering on how to do it, how its too be used, and what it looks like?
Buffering a dash in brawl is ****ed. You have to let go of the analog before the buffer window closes. You probably arent letting go fast enough. If that isnt it, try waiting a split second so the dash comes out right away instead of buffering it.when you platform cancel how do you run immediately afterwards? i always seem to just walk.
It's simply buffering it out of the platform cancel, the timing may seem tricky at first but it's not that hard at all. With about 5/10 minutes in training mode you'll probably get the timing perfect. I'm not quite sure when to buffer it, at what timing etc. so for me it's probably just muscle memory or something.when you platform cancel how do you run immediately afterwards? i always seem to just walk.
QFTcontrary to popular belief, it was I who first said you can shield drop dsmash to punish mk's dtilt.
but I only said it once before Pierce said it every other time
I had an argument with EL/Steel back then about how it doesn't work or something.
It's merely a defensive read, that has high reward, and relatively lower risk.Drop shield is just letting go of your shield button...unless you powershield, you have 7 frames of ending lag when dropping shield (you have none when you powershield).
You can check my topics. I just made the recent topic about buffered U-air in the tactical discussion. And I explained it on the previous page of this topic as well...
For Marth, U-air oos is just something to keep in mind when anti-airing for instance. It can also hit grounded opponents who are right next to you as well, and unlike F-air, it can kinda cover both sides (although it's important to note fullhop D-air does that as well). U-air oos is also safer than U-smash oos, and more damaging than U-throw, and putting someone above Marth is a good thing for him.
Honestly no matter who you use, I just think learning to buffer U-airs properly is a good thing. Even if your U-air doesn't necessarily cover options better than your other moves, having more options to do the same thing is very useful when you start factoring stale moves. It's the reason why grab KOs are very useful.
I always hold down and use C-Stick forward. In the incidence I err, I'm not severely punished for using Fair.With Marth I find it convenient to use the c stick down to platform cancel.
The reason this works with Marth is because his down air auto cancels (i.e. has no landing lag) before the hitbox comes out, so it gives you a natural 5 frame leeway.
Delay the Fsmash slightly, it's really easy. However, I wouldn't Fsmash an MK at 0.It's simply buffering it out of the platform cancel, the timing may seem tricky at first but it's not that hard at all. With about 5/10 minutes in training mode you'll probably get the timing perfect. I'm not quite sure when to buffer it, at what timing etc. so for me it's probably just muscle memory or something.
Oh guys I think I found something. When Fthrowing Marth at 0% we can't Fsmash tipper him but what if we buffer a dash forward and then do a fsmash? In training mode this works and all, but I'm not sure for real Marths. Mr-R, T and Chair are coming over here for smash tommorow so I can probably test it then.
I will get to this later. Post it again if I don't get to this by the end of today.ok so i have a question when i fight smart agression mk's i do fine but as soon as i fight mk's that just wait and punish what do i do against that i mean cuz he is a smart player so he just reads fake outs and reacts wth do i do? if they just wait for u to approach...
QFT
OP by Kuro~: ok so i have a question when i fight smart agression mk's i do fine but as soon as i fight mk's that just wait and punish what do i do against that i mean cuz he is a smart player so he just reads fake outs and reacts wth do i do? if they just wait for u to approach...
I will get to this later. Post it again if I don't get to this by the end of today.
if he is waiting in shield: land away from himI have trouble approaching Wolf. I can dodge his blaster but I can't do much about his fsmash on my landing. =(
Help please