SaltyKracka
Smash Lord
Actually, that's really fast. The fastest grab in the game is Ganon's, and that only comes out in 13 frames.
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No, I mean that's how long Ganon's grab is. As in, once Ganon grabs, he can shield 13 frames later. Or I might just be wrong. That's more likely.ZSS's grab is 17 frames Kirk lol. Tethers are slower anyways.
Salty, I don't think you have the right data cause Ike's standing grab is 7-8 frames 0_o
I assure you that they areThis is if those values are true...I know the Nair landing lag is right, I just don't know about the blockstun and grab hitbox for Olimar. It's not that I don't trust the data...I guess I just like to see things for myself before confirming something. xD The values are probably right though.
Hm, I'm getting frame 11 myself..... here's what I'm seeing:Olimar's grabbox comes out on frame 14.
I thought we were discussing when the grab landed not the afterlag.No, I mean that's how long Ganon's grab is. As in, once Ganon grabs, he can shield 13 frames later. Or I might just be wrong. That's more likely.
Oh, then in that case I have no idea. Probably faster than that, though.I thought we were discussing when the grab landed not the afterlag.
?_____? What do you mean here?With what you did it's just resetting the position.
You mean after a nair on shield? The optimal shield advantage would be -9. Note that by "optimal" I mean that the nair hits and the next frame ike lands.Ussi said:I wonder though what is the frame advantage for Ike after that situation?
Well doing so requires you to hit with a very specific part of the attack (perhaps even to a frame) while at a very specific height (about to touch the ground). It's pretty unrealistic to expect to do that every single time, but it's actually not difficult to get very very close consistently.Ussi said:How hard is it to get nair to land the moment you hit with it?
I was very sure that the grab came out on frame 14. The Olimars need some frame data testers. >_<Hm, I'm getting frame 11 myself..... here's what I'm seeing:
Thanks a lot Ryko. About that walkoff Dair, it's actually still fresh in my gameplay. Over all this time, I've been debating on whether I should use the default stick or the "Attack" Stick and during that time I was at Pierce's house , I decided to go with the Attack for some walkoff Dair shenanigans while I was playing you. Hmm, and when you say counterdiving, do you mean countering another character's recovery while letting go of an edge?So I met Kimchi yesterday, we got a decently large number of friendlies in. Guy's really good, especially for being stuck on wifi. He's really fast and traps better than I do, though I apply a more consistent pressure game and just months of playing offline have developed my decision making skills.
For the first time ever I got walk off daired, I honestly had no idea it was coming.
"How the hell do YOU of all people get hit by that?"
"Who the hell DOES that? You expect me to see that coming?"
No really.
And I honestly thought "Counterdiving" was common knowledge, I really need to speak up more regarding silly *** things like that, been doing it since last april <_>
It can save your *** from approximately one spike, barely, otherwise yeah it's not all that useful.
Traitor!!!since The Confession Thread Got Closed, I'll Post It Here:
i No Longer Main Ike
Good Day All Of You.
I second this large red text.Traitor!!!
xD But I wanted you to stay Green Ike. And you still are.if anything, I'm part of high voltage (Pikachu clan) o_O.. and still am.
Well, you can have green Ike. I have green Pikachu (lol)
When Pikachu is already doing better for me >_>;; I'll just switch it around.xD But I wanted you to stay Green Ike. And you still are.So yea, main Ike, Pika shall be your faithful secondary.
Fine, it's a deal <.<When Pikachu is already doing better for me >_>;; I'll just switch it around.
Here is a list of throws ranked by usefulness:Ike's up throw, use it or no? The guide doesn't say much about it. Does up-throw have less less lag than D-throw or anything?
I wouldn't risk quick drawing people on the ledge. It's like throwing a stock a way. Oh and Yagami. Bthrow can also wall infinite. xD On PS1.Hmmm, so there really isn't anything special at all about up-throw? I thought it might have some mechanic with it to make it harder to DI away or something. Maybe I'm just imagining things...
Anyways, it seems as if there's no list of a whether or not a character can be hit with a quick draw hanging on the ledge.
Uthrow's only use is setting up aerial assaults when the opponent is at too high of a % for Dthrow to work well. As in, Dthrow is almost KOing them.Hmmm, so there really isn't anything special at all about up-throw? I thought it might have some mechanic with it to make it harder to DI away or something. Maybe I'm just imagining things...
Since the confession thread got closed, I'll post it here:
I no longer main Ike
good day all of you.
I'll try to compile a list of percents. For most characters you can do it around 20-30 percent, with Bowser and Ganondorf you can do it at 0% (Though you'll be chaingrabbing Bowser instead!).So it goes...
By the way, is there a link or something to the percentage where bthrow-->dash attack works?
I'll retest Olimar and Meta Knight again in just a little bit. It's just a simple case of pressing up every single frame, if he midair jumps at any time then it's not a combo (with some minor exceptions). Expect results up in a while.are you sure yagami? I recall a few ocations where MK just jumps out of it and olimar just shielding it at pretty good percents.
If I'm wrong thats a nice set up possibility Nair >spot dodge> grab > bthrow > dash attack > easy edge hog.