Judo777
Smash Master
- Joined
- Sep 9, 2008
- Messages
- 3,627
Just cause they air release doesnt mean u can DACUS them alot of the cast just release to high to get hit. Ness is a great example.great versus MK.
Battlefield is my favorite because of the plats and how well sheik naturally works with plats at that height. but Versus MK that stage is much less viable, his short hop down air all but destroys our pressure game when is is up there.
FD and SV are good in general because they can't plat camp needles and you can full hop needles pretty much anytime you want.
Grab release on MK (and the rest of the cast, remember you an GRdacus everyone if you trick them into jump release) is much much easier to get off
Also my favorite cp against mks is Castle siege every section of that stage is pretty good for sheik. The first section the plats allow for chain camping and its alot like BF in some ways. Second section stay on the bottom level and if u grab mk its a GR infinite for a stock and the third section is FD with a hump. The hump can screw u up but generally its good. if they ban that i go FD. and in a 3 for 5 game i also go halberd cause its not a great mk stage and we kill alot easier there. ftilt upsmash at like 70 kills. and on the actual ship you have more than enough space with a perfect tipper platform.