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Official 4BR Tier List V3 - Competitive Insight & Analysis

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FamilyTeam

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I would respond, but I think I'll just laugh at you instead. <3
Aww, you qt booli.
But, I guess it happens.

WNF Spring 2.5 (55 Entrants) (SoCal)

1st: MKLeo :4cloud2: :4marth:
2nd: Abadango :4mewtwo: :4bayonetta2: :4metaknight:
3rd: Locus :4ryu:
4th: Javi :4cloud2: :4sheik:
Wait, when was this? 2GG just uploaded the latest MSM, did Leo go to both of these?
 
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FamilyTeam

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Yeah, he's been staying in SoCal for a week to attend Nairo Saga. 2GG hasn't uploaded WNF yet, since they only just uploaded MSM.
Is that going to count as supermajor?
What were the supermajors so far this year anyway?
 

NINTENDO Galaxy

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TDK

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Falco's cconsidered low tier because at the end of the day, someone has to be low tier.

Low tier in this game isn't bad characters, just the least good ones.
 
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So Nairo Saga's pools have been updated. I'll list out the changes below for the first 3 seeds (if there are any). I also added some of my own comments if I found something interesting.
A1: Nothing different; however, Twi :4peach: is projected to fight Ally in Winner's Semis. Will be an interesting set given the Mario-Peach MU.
A2: Nothing different.
A3: Nothing different.
A4: Nicko :4shulk:is second seed, replacing NAKAT (who sadly can't attend the event). Regi :4gaw: is now third seed. Both Regi and Nicko are projected to play against each in Semis, so I wonder how much Regi has improved in the MU since his lost to Dufuax/Clear in Hero to ZeRo.
A5: Phoenix :4sonic:is now third. Remzi :4zss:is 4th. Could be a toss up between the two of who advances.
A6 through B3: Nothing different.
B4: Mekos :4lucas:is now third seed; Captain L :4pikachu: is 4th. I'll find it funny if Captain L decides to bring out his :4jigglypuff: against Mekos like he did against falln at Battle of BC 2. It's not a bad MU for Puff, but I would think Pikachu does much better.
B5: Nothing different.
B6: Nothing different.
B7: Nothing different, but I did notice Charliedaking :4fox:as 4th seed. Doesn't Fox do really well against Samus or something?
B8: Nothing different.

EDIT: Nairo Saga (and Saints Gaming Live) thread is up.
 
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NINTENDO Galaxy

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I'm not in a position to answer that.

All I know is that, Falco is under used and under developed because most everybody dropped him as soon as they realized he was no longer (Brawl god).

That doesn't make him terrible though.
I thought he was dropped because he was not like Melee Falco.
 

Ziodyne 21

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I will predict right now that Bayo wont be making top 8 here either since thier brackets seem....unfortunate.

Zack will be facing the Bayo killer Elegant (Zack did convicingly 3-0 Elegant at Greninja Saga though.) Then Elegant will face Salem if Salem beats Marss. If Zack and Salem both win their first top 48 set. They will have to face each other so one will be sent to losers no matter what.

Oh and Pink Fresh will face Nairo. There is a small chance for an upset but Nario will likely take it unless the "Saga curse" hits Nario early
 
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The-Technique

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Captain Zack vs Elegant, that's an interesting matchup. Zack mentioned once during Nairo's streams that he got "spooked" by Elegant (aka he raged HARD) after Elegant lost, which I speculate is why Zack doesn't taunt or dance like he usually does after a win. Either way, Elegant will definitely need a sturdier mentality to beat Zack, which isn't normally the case when it comes to other Bayos.
 

Ziodyne 21

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Captain Zack vs Elegant, that's an interesting matchup. Zack mentioned once during Nairo's streams that he got "spooked" by Elegant (aka he raged HARD) after Elegant lost, which I speculate is why Zack doesn't taunt or dance like he usually does after a win. Either way, Elegant will definitely need a sturdier mentality to beat Zack, which isn't normally the case when it comes to other Bayos.

Zack likey plays the MU correctly, which is to force Luigi offstage whenever possible. Luigi can struggle recovering vs Bayo evem with cyclone mashing.

Its kinda like the Ness MU where Luigi has the advantage onstage, but Bayo can cause all sorts of greif for him offstage
 
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TDK

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CEO 2017 pools have dropped. At 609 entrants, it's the third largest event of this PGR season, and also the last. Three make it out.

A1: Dabuz :rosalina: vs Rideae :4pikachu:, Zeta :4zss: :4marth: :4sheik: in third
A2: Mr. R :4sheik: :4cloud2: vs Child :4bayonetta2:, Squerk :4yoshi: in third
A3: Marss :4zss: vs RiotLettuce :4bayonetta2: :4dk:, Headshot :4samus: in third
A4: dyr :4diddy: vs Ksev :4fox:, Diabeo :4cloud2: in third
A5: Tweek :4cloud2: :4dk: :4bayonetta2: vs Myran :4olimar:, Chez :4sonic: in third

B1: ESAM :4pikachu: vs SuperGirlKels :4sonic:, RFang :4mario: in third
B2: Rich Brown :4mewtwo: vs Static Manny :4sonic:, Waldo :4myfriends: in third
B3: KEN :4sonic: vs 8BitMan :4rob: :4diddy:, BlitzKinG :4littlemac: :4cloud: in third
B4: MKLeo :4cloud2: :4marth: vs ZD :4fox:, Wormynugget :4diddy: :4fox: in third
B5: Larry Lurr :4fox: vs Xaltis :rosalina:, JaK :4diddy: in third

C1: Ranai :4villager: :4lucina: vs Ryuga :4corrinf:, Ewok41 :4cloud2: :4lucas: in third
C2: ScAtt :4megaman: vs Ling Ling :4peach:, Sharpy :4charizard: in third
C3: Falln :rosalina: vs Day :4lucario:, Bloodcross :4fox: :4charizard: in third
C4: ANTi :4mario: :4cloud2: :4zss: vs Ryo :4myfriends:, Salt One :4falcon: in third
C5: MVD :4diddy: vs DarkShad :4ryu:, Slaps :4myfriends: in third
C6: 6WX :4sonic: vs Sonido :4sonic:, Nuke :4villager: in third

D1: Locus :4ryu: vs DeluxeMenu :4bowser:, Lightshad :4fox: in third
D2: Tyrant :4metaknight: vs Lima :4bayonetta2:, Cagt :4littlemac: in third
D3: Zinoto :4diddy: vs Zephyr :4cloud2:, Duffo :4littlemac: in third
D4: Nairo :4zss: vs DJ Jack :4ryu:, Ookami :4megaman: :4greninja: in third
D5: Kameme :4megaman: vs Saj :4bayonetta2:, Morpheus :4megaman: in third
D6: Ally :4mario: vs Wrath :4sonic:, Mute Ace :4peach: in third

E1: Abadango :4mewtwo: :4bayonetta2: :4metaknight: vs RoguePenguin :4mario:, BootEKing :4bayonetta2: in third (he's the only other person I recognize, there's probably someone better in here)
E2: Mr. E :4marth: :4lucina: vs WonderBread :4littlemac:, Kogarasuma :4lucina: in third
E3: Komorikiri :4cloud2: :4sonic: vs NickRiddle :4zss: :4bowser:, EMPEROR Eevee :4bayonetta2: in third
E4: Captain Zack :4bayonetta2: :4wiifit: vs Sol :4littlemac:, Poltergust :4yoshi: in third
E5: Salem :4bayonetta2: vs Puppeh :4sheik: :4dk:, dekillsage :4fox: :4dk: :4mewtwo: in third

F1: ZeRo :4diddy: vs Blank :4sheik:, Bobby Wasabi :4pikachu: :4villager: in third
F2: Fatality :4falcon: vs Seagull Joe :4sonic: :4duckhunt:, afmbot :4dk: :4bowser: :4wario: in third
F3: Javi :4cloud2: :4sheik: :4drmario: vs Tachyon :4pikachu: :4duckhunt:, Koolaid :4sheik: :4fox: :substitute: in third
F4: Raito :4duckhunt: vs Cashmere :4falcon:, Ozone :4duckhunt: in third
F5: Dath :4robinf: vs K9Sbruce :4sheik: :4diddy:, P2P with Gibus :4greninja: :4lucario: in third
If you think this is big, just wait until we get to Evo
 
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The-Technique

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God....Nairo looked invincible against Pink Fresh. Literally the only stock he lost was the one he SD'd. Clean 3-0
 

Jaguar360

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CEO 2017 pools have dropped. At 609 entrants, it's the third largest event of this PGR season, and also the last. Three make it out.

A1: Dabuz :rosalina: vs Rideae :4pikachu:, Zeta :4zss: :4marth: :4sheik: in third
A2: Mr. R :4sheik: :4cloud2: vs Child :4bayonetta2:, Squerk :4yoshi: in third
A3: Marss :4zss: vs RiotLettuce :4bayonetta2: :4dk:, Headshot :4samus: in third
A4: dyr :4diddy: vs Ksev :4fox:, I don't recognize anyone else in this pool
A5: Tweek :4cloud2: :4dk: :4bayonetta2: vs Myran :4olimar:, Chez :4sonic: in third

B1: ESAM :4pikachu: vs SuperGirlKels :4sonic:, RFang :4mario: in third
B2: Rich Brown :4mewtwo: vs Static Manny :4sonic:, Waldo :4myfriends: in third
B3: KEN :4sonic: vs 8BitMan :4rob: :4diddy:, BlitzKinG :4littlemac: :4cloud: in third
B4: MKLeo :4cloud2: :4marth: vs ZD :4fox:, Wormynugget :4diddy: :4fox: in third
B5: Larry Lurr :4fox: vs Xaltis :rosalina:, JaK :4diddy: in third

C1: Ranai :4villager: :4lucina: vs Ryuga :4corrinf:, Ewok41 :4cloud2: :4lucas: in third
C2: ScAtt :4megaman: vs Ling Ling :4peach:, Sharpy :4charizard: in third
C3: Falln :rosalina: vs Day :4lucario:, Bloodcross :4fox: :4charizard: in third
C4: ANTi :4mario: :4cloud2: :4zss: vs Ryo :4myfriends:, Salt One :4falcon: in third
C5: MVD :4diddy: vs DarkShad :4ryu:, Slaps :4myfriends: in third
C6: 6WX :4sonic: vs Sonido :4sonic:, Nuke :4villager: in third

D1: Locus :4ryu: vs DeluxeMenu :4bowser:, Lightshad :4fox: in third
D2: Tyrant :4metaknight: vs Lima :4bayonetta2:, Cagt :4littlemac: in third
D3: Zinoto :4diddy: vs Zephyr :4cloud2:, Duffo :4littlemac: in third
D4: Nairo :4zss: vs DJ Jack :4ryu:, Ookami :4megaman: :4greninja: in third
D5: Kameme :4megaman: vs Saj :4bayonetta2:, Morpheus :4megaman: in third
D6: Ally :4mario: vs Wrath :4sonic:, Mute Ace :4peach: in third

E1: Abadango :4mewtwo: :4bayonetta2: :4metaknight: vs RoguePenguin :4mario:, BootEKing :4bayonetta2: in third (he's the only other person I recognize, there's probably someone better in here)
E2: Mr. E :4marth: :4lucina: vs WonderBread :4littlemac:, Kogarasuma :4lucina: in third
E3: Komorikiri :4cloud2: :4sonic: vs NickRiddle :4zss: :4bowser:, EMPEROR Eevee :4bayonetta2: in third
E4: Captain Zack :4bayonetta2: :4wiifit: vs Sol :4littlemac:, Poltergust :4yoshi: in third
E5: Salem :4bayonetta2: vs Puppeh :4sheik: :4dk:, dekillsage :4fox: :4dk: :4mewtwo: in third

F1: ZeRo :4diddy: vs Blank :4sheik:, Bobby Wasabi :4pikachu: :4villager: in third
F2: Fatality :4falcon: vs Seagull Joe :4sonic: :4duckhunt:, afmbot :4dk: :4bowser: :4wario: in third
F3: Javi :4cloud2: :4sheik: :4drmario: vs Tachyon :4pikachu: :4duckhunt:, Kite :4dk: in third
F4: Raito :4duckhunt: vs Cashmere :4falcon:, Ozone :4duckhunt: in third
F5: Dath :4robinf: vs K9Sbruce :4sheik: :4diddy:, P2P with Gibus :4greninja: :4lucario: in third
If you think this is big, just wait until we get to Evo
Koolaid :4sheik::4fox::substitute: and Xane :4sheik::4metaknight: are probably ahead of of Kite in F3.

3rd seed in A4 is probably Diabeo :4cloud2: from South Florida.
 

TDK

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Spike God! (59 Entrants) (Carolina?)

1st: WaDi :4mewtwo:
2nd: Fatality :4falcon:
3rd: RFang :4mario:
4th: Peabnut :4megaman:

Note: Ryo :4myfriends: placed 5th.
 
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Yonder

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*sigh*

Don't tell me this is the best Ike has to offer in 2017.

No offence to Ryo or anything; he's a great player.
Imo, Ike has been on the biggest decline out of the whole cast.

Dishonorable mentions to D3 for Big D dropping him, considering his only other rep is Girthquake. But D3 was awful to begin with, I guess so there not much of a decline.
 

The-Technique

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*sigh*

Don't tell me this is the best Ike has to offer in 2017.

No offence to Ryo or anything; he's a great player.
Bear in mind that Ryo was never the one and only player to rep Ike (not to take away from Ryo dont get me wrong, hes still one of the best) there are other Ikes (not sure how active they are now though, particularly the ones that got the best placings in 2016).

IMO I still think Ike is a dumb character, and a lot of mid level players don't play with enough patience and footsies (Ike's perfect pivot is really good), while many of his best player haven't competed much recently.

EDIT: And Samsora vs Raito right now, god damn it must be so frustrating placing against a top Duck Hunt, like there's no way to get in while he's got 10 different traps ready

EDIT: Nice, Samsora managed to adapt and win game 5. This event has a lot of great sets

WTF Tweek almost 3-0'd Salem, then he completely fell apart games 4 and 5. What happened?
 
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Emblem Lord

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Ike would be scarier, but he has the same issue that Corrin and Cloud have. No safe ground buttons. D-tilt is -8 on shield drop. Alot of top/high tiers can punish that. Diddy could kill you for it. Same with Bayo
 

The-Technique

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Ike would be scarier, but he has the same issue that Corrin and Cloud have. No safe ground buttons. D-tilt is -8 on shield drop. Alot of top/high tiers can punish that. Diddy could kill you for it. Same with Bayo
True, but one thing Ike has that makes his boxing game a tiny bit better than Cloud & Corrin is that he has jab mixups...granted his jab isn't very safe either, but its a good jab nonetheless.

What true combos does Ike have from throws?
Up throw f-air works from 0% to kill percent, up throw uair is a true combo at kill percents if opponent DIs up or toward Ike, and d-throw footstool d-air at 0% is true depending on the character and DI (like Bayo, Cloud, and Sheik)

There's also uthrow b-air but I don't do that often, personally
 
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Rizen

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Ike gets overshadowed by Cloud (who doesn't) but with a frame 4 jab and grab combos I can't see him falling out of mid tier.

I'll talk more about how good Cloud's stats are when I have time. Frame 4 jab/jump squat, 9 DA...
 

Emblem Lord

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Actually...I'm looking at most chars in this game and ALOT of them have unsafe ground **** and the ONLY reason they can make up for it is by being totally busted elsewhere.

Then you have chars like Sheik, Diddy, Bayo, Mewtwo, etc who DO have safe ground stuff that lead to conversions and deadly mix-ups.

And peeps wonder why some chars are above others or why some chars just are not solo-viable?

Come on fam be serious.
 
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TDK

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2GGC: Nairo Saga (485 Entrants) (SoCal)

1st: ZeRo :4diddy:
2nd: Salem :4bayonetta2:
3rd: MKLeo :4cloud2: :4marth:
4th: Nairo :4zss:
5th: Ally :4mario:
5th: Abadango :4mewtwo: :4metaknight:
7th: Elegant :4luigi:
7th: Komorikiri :4cloud2: :4sonic:
9th: ScAtt :4megaman:
9th: KEN :4sonic:
9th: VoiD :4sheik:
9th: Samsora :4peach: :rosalina:
13th: Tweek :4cloud2:
13th: Regi :4gaw:
13th: FOW :4ness:
13th: Raito :4duckhunt:
17th: JK :4bayonetta2:
17th: Mistake :4bayonetta2: :4zss:
17th: Falln :rosalina:
17th: Mr. R :4sheik:
17th: Myran :4olimar:
17th: Locus :4ryu:
17th: Kameme :4megaman: :4sheik:
17th: Ranai :4villager:
25th: 6WX :4sonic:
25th: Luhtie :4zss:
25th: Javi :4cloud2: :4sheik:
25th: Zinoto :4diddy:
25th: Remzi :4zss:
25th: Aperture :4sonic:
25th: Marss :4zss:
25th: Twi :4peach:

33rd: Zenyou :4mario:
33rd: Ac :4metaknight: :4falco:
33rd: Mekos :4lucas:
33rd: Mr. E :4marth:
33rd: Nick Riddle :4zss:
33rd: ANTi :4mario: :4zss: :4cloud2:
33rd: Larry Lurr :4fox:
33rd: Mr. Con Con :4luigi:
33rd: Captain Zack :4bayonetta2:
33rd: quiK :4zss:
33rd: Lima :4bayonetta2:
33rd: Pink Fresh :4bayonetta2:
33rd: Ned :4cloud2:
33rd: Charliedaking :4fox:
33rd: DSS :4metaknight:
33rd: ImHip :4olimar:
49th: Rich Brown :4mewtwo:
49th: Razo :4peach:
49th: Silent Doom :4charizard:
49th: Nicko :4shulk:
49th: BestNess :4ness:
49th: Bankai :4zss:
49th: PiXL :4ryu:
49th: Horse :4ness: :4bayonetta2:
49th: Heavy :4cloud2:
49th: Ven :4zelda:
49th: SoCalGohan :4mario:
49th: Captain L :4pikachu:
49th: Zan :4tlink:
49th: Brosinex :4ryu:
49th: Lui$ :4mario:
49th: SS :4villager: :4ness:

Salem runs through quiK, Twi, Mr. R, Tweek, KEN, Elegant, Ally, Nairo, and Leo after losing in pools to place second. IE, Salem ran through half the top 10, KEN, a player notorious for slaying Bayonettas, and Twi & quiK in one tournament.

Saints Gaming Live (78 Entrants) (Canada)

1st: Dabuz :rosalina:
2nd: MVD :4diddy:
3rd: Vinnie :4sheik:
4th: Blacktwins :4cloud2: :4mario:
 
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The-Technique

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After watching this tournament, I really really really hate when people call Bat Within overrated, that frame 1 dodge is the difference between losing a stock and taking a little bit of damage.

That said this is easily Salem's best performance in a while.
 

|RK|

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I get what Leo/ZeRo were saying before. Leo was absolutely spacing for the tipper, and was off by a mere couple pixels. You'll hit it most of the time, but not always. That can be frustrating, I imagine.
 

Rizen

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Looking at this, https://docs.google.com/spreadsheets/d/1GaDXAPQJlz0AiIYSSOWFwy_dg04Rrq4a-YF9-VDOhZI/edit#gid=0
:4link:'s slow but he has good safety hitting shields. Jab 2 is -4 on shield drop, Ftilt -6 but it has good range, Dtilt -2, Nair +5/+2 (strong/weak), Fair +3/+4, Bair +0/+1, Zair +2/+3, Boomerang 0.

About :4cloud:, I'm a strait shooter: he was designed to be one of the best, same goes for Bayo. I'm not saying nerf them or pay to win. But just look at his stats: 10th best run speed, 14th best air speed without limit, 17 in weight at 100, frame 4 jump squat, same as Sheik's, 4 jab, 9 DA that kills at 130%ish, 6 Utilt, 5-15 Nair that hits disjointed all around him, 7 Uair that juggles with his crazy mobility and JS, an autocancel Dair that's as big as Ike's, blade beam isn't great but stops planking safely. With a freaking sword that rivals Ike's. All this without limit, which forces approaches and improves his stats so he's faster in the air than Yoshi and gives crazy kill moves. How is that balanced? I know his recovery can be gimped hard but with that air speed and sword he can manage.
Easily top 4 and arguing he's the best isn't outrageous (IMO it's Diddy).
 

Thinkaman

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Ground attack comparison safety: (Jabs and other moves outranged by common OoS options like standing grab omitted at my discretion)

I listed the frame disadvantage on shield drop.

Additionally, if the move hits over multiple frames, I listed the duration--16+ frames is enough to essentially beat any spotdodge. I also put a * if the move has a duration <= 28 frames, which means it can beat or nullify most spotdodges regardless of duration. Finally, keep in mind that most jabs and smashes can be timed to counter spotdodges.

If I listed multiple options, it's probably a bad thing--they don't have a good, safe attack, and I'm having to list the next best compromises available.

Sorted by me into super subjective ground safety ranking on how I feel about the overall safety top to bottom: (this mostly depends on range, but also is affected by startup time and other factors)

:4dk: -2 / * (dtilt)
:4diddy: -2 / * (dtilt)
:4mewtwo: -3 / * (dtilt)
:4marth: -2 / * (dtilt tipper)
:4lucina: -3 / * (dtilt)
:4littlemac: -5 / * (dtilt) or -6 (fsmash-d) or -12 / 9 (ftilt)
:4olimar: +0 to +2 (YELLOW fsmash; red and purple aren't bad either) or -5 (ftilt) or -2 (jab2)
:4rob: +0 / * (dtilt)
:4wario2: -1 (dtilt)
:4link: -2 (dtilt) or -4 (jab2)
:4lucas: -3 / * (ftilt) or -2 / * (dtilt)
:4feroy: -2 / * (dtilt sourspot) or or +1 (dtilt sweetspot) or -3 (jab sweetspot)
:4metaknight: -4 / * (dtilt) or +1 (fsmash)
:4lucario: -6 to -3 (ftilt) or -5 to -2 / * (dtilt)
:4robinm: -2 / * (dtilt) , and note that jab fire is the least-terrible escape option for jab on shield
:4yoshi: -4 (dtilt)
:4ness: -6 (dash attack) or -4 (dsmash reverse) or +6 / * (repeat dtilt)
:4pikachu: +1 / * (dtilt)
:4ganondorf: +1 (usmash) or -9 (dtilt)
:4bayonetta: -6 / * (dtilt) or -6 / alot (heel slide flip kick)
:rosalina: -7 (luma dtilt) or -3 (luma jab1/2) or -13 (luma fsmash)
:4fox: -5 / * (ftilt)
:4ryu: -3 / * (dtilt light) or -1 / * (utilt light) or -6 (ftilt light)
:4falco: -6 / * (dtilt) or -7 / * (ftilt)
:4sheik: -4 (utilt) or -8 / * (ftilt)
:4charizard: -7 (dtilt) or -17 / * (flamethrower)
:4bowserjr: -6 / 20 (dtilt) or -8 / 19 (f-smash)
:4falcon: -7 (utilt) or -8 (ftilt) or -4 and -3 (jab1/2)
:4jigglypuff: -6 / * (ftilt) or -6 (dtilt) or -1 and -4 (jab1/2) or +0 / * (utilt!)
:4zss: -9 / * (ftilt) or -7 (dsmash)
:4zelda: +2 / * (jab) or -7 / * (dtilt)
:4villager: -1 (fsmash) or -9 (dtilt) or -8 and -10 (jab1/2)
:4gaw: -6 (fsmash) or -13 / 8 (ftilt) or -1 (jab1)
:4greninja: -8 / * (dtilt) or -9 (ftilt)
:4myfriends: -8 / * (dtilt) or -12 (ftilt)
:4duckhunt: -10 (ftilt)
:4tlink: -10 (ftilt) or -3 and -4 (jab1/2)
:4drmario: -10 (ftilt) or -10 (super sheet) or -14 (fsmash)
:4shulk: -8 (dtilt beam no arte)
:4kirby: -9 / * (ftilt) or -5 / * (dtilt) or -2 (jab1/2)
:4corrin: -11 (ftilt) or -21 (tipper f-smash)
:4cloud: -11 (ftilt) or -19 / 10 (fsmash)
:4samus: -8 (utilt) or -4 (jab1) or -11 (ftilt angled)
:4pacman: +0 (dash attack) and not much else
:4pit: -6 (dsmash reverse) and not much else
:4bowser: -10 / 11 (dtilt) or -2 and -4 (jab1/2)
:4dedede: -15 / 12 (ftilt) or -5 (jab2)
:4mario: -12 (ftilt) or -14 (fsmash)
:4luigi: -12 (fsmash) or -8 (dtilt) or -6 and -5 (jab1/2)
:4palutena: -7 (jab) or... you know what, just jab.
:4peach: -1 (dtilt) or -8 (dash attack) or... okay look, there's nothing good here either, but shouldn't you be floating?
:4wiifit: WHAT ARE THESE "SAFE BUTTONS" YOU SPEAK OF???

Didn't bother with Miis, but their buttons tend to be pretty awful.

Edit: Please don't argue about my subjective ordering, that's not the point. Additionally, while this is a helpful lens, try to not jumpsquat to conclusions and quickly fixate on the singular value of this one aspect of character evaluation. For perspective just keep in mind that Ganon is not a top-50% character.
 
Last edited:

blackghost

Smash Champion
Joined
Jul 9, 2015
Messages
2,249
After watching this tournament, I really really really hate when people call Bat Within overrated, that frame 1 dodge is the difference between losing a stock and taking a little bit of damage.

That said this is easily Salem's best performance in a while.
And this has been discussed repeatedly. Batwithin is good but it's not without flaws. Salem uses it to perfection like a high level player does with any tool thief character has. You wouldn't call batwithin amazing if he had spammed it against elegant or ally it would get him killed.
Batwithin being included in this game remains the strangest decision in this game but the set you are (imo) referring to was Salem against tweek and batwithin didn't win him that set tweek lost that set after being up multiple games.
And it's almost impossible to know for sure if bayo escaped on frame 1-3 of batwithin during a set and there are other characters that can escape at frames 2 and 3 like she can. She's not as alone in that regard as we act like she is.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,902
Location
Colorado
Ground attack comparison safety: (Jabs and other moves outranged by common OoS options like standing grab omitted at my discretion)

I listed the frame disadvantage on shield drop.

Additionally, if the move hits over multiple frames, I listed the duration--16+ frames is enough to essentially beat any spotdodge. I also put a * if the move has a duration <= 28 frames, which means it can beat or nullify most spotdodges regardless of duration. Finally, keep in mind that most jabs and smashes can be timed to counter spotdodges.

If I listed multiple options, it's probably a bad thing--they don't have a good, safe attack, and I'm having to list the next best compromises available.

Sorted by me into super subjective ground safety ranking on how I feel about the overall safety top to bottom: (this mostly depends on range, but also is affected by startup time and other factors)

:4dk: -2 / * (dtilt)
:4diddy: -2 / * (dtilt)
:4mewtwo: -3 / * (dtilt)
:4marth: -2 / * (dtilt tipper)
:4lucina: -3 / * (dtilt)
:4littlemac: -5 / * (dtilt) or -6 (fsmash-d) or -12 / 9 (ftilt)
:4olimar: +0 to +2 (YELLOW fsmash; red and purple aren't bad either) or -5 (ftilt) or -2 (jab2)
:4rob: +0 / * (dtilt)
:4wario2: -1 (dtilt)
:4link: -2 (dtilt) or -4 (jab2)
:4lucas: -3 / * (ftilt) or -2 / * (dtilt)
:4feroy: -2 / * (dtilt sourspot) or or +1 (dtilt sweetspot) or -3 (jab sweetspot)
:4metaknight: -4 / * (dtilt) or +1 (fsmash)
:4lucario: -6 to -3 (ftilt) or -5 to -2 / * (dtilt)
:4robinm: -2 / * (dtilt) , and note that jab fire is the least-terrible escape option for jab on shield
:4yoshi: -4 (dtilt)
:4ness: -6 (dash attack) or -4 (dsmash reverse) or +6 / * (repeat dtilt)
:4pikachu: +1 / * (dtilt)
:4ganondorf: +1 (usmash) or -9 (dtilt)
:4bayonetta: -6 / * (dtilt) or -6 / alot (heel slide flip kick)
:rosalina: -7 (luma dtilt) or -3 (luma jab1/2) or -13 (luma fsmash)
:4fox: -5 / * (ftilt)
:4ryu: -3 / * (dtilt light) or -1 / * (utilt light) or -6 (ftilt light)
:4falco: -6 / * (dtilt) or -7 / * (ftilt)
:4sheik: -4 (utilt) or -8 / * (ftilt)
:4charizard: -7 (dtilt) or -17 / * (flamethrower)
:4bowserjr: -6 / 20 (dtilt) or -8 / 19 (f-smash)
:4falcon: -7 (utilt) or -8 (ftilt) or -4 and -3 (jab1/2)
:4jigglypuff: -6 / * (ftilt) or -6 (dtilt) or -1 and -4 (jab1/2) or +0 / * (utilt!)
:4zss: -9 / * (ftilt) or -7 (dsmash)
:4zelda: +2 / * (jab) or -7 / * (dtilt)
:4villager: -1 (fsmash) or -9 (dtilt) or -8 and -10 (jab1/2)
:4gaw: -6 (fsmash) or -13 / 8 (ftilt) or -1 (jab1)
:4greninja: -8 / * (dtilt) or -9 (ftilt)
:4myfriends: -8 / * (dtilt) or -12 (ftilt)
:4duckhunt: -10 (ftilt)
:4tlink: -10 (ftilt) or -3 and -4 (jab1/2)
:4drmario: -10 (ftilt) or -10 (super sheet) or -14 (fsmash)
:4shulk: -8 (dtilt beam no arte)
:4kirby: -9 / * (ftilt) or -5 / * (dtilt) or -2 (jab1/2)
:4corrin: -11 (ftilt) or -21 (tipper f-smash)
:4cloud: -11 (ftilt) or -19 / 10 (fsmash)
:4samus: -8 (utilt) or -4 (jab1) or -11 (ftilt angled)
:4pacman: +0 (dash attack) and not much else
:4pit: -6 (dsmash reverse) and not much else
:4bowser: -10 / 11 (dtilt) or -2 and -4 (jab1/2)
:4dedede: -15 / 12 (ftilt) or -5 (jab2)
:4mario: -12 (ftilt) or -14 (fsmash)
:4luigi: -12 (fsmash) or -8 (dtilt) or -6 and -5 (jab1/2)
:4palutena: -7 (jab) or... you know what, just jab.
:4peach: -1 (dtilt) or -8 (dash attack) or... okay look, there's nothing good here either, but shouldn't you be floating?
:4wiifit: WHAT ARE THESE "SAFE BUTTONS" YOU SPEAK OF???

Didn't bother with Miis, but their buttons tend to be pretty awful.

Edit: Please don't argue about my subjective ordering, that's not the point. Additionally, while this is a helpful lens, try to not jumpsquat to conclusions and quickly fixate on the singular value of this one aspect of character evaluation. For perspective just keep in mind that Ganon is not a top-50% character.
Good stuff. Don't forget :4gaw:'s Usmash is +4 on shield drop.
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
Ground attack comparison safety: (Jabs and other moves outranged by common OoS options like standing grab omitted at my discretion)

I listed the frame disadvantage on shield drop.

Additionally, if the move hits over multiple frames, I listed the duration--16+ frames is enough to essentially beat any spotdodge. I also put a * if the move has a duration <= 28 frames, which means it can beat or nullify most spotdodges regardless of duration. Finally, keep in mind that most jabs and smashes can be timed to counter spotdodges.

If I listed multiple options, it's probably a bad thing--they don't have a good, safe attack, and I'm having to list the next best compromises available.

Sorted by me into super subjective ground safety ranking on how I feel about the overall safety top to bottom: (this mostly depends on range, but also is affected by startup time and other factors)

:4dk: -2 / * (dtilt)
:4diddy: -2 / * (dtilt)
:4mewtwo: -3 / * (dtilt)
:4marth: -2 / * (dtilt tipper)
:4lucina: -3 / * (dtilt)
:4littlemac: -5 / * (dtilt) or -6 (fsmash-d) or -12 / 9 (ftilt)
:4olimar: +0 to +2 (YELLOW fsmash; red and purple aren't bad either) or -5 (ftilt) or -2 (jab2)
:4rob: +0 / * (dtilt)
:4wario2: -1 (dtilt)
:4link: -2 (dtilt) or -4 (jab2)
:4lucas: -3 / * (ftilt) or -2 / * (dtilt)
:4feroy: -2 / * (dtilt sourspot) or or +1 (dtilt sweetspot) or -3 (jab sweetspot)
:4metaknight: -4 / * (dtilt) or +1 (fsmash)
:4lucario: -6 to -3 (ftilt) or -5 to -2 / * (dtilt)
:4robinm: -2 / * (dtilt) , and note that jab fire is the least-terrible escape option for jab on shield
:4yoshi: -4 (dtilt)
:4ness: -6 (dash attack) or -4 (dsmash reverse) or +6 / * (repeat dtilt)
:4pikachu: +1 / * (dtilt)
:4ganondorf: +1 (usmash) or -9 (dtilt)
:4bayonetta: -6 / * (dtilt) or -6 / alot (heel slide flip kick)
:rosalina: -7 (luma dtilt) or -3 (luma jab1/2) or -13 (luma fsmash)
:4fox: -5 / * (ftilt)
:4ryu: -3 / * (dtilt light) or -1 / * (utilt light) or -6 (ftilt light)
:4falco: -6 / * (dtilt) or -7 / * (ftilt)
:4sheik: -4 (utilt) or -8 / * (ftilt)
:4charizard: -7 (dtilt) or -17 / * (flamethrower)
:4bowserjr: -6 / 20 (dtilt) or -8 / 19 (f-smash)
:4falcon: -7 (utilt) or -8 (ftilt) or -4 and -3 (jab1/2)
:4jigglypuff: -6 / * (ftilt) or -6 (dtilt) or -1 and -4 (jab1/2) or +0 / * (utilt!)
:4zss: -9 / * (ftilt) or -7 (dsmash)
:4zelda: +2 / * (jab) or -7 / * (dtilt)
:4villager: -1 (fsmash) or -9 (dtilt) or -8 and -10 (jab1/2)
:4gaw: -6 (fsmash) or -13 / 8 (ftilt) or -1 (jab1)
:4greninja: -8 / * (dtilt) or -9 (ftilt)
:4myfriends: -8 / * (dtilt) or -12 (ftilt)
:4duckhunt: -10 (ftilt)
:4tlink: -10 (ftilt) or -3 and -4 (jab1/2)
:4drmario: -10 (ftilt) or -10 (super sheet) or -14 (fsmash)
:4shulk: -8 (dtilt beam no arte)
:4kirby: -9 / * (ftilt) or -5 / * (dtilt) or -2 (jab1/2)
:4corrin: -11 (ftilt) or -21 (tipper f-smash)
:4cloud: -11 (ftilt) or -19 / 10 (fsmash)
:4samus: -8 (utilt) or -4 (jab1) or -11 (ftilt angled)
:4pacman: +0 (dash attack) and not much else
:4pit: -6 (dsmash reverse) and not much else
:4bowser: -10 / 11 (dtilt) or -2 and -4 (jab1/2)
:4dedede: -15 / 12 (ftilt) or -5 (jab2)
:4mario: -12 (ftilt) or -14 (fsmash)
:4luigi: -12 (fsmash) or -8 (dtilt) or -6 and -5 (jab1/2)
:4palutena: -7 (jab) or... you know what, just jab.
:4peach: -1 (dtilt) or -8 (dash attack) or... okay look, there's nothing good here either, but shouldn't you be floating?
:4wiifit: WHAT ARE THESE "SAFE BUTTONS" YOU SPEAK OF???

Didn't bother with Miis, but their buttons tend to be pretty awful.

Edit: Please don't argue about my subjective ordering, that's not the point. Additionally, while this is a helpful lens, try to not jumpsquat to conclusions and quickly fixate on the singular value of this one aspect of character evaluation. For perspective just keep in mind that Ganon is not a top-50% character.
Looked at Corrin and threw up in my mouth a little.
 

Krysco

Aeon Hero
Joined
Feb 27, 2014
Messages
2,005
Location
Ontario, Canada
NNID
Krysco
3DS FC
2122-7731-1180
Ground attack comparison safety: (Jabs and other moves outranged by common OoS options like standing grab omitted at my discretion)

I listed the frame disadvantage on shield drop.

Additionally, if the move hits over multiple frames, I listed the duration--16+ frames is enough to essentially beat any spotdodge. I also put a * if the move has a duration <= 28 frames, which means it can beat or nullify most spotdodges regardless of duration. Finally, keep in mind that most jabs and smashes can be timed to counter spotdodges.

If I listed multiple options, it's probably a bad thing--they don't have a good, safe attack, and I'm having to list the next best compromises available.

Sorted by me into super subjective ground safety ranking on how I feel about the overall safety top to bottom: (this mostly depends on range, but also is affected by startup time and other factors)

:4dk: -2 / * (dtilt)
:4diddy: -2 / * (dtilt)
:4mewtwo: -3 / * (dtilt)
:4marth: -2 / * (dtilt tipper)
:4lucina: -3 / * (dtilt)
:4littlemac: -5 / * (dtilt) or -6 (fsmash-d) or -12 / 9 (ftilt)
:4olimar: +0 to +2 (YELLOW fsmash; red and purple aren't bad either) or -5 (ftilt) or -2 (jab2)
:4rob: +0 / * (dtilt)
:4wario2: -1 (dtilt)
:4link: -2 (dtilt) or -4 (jab2)
:4lucas: -3 / * (ftilt) or -2 / * (dtilt)
:4feroy: -2 / * (dtilt sourspot) or or +1 (dtilt sweetspot) or -3 (jab sweetspot)
:4metaknight: -4 / * (dtilt) or +1 (fsmash)
:4lucario: -6 to -3 (ftilt) or -5 to -2 / * (dtilt)
:4robinm: -2 / * (dtilt) , and note that jab fire is the least-terrible escape option for jab on shield
:4yoshi: -4 (dtilt)
:4ness: -6 (dash attack) or -4 (dsmash reverse) or +6 / * (repeat dtilt)
:4pikachu: +1 / * (dtilt)
:4ganondorf: +1 (usmash) or -9 (dtilt)
:4bayonetta: -6 / * (dtilt) or -6 / alot (heel slide flip kick)
:rosalina: -7 (luma dtilt) or -3 (luma jab1/2) or -13 (luma fsmash)
:4fox: -5 / * (ftilt)
:4ryu: -3 / * (dtilt light) or -1 / * (utilt light) or -6 (ftilt light)
:4falco: -6 / * (dtilt) or -7 / * (ftilt)
:4sheik: -4 (utilt) or -8 / * (ftilt)
:4charizard: -7 (dtilt) or -17 / * (flamethrower)
:4bowserjr: -6 / 20 (dtilt) or -8 / 19 (f-smash)
:4falcon: -7 (utilt) or -8 (ftilt) or -4 and -3 (jab1/2)
:4jigglypuff: -6 / * (ftilt) or -6 (dtilt) or -1 and -4 (jab1/2) or +0 / * (utilt!)
:4zss: -9 / * (ftilt) or -7 (dsmash)
:4zelda: +2 / * (jab) or -7 / * (dtilt)
:4villager: -1 (fsmash) or -9 (dtilt) or -8 and -10 (jab1/2)
:4gaw: -6 (fsmash) or -13 / 8 (ftilt) or -1 (jab1)
:4greninja: -8 / * (dtilt) or -9 (ftilt)
:4myfriends: -8 / * (dtilt) or -12 (ftilt)
:4duckhunt: -10 (ftilt)
:4tlink: -10 (ftilt) or -3 and -4 (jab1/2)
:4drmario: -10 (ftilt) or -10 (super sheet) or -14 (fsmash)
:4shulk: -8 (dtilt beam no arte)
:4kirby: -9 / * (ftilt) or -5 / * (dtilt) or -2 (jab1/2)
:4corrin: -11 (ftilt) or -21 (tipper f-smash)
:4cloud: -11 (ftilt) or -19 / 10 (fsmash)
:4samus: -8 (utilt) or -4 (jab1) or -11 (ftilt angled)
:4pacman: +0 (dash attack) and not much else
:4pit: -6 (dsmash reverse) and not much else
:4bowser: -10 / 11 (dtilt) or -2 and -4 (jab1/2)
:4dedede: -15 / 12 (ftilt) or -5 (jab2)
:4mario: -12 (ftilt) or -14 (fsmash)
:4luigi: -12 (fsmash) or -8 (dtilt) or -6 and -5 (jab1/2)
:4palutena: -7 (jab) or... you know what, just jab.
:4peach: -1 (dtilt) or -8 (dash attack) or... okay look, there's nothing good here either, but shouldn't you be floating?
:4wiifit: WHAT ARE THESE "SAFE BUTTONS" YOU SPEAK OF???

Didn't bother with Miis, but their buttons tend to be pretty awful.

Edit: Please don't argue about my subjective ordering, that's not the point. Additionally, while this is a helpful lens, try to not jumpsquat to conclusions and quickly fixate on the singular value of this one aspect of character evaluation. For perspective just keep in mind that Ganon is not a top-50% character.
How exactly did you get these numbers? I know there's a calculator that can be downloaded from the KuroganeHammer site that includes shield safety but I was never able to fully understand it. Namely the hitlag modifier. And as you mentioned in your post, those numbers are just for options after a shield drop. So they're actually less favourable for the attacker when considering most grabs, up specials, upsmashes, certain aerials after jumping OoS and likely aerials after dropping through a soft platform.

Here's an attempt of mine at using the calculator to get the same outcome you did using Jigglypuff's ftilt numbers:
The only thing I can guess is that after I printscreened that, I put a 1 in the hitlag modifier and then calculated and all that changed is the hitlag went to 7. -13 + 7 = -6 which is what you got for Puff's ftilt. Is that all it is? Not counting electric moves.
 
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