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Official 4BR Tier List V3 - Competitive Insight & Analysis

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Ziodyne 21

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Apr 11, 2016
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Looking at Salem's performance at Nairo Saga. Was it just me..or was Salem actullay almost making Bayo look like she had a pretty good neutral game?

Starting from the top 24 at least.. very few of his kills were from standard ladder combo or Witch Time Kills. He just adapted to whatever player and tbh character he was facing and just played downright oppressive.


Sometimes he keptcharacters out entire matches by camping because Bayo had the superior range and hitboxes in the MU (i.e vs Elegant and Ally) Other times he just put insane pressure and bullies opponents until they panicked and threw out unsafe moves for him to punish (i.e vs Nairo and MKLeo)

Either way..Salem was the closest to optimal Bayo play I have seen yet.
 
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Nah

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May 31, 2015
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Looking at Salem's performance at Nairo Saga. Was it just me..or was Salem actullay almost making Bayo look like she had a pretty good neutral game?
Do you mean relative to some of the top tiers with monstrous neutrals or relative to the entire cast?

I can never tell which people mean sometimes and it's a slightly important distinction to make.

what about dtilt on shield its another albit one of the other few limited ground pokes he has
Dtilt is -12 on shield drop, so idk if I'd call it a poke really.
 

Ziodyne 21

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I meant realitive to the entire cast. I am not foolish enough to think she will ever have a neutral game on the level of Sheik or Diddy, but her neutral really does not seem as bad as many people make it out to be. Salem showed Bayo neutral is solid enough to hold her own in quite a few competitive relevant MU's

Alao we gotta face facts Sheik and Diddy make a good 80-85 % the rosters neutral look like they have a poor neutral by comparison. But it does not mean they have a "bad" neutral in all of those caaes
 
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Das Koopa

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2GGC: Nairo Saga (June 10th-11th) (Southern California) (485 Entrants) (Category 5)
1st:
TSM | ZeRo :4diddy:
2nd:
MVG | Salem :4bayonetta:
3rd:
ECHO FOX MVG | MKLeo :4cloud2:, :4marth:
4th:
NRG | Nairo :4zss:
5th:
C9 | Ally :4mario:
5th:
LG | Abadango :4mewtwo:, :4metaknight:
7th:
BSD | Elegant :4luigi:
7th:
2GG | komorikiri :4cloud2:, :4sonic:
9th:
KEN :4sonic:
9th:
MVG | ScAtt :4megaman:
9th:
CLG | VoiD :4sheik:
9th:
Samsora :4peach:
13th:
Raito :4duckhunt:
13th:
SF | Regi Shikimi :4gaw:
13th:
P1 | Tweek :4cloud2:
13th:
FOW :4ness:
17th:
StDx | Falln :rosalina:
17th:
Mistake :4bayonetta:, :4zss:
17th:
YG | JK :4bayonetta:
17th:
DNG | Kameme :4megaman:, :4sheik:
17th:
Locus :4ryu:
17th:
Myran :4olimar:
17th:
Mr. R :4sheik:
17th:
Ranai :4villager:
25th:
Circa | 6WX :4sonic:
25th:
Luhtie :4zss:
25th:
6S | HY | Javi :4cloud2:, :4sheik:
25th:
Marss :4zss:
25th:
Aperture :4sonic: (Qualifies for OrionRank 2017)
25th:
Twi :4peach: (Qualifies for OrionRank 2017)
25th:
EG | Zinoto :4diddy:
25th:
EZG | Remzi :4zss:
33rd:
eM | Zenyou :4mario:
33rd:
Ac :4metaknight:, :4falco:
33rd:
Mekos :4lucas:
33rd:
RvL | Mr. E :4marth:
33rd:
Nick Riddle :4zss: (Qualifies for OrionRank 2017)
33rd:
IMT | ANTi :4mario:, :4cloud2::4zss:
33rd:
MSF | Larry Lurr :4fox:
33rd:
MrConCon :4luigi:
33rd:
P1 | Captain Zack :4bayonetta:
33rd:
BSD | quiK :4zss: (Qualifies for OrionRank 2017)
33rd:
SWG | Lima :4bayonetta: (Qualifies for OrionRank 2017)
33rd:
VGBC | Pink Fresh :4bayonetta:
33rd:
Ned :4cloud2:
33rd:
LH | Charliedaking :4fox:
33rd:
CL | DSS :4metaknight:
33rd:
ImHip :4olimar:
49th:
PG | Rich Brown :4mewtwo:
49th:
Razo :4peach: (Qualifies for OrionRank 2017)
49th:
SilentDoom :4charizard: (Qualifies for OrionRank 2017)
49th:
Nicko :4shulk:
49th:
BestNess :4ness: (Qualifies for OrionRank 2017)
49th:
Bankai :4zss: (Qualifies for OrionRank 2017)
49th:
PiXL :4ryu:
49th:
Horse :4ness:, :4bayonetta: (Qualifies for OrionRank 2017)
49th:
Heavy :4cloud2: (Qualifies for OrionRank 2017)
49th:
ven :4zelda:
49th:
SoCalGohan :4mario: (Qualifies for OrionRank 2017)
49th:
Captain L :4pikachu:
49th:
PG | Zan :4tlink:
49th:
Brosinex :4ryu: (Qualifies for OrionRank 2017)
49th:
Lui$ :4mario: (Qualifies for OrionRank 2017)
49th:
SS :4villager:, :4ness:



1st: Dabuz :rosalina:, :4olimar:
2nd: MVD :4diddy:
3rd: Vinnie :4sheik:
4th: Blacktwins :4cloud2:, :4mario:
5th: Mew2King :4cloud2:
5th: saj. :4bayonetta:
7th: Chrim Foish :4diddy:
7th: Dath :4robinf:

1st: WaDi :4mewtwo:
2nd: Fatality :4falcon:
3rd: RFang :4mario:
4th: Peabnut :4megaman:

1st: ESAM :4pikachu:, :4samus:
2nd: Xaltis :rosalina:
3rd: Morpheus :4megaman:
4th: Child :4bayonetta:

1st: John Numbers :4wiifit:
2nd: Shoyo James :4diddy:, :4luigi:
3rd: Angel Cortes :4diddy:
4th: Arhungry :4corrinf:

1st: Laloba :4bayonetta:
2nd: Ito :4metaknight:
3rd: Woker the Hero :4fox:
4th: AlexDisCR :4sonic:

1st: Kuma :4sonic:
2nd: Dissent :4diddy:
3rd: Pelca :4diddy:
4th: JPEG :4ryu:

1st: Makibaz :4bowser:
2nd: Midas :4lucina:
3rd: Yuno :4fox:
4th: Cyan Can :4luigi:

1st: Light :4fox:, :4zss:
2nd: Kogarasuma :4lucina:
3rd: Tony Pajamas :4ness:, :4metaknight:
4th: SpaceMario :rosalina:

Bayonetta: 220
Cloud: 205.5
Diddy Kong: 178
Mario: 146
Sheik: 142
Zero Suit Samus: 137
Sonic: 115
Fox: 113.5
Mewtwo: 89
Rosalina & Luma: 85
Ryu: 79
Meta Knight: 67
Mega Man: 59.5
Captain Falcon: 56.5
Ness: 56.5
Luigi: 54.5
Villager: 48
Donkey Kong: 47.5
Peach: 46
Greninja: 43.5
Marth: 42
Lucina: 40
Olimar: 39
Pikachu: 36
Lucas: 34.5
Corrin: 30
Mr. Game & Watch: 28
R.O.B.: 27
Bowser: 27
Samus: 24
Toon Link: 20
Wii Fit Trainer: 18.5
Duck Hunt: 18
Yoshi: 17.5
Charizard: 15.5
Robin: 12
Lucario: 11
Link: 11
Pac-Man: 10
Roy: 10
Palutena: 8.5
Pit: 8
Shulk: 8
Ike: 7
Ganondorf: 6
Little Mac: 6
Wario: 6
Falco: 6
Zelda: 5
King Dedede: 5
Mii Brawler: 1
 
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So MSM 100 is happening with 222 entrants, surpassing MSM 79's entrant count of 201.
MK Leo :4cloud2::4marth:
IcyMist :4samus:
Javi :4sheik::4cloud2:
Ned :4cloud2:
KEN :4sonic:
Ranai :4villager:
Salem :4bayonetta:
Kameme :4megaman::4sheik:
Aperture :4sonic:
Abadongo :4mewtwo::4metaknight:
Cosmos :4corrinf:
Samsora :4peach:
Komorikiri :4cloud2::4sonic:
6WX :4sonic:
Scatt :4megaman:
Nicko :4shulk:
Locus :4ryu:
Void :4sheik:
Zinoto :4diddy:
Raito :4duckhunt:
Larry Lurr :4fox:
Elegant :4luigi:
and plenty more.
Most monthlies and regionals would dream of this player lineup.
 
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Hippieslayer

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Ike gets overshadowed by Cloud (who doesn't) but with a frame 4 jab and grab combos I can't see him falling out of mid tier.

I'll talk more about how good Cloud's stats are when I have time. Frame 4 jab/jump squat, 9 DA...
Falling out of mid tier? Ike is low tier dude. Do peeps seriously consider the tier list a real thing with like validity? Like why? It is packed with bonkers.
 

Das Koopa

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I can't say in good faith that Ike is low tier at all when looking at other characters generally agreed to be low tier
 

|RK|

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I always feel like if Ike had players, he'd be about where Samus is. Top of mid/bottom of high. But, alas.

Anyways, tomorrow we find out if we're going to have a drastic shift again!
 
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what's tomorrow?
Nintendo E3's Spotlight and the start of Treehouse at E3.

To add onto the Ike discussion, I find it hard to metric the character because of his low representation. I know he does well regionally, but I'd like to see how he does nationally. I'm also finding it hard to argue that he's above his current position on the tier list, but that could be attributed to my lack of knowledge of the character. It's easier to peg him down because the characters below him in mid tier + top of low tier have done more than he has, results wise. Having more exposure to the character would be, well, great for discussion and the meta.
 
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Hippieslayer

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It (the tier list) was bad when it was released, by now its also dated, you cant refer to that thing in a serious discussion because its a mess. I won't even try having a discussion using it as a reference point. It needs a complete rehaul, not just adjustments.

Ike has a very limited neutral, cannot press advantage very much, and is combo food. His meta stopped developing in a competitively relevant way like 1.5 years ago, the character has very little if any room for development, his potential is rather reached. He is also scary but u-throw>fair is no reliable kill confirm like that of dk or bowser and the rest of his scary **** loses to block. He's the kind of character people beat without knowing the matchup even if the Ike player is of equal skill to his or hers opponent. Actually he's really only scary when wielded by Ryo or Ryuga and even then its obvious MU inexperience and tilting from the opponents side in combination with the prowess of Ryo and Ryuga is what makes him scary rather than what he can do as a character. Results? Yeah lets not go there. Ike loses hard to patient play, and he loses pretty hard in general as well. Has a few good matchups vs good chars (does fine vs lucina and marth.. I think.. might be outdated info) but really he is clearly low tier. Have you guys tried playing him and have you watched actual top level Ike play with an understanding of whats going on? There is soooooo little to the character, its one of the least complex in the cast.

Also yeah Ike has jab mixups, but Ike's initial jab suffers poor range, not good considering his lack of speed. It means that even with Ike's good dash to shield he can still end up unable to punish moves with jab if his opponent is competent at spacing, and that's like his only fast OOS move. Its also his only decent "get off me" move, and it doesn't work in the air, as previously mentioned he is combo food because of his decently sized frame, slow air speed, weight, and relative lack of floatiness in combination with his slow laggy aerials (apart from bair which is bair so it doesnt matter in this regard). That in combination with struggling to keep people out if they approach wisely (yes Ike stuffs hasty approaches easily and he does it harshly, fair has to be respected, but it isnt safe unless done while retreating so patient pressure will eventually force him to relinquish that option) in combination with Ike hardly having any combos while his normals are easily shielded since his grab isnt very threatening since it doesnt have good range and his dash is too slow to compensate, means Ike will take way more damage than he can dish out all the while his normals and aerials, which can kill pretty early, lose to shield since Ike cant space aerials repeatedly like Cloud because of his poor movement. Respect fair, bair and utilt, and don't get hit by uthrow>fair near the ledge and Ike will struggle to kill. Just play around him. Don't do that and yeah he will destroy you and you will end up dying to some stray hit way earlier than you should have.

Patience and good spacing destroys Ike, he is def low tier and if he isnt in people's eyes he's going to be sooner or later since he has no room for development. You really have to abuse his few selling points (fair, bair, good dash to shield) if you want to get **** done with him. But hey! He can easily beat slow characters with meh traction if they lack shields strong enough to let them gradually take stage control from him while he spaces aerials so that means he is like still pretty darn low tier.

Moreover, lol at Corrin safety on shield. Then you gotta remember her aerials aren't particularly safe either, and neither is anything else she can do. Unlike Ike she does have aerials which are good at stuffing juggling and nair is even good at breaking pseudo combos if combined with good sdi. Only problem is that if baited said aerials leave her completely open. How does Corrin keep characters faster than her out? She can't do it very consistently because its a guessing game heavily skewered in the opponents favor. Oh well, she's way better than Ike, still she's also gonna drop because she lacks room for development, it tends to be that way with linear characters heavily lacking in terms of mobility. Still, if its possible for her to consistently combo into dragonfangshot from OOS moves she may hang on a bit due to having scary punishes I guess.
 
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D

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It was bad when it was released, by now its also dated, you cant refer to that thing in a serious discussion because its a mess. I won't even try having a discussion using it as a reference point.

Ike has a very limited neutral, cannot press advantage very much, and is combo food. His meta stopped developing in a competitively relevant way like 1.5 years ago, the character has very little if any room for development, his potential is rather reached. He is also scary but u-throw>fair is no reliable kill confirm like that of dk or bowser and the rest of his scary **** loses to block. He's the kind of character people beat without knowing the matchup even if the Ike player is of equal skill to his or hers opponent. Actually he's really only scary when wielded by Ryo or Ryuga and even then its obvious MU inexperience and tilting from the opponents side in combination with the prowess of Ryo and Ryuga that makes him scary. Results? Yeah lets not go there. Ike loses hard to patient play, and he loses pretty hard in general as well. Has a few good matchups vs good chars (does fine vs lucina and marth.. I think.. might be outdated info) but really he is clearly low tier. Have you guys tried playing him and have you watched actual top level Ike play with an understanding of whats going on? There is soooooo little to the character, its one of the least complex in the cast.

Also yeah Ike has jab mixups, but Ike's initial jab suffers poor range, not good considering his lack of speed. It means that even with Ike's good dash to shield he can still end up unable to punish moves with jab if his opponent is competent at spacing, and that's like his only fast OOS move. Its also his only decent "get off me" move, and it doesn't work in the air, as previously mentioned he is combo food because of his decently sized frame, slow air speed, weight, and relative lack of floatiness in combination with his slow laggy aerials (apart from bair which is bair so it doesnt matter in this regard).

Patience and good spacing destroys Ike, he is def low tier and if he isnt in people's eyes he's going to be sooner or later since he has no room for development.

Moreover, lol at Corrin safety on shield. Then you gotta remember her aerials aren't particularly safe either, and neither is anything else she can do. Unlike Ike she does have aerials which are good at stuffing juggling and nair is even good at breaking pseudo combos if combined with good sdi. Only problem is that if baited said aerials leave her completely open. How does Corrin keep characters faster than her out? She can't do it very consistently because its a guessing game heavily skewered in the opponents favor. Oh well, she's way better than Ike, still she's also gonna drop because she lacks room for development, it tends to be that way with linear characters heavily lacking in terms of mobility. Still, if its possible for her to consistently combo into dragonfang from OOS moves she may hang on a bit due to having scary punishes I guess.
I honestly couldn't have said it better myself. Ike is probably on the upper end of low tier or near bottom of mid, but wherever he is it can be agreed that he's no longer a relevant character in this meta. He had his high, now he's been steadily dropping. Fellow swordies like :4link::4shulk:have outdone him by now.
 

The-Technique

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Ike has a very limited neutral, cannot press advantage very much, and is combo food. His meta stopped developing in a competitively relevant way like 1.5 years ago, the character has very little if any room for development, his potential is rather reached. He is also scary but u-throw>fair is no reliable kill confirm like that of dk or bowser and the rest of his scary **** loses to block. He's the kind of character people beat without knowing the matchup even if the Ike player is of equal skill to his or hers opponent. Actually he's really only scary when wielded by Ryo or Ryuga and even then its obvious MU inexperience and tilting from the opponents side in combination with the prowess of Ryo and Ryuga that makes him scary. Results? Yeah lets not go there. Ike loses hard to patient play, and he loses pretty hard in general as well. Has a few good matchups vs good chars (does fine vs lucina and marth.. I think.. might be outdated info) but really he is clearly low tier. Have you guys tried playing him and have you watched actual top level Ike play with an understanding of whats going on? There is soooooo little to the character, its one of the least complex in the cast.
Whoa, hold up a second. Ryuga? He hasn't played Ike since he mained Corrin which is a looong time ago (apparently right now he's going through a crisis with Corrin recently. Ryuga DID play Ike in 2017 like once, versus Fatality when his Corrin was down 2-0, he switched to Ike and took a game) while Ryo hasn't traveled as much lately and plays a mix of Roy, Corrin, and Ike. The Ike players with the best results are usually divided between San, Ryo, SM, and a few other lesser known players I can't recall at the moment, each placing at a range of top 8 to top 16-32. I dunno, just judging by the rest of this post you don't seem all that familiar with the character, especially when you say he's the least complex (because lets be honest, smash 4 is not a technically demanding game to start with, the majority of the cast is easy to play and master with some practice, so saying Ike is simple doesn't say much). U-throw f-air is guaranteed against nearly all meta relevant characters, and DIing only sets up an easier u-air to KO with anyway. Not sure which scary stuff you're referring to in particular but Ike's best tools are generally safe on shield (when spaced obviously), if thats the standard you're going by for losing to block.

His results have waned since 2016 but its mainly a mix of lacking representation and the best players not competing much lately, doesn't necessarily mean the character is bad. Anyone remember when Samus was considered low tier for like the longest time, even though her latest and most significant list of buffs were given a whole year ago?
 
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Routa

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I remember talking with San about the future of Ike long time ago and he did mention that people aren't staying grounded enough and are jumping way too. I also remember there being some discussion about using crouch more in neutral. Being able to avoid some moves and punishing them after without need to worry about being forced to suffer shield stun is a big deal for a character like Ike.

I dunno about the future of Ike in singles, but he will stay relevant in doubles due to his high sweeping ability, stock tanking ability and his easy team combo set ups.
 
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|RK|

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I can't take pure results seriously, tbh. Yes, Link and Shulk have outdone Ike. Link and Shulk also have an actual playerbase. I don't think you can ignore that when trying to figure out how good a character is.

Separately, I struggle to see how Shulk's tools are better than Ike's, but that's another topic entirely.

Honestly, sometimes I feel like character analysis is basically being incredibly reductionist about characters perceived to be bad, but then when they're shown to be good, people just start listing off all of their good assets.

It happened to Shulk, it happened to Samus, it happened to Link, so on and so forth. It'll happen to Ike too, if a top player starts using him IMO.

(Actually, for a particularly amusing example - I hear Mewtwo mains complaining about how people are so hyped up over things he could do pre-buffs. Ah, well.)
 
D

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I can't take pure results seriously, tbh. Yes, Link and Shulk have outdone Ike. Link and Shulk also have an actual playerbase. I don't think you can ignore that when trying to figure out how good a character is.

Separately, I struggle to see how Shulk's tools are better than Ike's, but that's another topic entirely.

Honestly, sometimes I feel like character analysis is basically being incredibly reductionist about characters perceived to be bad, but then when they're shown to be good, people just start listing off all of their good assets.

It happened to Shulk, it happened to Samus, it happened to Link, so on and so forth. It'll happen to Ike too, if a top player starts using him IMO.

(Actually, for a particularly amusing example - I hear Mewtwo mains complaining about how people are so hyped up over things he could do pre-buffs. Ah, well.)
Shulk also has better mixups and his design lends itself to longevity in the meta. Ike not so much.

We could have a debate about this.
 

ぱみゅ

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So with all this Frame Advantage discussion, I just wanted to check if we are all aware of this recent discovery:
So you know that rule that says you can't drop shield for 11 frames (i.e. dropping it on frame 12 at the earliest)? Well as it turns out, a different rule applies when the shield is hit. Counting all the frames the shield is up including the frame that the shield is hit and the shield-stun frames (i.e. only excluding the shield-hitlag frames), when your shield is hit you can't drop shield for 10 frames only (i.e. dropping it on frame 11 at the earliest).

To put it another way, if you just shield and let go of your shield and nothing hits it, the shield will be up for 11 frames minimum, but when a shield is hit (discounting shield hitlag frames only) the minimum is 10 frames, not 11 like what we all assumed it would be.

What this means is, so long as the move used does not induce more than 7 frames of shield-stun, and assuming that it hits the shield early enough (frame 4 at the earliest to avoid the powershield), that move will be 1 frame less safe on shield against shield drop counters than we realised.
:196:
 

The-Technique

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I remember talking with San about the future of Ike long time ago and he did mention that people aren't staying grounded enough and are jumping way too. I also remember there being some discussion about using crouch more in neutral. Being able to avoid some moves and punishing them after without need to worry about being forced to suffer shield stun is a big deal for a character like Ike.
That's generally what I've observed as well. Ike's need to play more grounded and neutral heavy, since a lot of his conversions are guaranteed from a single hit or grab so there's no need to overextend or jump around more than necessary. I think Ike's gameplay could improve if players started utilizing Leo-esque grounded movement with perfect pivots, but that's just my view on the character.

Shulk also has better mixups and his design lends itself to longevity in the meta. Ike not so much.

We could have a debate about this.
Meh, I don't think there's any need. Both characters strive to do different things and play different in general...also I myself am very optimistic toward Shulk so it kind of hurts my heart to rag on either character :'(
 

Hippieslayer

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User was warned for this post - Double Post
Whoa, hold up a second. Ryuga? He hasn't played Ike since he mained Corrin which is a looong time ago (apparently right now he's going through a crisis with Corrin recently) while Ryo hasn't traveled as much lately and plays a mix of Roy, Corrin, and Ike. The Ike players with the best results are usually divided between San, Ryo, SM, and a few other lesser known players I can't recall at the moment, each placing at a range of top 8 to top 16-32. I dunno, just judging by the rest of this post you don't seem all that familiar with the character, especially when you say he's the least complex (because lets be honest, smash 4 is not a technically demanding game to start with, the majority of the cast is easy to play and master with some practice, so saying Ike is simple doesn't say much). U-throw f-air is guaranteed against nearly all meta relevant characters, and DIing only sets up an easier u-air to KO with anyway. Not sure which scary stuff you're referring to in particular but Ike's best tools are generally safe on shield (when spaced obviously), if thats the standard you're going by for losing to block.

His results have waned since 2016 but its mainly a mix of lacking representation and the best players not competing much lately, doesn't necessarily mean the character is bad. Anyone remember when Samus was considered low tier for like the longest time, even though her latest and most significant list of buffs were given a whole year ago?
Ike's meta hasn't really gone anywhere since Ryuga quit playing him though. I'll admit I should've mentioned SM and San rather than Ryuga though, haven't really been paying that much attention to Ike for quite some time since he never does anything new of relevance. However, you can't just go on to say "judging by the rest of this post you don't know what you are talking about" after having pointed out one flaw which is of no relevance to the bulk of my argument. You have to.. you know.. like actually argue yourself.

Speaking of which, its funny how you make it sound like Ike has several players getting stuff that matters done by saying "The Ike players with the best results are usually divided between San, Ryo, SM, and a few other lesser known players I can't recall at the moment, each placing at a range of top 8 to top 16-32." before you dismiss my post using no arguments of your own. Please tell, how is it relevant that the players you mentioned plus the ones you didn't mention but claimed to exist place at a range of top 8 to top 16-32 without taking into consideration the frequency of their placings and what type of tournaments they place at? As I said before, you shouldn't dwell into results if you want to argue in favor of Ike.

It's also funny how your one concrete argument for me not knowing much about Ike is that I think he lacks complexity. Well, actually.. what you said was that I said he was THE least complex which constitutes strawmanning, but whatever. Anyway he is one of the least complex and its relevant for several reasons. His lack of complexity makes it so that its easy to tell he has no room for development, it does away with arguments based around supposing potential. Its also relevant because since there's few ways to play Ike, you can't vary his playstyle like you can with other more option rich characters, this also means that the way Ike is played wont vary that much from player to player, all in all meaning that learning the Ike MU isn't very hard (there goes a little more potential, or would go if there was any). Take his neutral, he has to overly rely on a few good moves, if the opponent is able to work around those the nature of his neutral (abysmal) is quickly evidenced.

Moreover, Sm4sh isn't that easy a game to play there's plenty of difficult stuff in it even by fighting game standards, sure it is easy if you compare it to melee but why the need for that again? And besides, you are mixing things up. A game or character can be complex without being difficult execution wise. You strawman me yet again by arguing as if though I was talking about difficulty in terms of execution when I was talking about complexity. It just so happens that Ike is also pretty easy input wise (oh poor potential).

Now about uthrow>fair and uthrow>uair, the former doesn't have that big a window within which the combo is true AND kills, against some chars its really small, its also heavily dependent on stage position, and how stale fair is (it pretty much always is to some degree, oftentimes to a large degree), might sound like a reliable kill on paper, but in practice it isn't for the reasons I mentioned, you also have to factor in that Ike doesn't have a very good grab either (tho fair being strong and scary does allow him tomahawks, and he has them jab cancels too). If you look at actual top level Ike play you should be able to see what I'm saying in practice. But since almost no one plays Ike few understand whats going on when they do see footage. The window for uthrow>uair isnt big either, and when you say that DI'ing to avoid fair sets up for an easier kill with uair you make it sound like a strength of his that he requires a DI read for his throw to confirm into a kill when that is in fact a pretty big weakness compared to not needing such a read (it doesn't always need such a read, close enough to the ledge against a char with the right properties and DI wont help). I don't want to downplay Ike's grab game tho, it is a good grab game and one of his selling points, it just doesnt grant him reliable kill confirms like those other chars such as DK, Bowser or Robin get. Again, footage confirms this.

Finally, Ike's safe on block stuff is pretty non threatening since his attacks don't eat shield since he is unable to attack repeatedly with safe attacks, and he is unable to exert continued pressure after landing safe on shield moves because his attacks are too laggy, and if the opponent runs away Ike cant give chase without leaving himself open or using very punishable moves. In this regard he is strictly inferior to Cloud. Compare Cloud spacing bairs on shield to Ike doing the same with his fair or his bair for that matter, it just doesnt work with Ike. Also you're wrong in saying most of his scary stuff is safe on block, but meh I cba to go there. This will have to suffice, I feel I've dealt with your feeble attempts at having points now. Edit: still it needs to be said that your Samus analogy is invalid for obvious reasons which I cba to provide. But I will hint that they involve complexity.

I remember talking with San about the future of Ike long time ago and he did mention that people aren't staying grounded enough and are jumping way too. I also remember there being some discussion about using crouch more in neutral. Being able to avoid some moves and punishing them after without need to worry about being forced to suffer shield stun is a big deal for a character like Ike.

I dunno about the future of Ike in singles, but he will stay relevant in doubles due to his high sweeping ability, stock tanking ability and his easy team combo set ups.
He has to stay grounded a lot because his aerials aren't really safe unless done in a retreating fashion and even then they aren't safe if the opponent has good enough movement. On the ground he has a solid OOS punish in jab and a good dash to shield, but his ground game isn't impressive overall. His crouch is hardly amazing either. It kind of says something about the future of the character when these are the things San (a very knowledgeable guy and good player) bring up as areas with room for development.

Also think he isn't bad in doubles but other characters can do similar stuff better there as well, Ike's poor disadvantage and lack of quick get off me moves is bad for dubs. Cloud (obviously I know) is better for dubs, and so is Corrin, sure Ike can dish it out, but he really struggles to defend himself in dubs afaik. Or I dunno, I don't know that much about dubs but from my experience Ike is decent but not really good in dubs.

IMO Ike's utilt is a sick move, I think Ike players could get away with using it more than they do especially perfect pivoted. It can potentially cover a lot of options, trades with jump in aerials or beats them, beats crossups, and beats attempts at rolling in (people who dont get that you are supposed to be patient vs Ike in neutral tend to be easily baited into rolling in), has good duration (I think.. dont remember exact frame data) making it so that it clanks often which the Ike players tend to be ready for unlike their opponents allowing them to capitalize on it. It has good range and a great hitbox covering Ike's back as well, it kills (ridiculously early with rage against non heavies) or puts the opponent in a bad spot all the while leaving a deceptively small window for punishment due to high shieldstun. Just a sick move all in all.

Going with what San said I suppose smart usage of crouching can further enhance it. Spacing fair and even ftilt can trigger a lot of people into attempting to close the gap on Ike by rolling or airdodge jumping or just straight out dashing in if they are fast, utilt is good at punishing all of these responses. Also covers ledge options fairly well, tho Ike has better stuff for that in general. You can also land it after being grab released, but you need the surprise factor for this which requires near instant grab release at higher percentages which requires a sick mash.

Dtilt on the other hand is weird, its not really that good, but since people dont react properly after being hit by it thus allowing followups which aren't necessarily combos to seem like they are its kinda good. Though it bears testimony to Ikes lack of relevance that lots of people still don't know how to play against him, and it says a lot that such a powerful character has so little in terms of results in spite of incompetent opponents.

I hope MKLeo grows tired with Corrin and tries Ike, then maaaaybe we'd see some actual development of his meta.
 
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MrGameguycolor

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On the topic of "low tiers", I'm optimistic that Doc is going rise up eventually once his players start picking up footing.

Aside from Nairo clutching Esam at MLG and B7Games taking out Aba at his own saga, he hasn't had much in the form of notable results. He's hit rock bottom and it's highly unlikely anyone below is going rise past him. (Unless the Miis get their Customs and/or Sizes legalized)
Not to mention his playbase size is bottom 5, a bunch of his tech and potential is still left to be seen by the masses. So the doctor has nowhere to go but up.
 

Hippieslayer

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To the people who think Ike is mid tier, why? What can he do? Why isnt he doing it? Why is he doing the same stuff he did like 1.5 years ago? Why is he better than Roy? As far as I can see he fits the low tier bill perfectly. How do you get past the fact that while Ike has little room development Ike counterplay has a lot more and what that indicates?
 

TDK

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a few upsets from MSM 100 aka 2GGT: MSM Saga:

Ghost :4fox: 2-0 Raito :4duckhunt:
Diablo :4ryu: 2-0 Charliedaking :4fox:
Mellow :4yoshi: :4falcon: 2-0 Luhtie :4zss:
TLTC :4palutena: 2-0 Aarvark :4villager:
NCJacobT :4duckhunt: 2-1 Aperture :4sonic:
Captain Andrew :4sonic: 2-1 Elegant :4luigi:
 
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|RK|

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- Ike's scary stuff is actually pretty safe on shield (his aerials)
- Ike has poor disadvantage, but abuses rage better than most other characters (obv not the grapplers tho)
- Ike is simple, but he's not lacking many essential tools. He has a huge disjoint, good airspeed to match, a good, quick grounded button in jab, a good grab game + a throw to cap a stock out.

Honestly, I'm not sure how Shulk is much better. Their tools seem remarkably similar on paper. Shulk just seems like he has to work harder to access his.

Shulk also has better mixups and his design lends itself to longevity in the meta. Ike not so much.

We could have a debate about this.
Just saw this. Mind explaining for me?
 
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FeelMeUp

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they're both kinda poopy and have pretty bad matchups with the top 4 aside from cloud.
what we should focus on more is the relevant characters they do alright against.
 

TDK

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Cosmos :4corrinf: 2-1 Salem :4bayonetta2:

This is literally a mini major at a weekly

EDIT: 6WX :4sonic: 2-0 MKLeo :4metaknight:!!
 
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D

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- Ike's scary stuff is actually pretty safe on shield (his aerials)
- Ike has poor disadvantage, but abuses rage better than most other characters (obv not the grapplers tho)
- Ike is simple, but he's not lacking many essential tools. He has a huge disjoint, good airspeed to match, a good, quick grounded button in jab, a good grab game + a throw to cap a stock out.

Honestly, I'm not sure how Shulk is much better. Their tools seem remarkably similar on paper. Shulk just seems like he has to work harder to access his.



Just saw this. Mind explaining for me?
a'ight.

To correct you Ike has good air speed but **** air acceleration (0.04). This combined with an below average run speed and even worse walk don't help.

On the mixup front I mentioned earlier, the Arts alone make it trickier to fight Shulk compared to Ike. When it comes to Ike, you almost always know what he's looking for. If you have any other questions regarding Shulk's tools I'm free to answer them.

they're both kinda poopy and have pretty bad matchups with the top 4 aside from cloud.
what we should focus on more is the relevant characters they do alright against.
A large chunk of the cast has bad matchups with the top 4, but you pose a good point otherwise.

Relevant characters Shulk does fine against are :4ryu::4peach::4mewtwo::4metaknight::4mario::4luigi::rosalina::4villager::4olimar:. Depends on your definition of relevant but most of these characters are considered to be high tier or higher. There's also :4marth::4lucina: where most notable Shulks think it's even, but I've struggled with it.
 
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Rizen

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To the people who think Ike is mid tier, why? What can he do? Why isnt he doing it? Why is he doing the same stuff he did like 1.5 years ago? Why is he better than Roy? As far as I can see he fits the low tier bill perfectly. How do you get past the fact that while Ike has little room development Ike counterplay has a lot more and what that indicates?
You're downplaying his strengths. Weight 107 same as Wario and he can recover (unlike Roy), this means he can tank and abuse rage. He also doesn't need to be at point blank range to get good hits and can space with his big sword. Frame 4 jab mixups and a grab combo for damage and kills. Even if grab combos aren't the best you have to respect it. Good power in Ftilt for pivots, Dtilt can combo and DA kills and won't rebound. All this means he can play footsies and be a threat while doing it. Jab is also one of the scarier GTFOs for swordsmen and steps forward. A good jab really helps otherwise slow characters. His air speed is 1.08 21st place, run and walk are lacking but stages are confined spaces. He's not fast but he's not terrible either, in the mobility department. In the air Bair is a good move that kills and his other aerials have the range to beat most other characters with good spacing. So he can tank and potentially kill from most spacing situations.

Ike's mid tier, on the lower end but better than low tier.

Who destroys Ike? What do his bad MUs look like?
 

Routa

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Cloud is not that big of a problem. Mario in the other hand... You don't want to see that MU.
As for doubles Cloud does indeed outperform Ike overall, but Corrin not so much. Corrin's ability to sweep is slightly weaker than Ike's. Yeah Pin is a thing and so is Uair, but Ike's overall kit is better when it comes to taking stocks. Corrin is also weaker stock tank and her set ups aren't as easy to get as Ike's. Main reason to pick Corrin over Ike is that she is better in 1v1 situations and she doesn't need as active support as much as Ike does.
 

Krysco

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a'ight.

To correct you Ike has good air speed but **** air acceleration (0.04). This combined with an below average run speed and even worse walk don't help.
Similar problems Roy has but made even more extreme on both ends! An air speed of 1.24, being the 4th best in the entire game, only beaten by Mewtwo, Jigglypuff and Yoshi (not counting Limit Cloud or Jump/Speed Shulk) but held back by an air acceleration of 0.03, tied with Ganondorf and G&W and better than only Mac and Ryu. Pretty sure his walk acceleration is the Same as Marcina's (seriously, where do people find this info? It's not on KurganeHammer and Googling it just shows walk speed lists, not acceleration ones) which is worst in the game. Limits the character largely to running which has its own restrictions and why I find extended dash dancing to be pretty much mandatory for him to make use of if he's to ever rise.

Ike at least has more recovery options than Roy though arguably a worse up b (Aether having super armor initially but can't sweetspot the ledge going up and losing said armor as he twirls at the apex)
 

The-Technique

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Cloud is not that big of a problem. Mario in the other hand... You don't want to see that MU.
Is Mario that bad for Ike? From what's been seen in practice it doesn't seem nearly as bad as Sheik and Diddy, Ryo has had a dominant record over RoguePenguin, one of the best (or the best?) Mario in Florida.

EDIT: Also holy **** Kameme :4megaman: just 3-1'd Void :4sheik: in Loser's Finals, this MSM is freaking nuts.
 
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ILOVESMASH

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I can't say in good faith that Ike is low tier at all when looking at other characters generally agreed to be low tier
I don't really care where Ike ends up being placed, but this explanation just comes off as lazy.

I could just as easily say Roy or Falco can't be considered low tiers when compared to other characters there, but what keeps them there in the first place are their results.

If Ike hasn't been able to do anything notable in a long time, than isn't it fair to place him in the same tier as other characters with similarly poor results?
 

Bowserboy3

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I don't really care where Ike ends up being placed, but this explanation just comes off as lazy.

I could just as easily say Roy or Falco can't be considered low tiers when compared to other characters there, but what keeps them there in the first place are their results.

If Ike hasn't been able to do anything notable in a long time, than isn't it fair to place him in the same tier as other characters with similarly poor results?
While I somewhat agree with you on the results part, I feel we do still have to consider character's overall tools as we rank them. Ike does just possess a much better set of options than a good deal of the lower tiers; an actual functioning neutral, good grounded buttons, decent combos (with solid starters), good throw game etc.

When I compare a lower tiered character, like Roy to Ike for example, I see one character with a less than functional neutral who relies mostly on reads and plays for kills, and then I see another with a pretty decent neutral game backed up by the fact he has actual true throw confirms to assist in KOing.

Of course this is barely scratching the surface; it's in a vaccum and don't take what I say totally as gospel, but you catch my drift.

Certain characters will always be under fire for one reason or another. Ike's one of them; an actually pretty decent character that is strangely lacking in results nowadays.

Character placements are always tricky, because there's never a clear basis/key anyone follows. For some characters, like Ike, people like to focus on the fact he lacks results to point out he may be lower tiered, but for others like say, Bayonetta, people claim she's the best character in the game despite the fact she's yet to actually win anything notable, like Diddy, for example (of course there are more ins and outs to it all, but again, you catch my drift).

One of my favourites is the fact that people still underrate ZSS despite the fact she is one of the most common characters to appear in top 8 at a major one way or another. She's won or placed higher than a huge deal of the top tier cast this season, yet people are still insistent on saying characters like Marth, Lucina, arguably Mewtwo, and even Sonic are much better than her, and often rank her as a mere high tier. You honestly can't win with character placements.

And yes, that is a jab at Sonic, I agree with Salem and SilentDoom; Sonic is overrated. Great character, most likely still top tier, but overrated.
 
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TheGoodGuava

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Ike does pretty well against most of high/top tier. I would honestly say he has the most even matchups in the game. Not many characters really beat him and thats good, but he doesn't really beat many characters either and that's a bit of a problem.

Roy on the other hand is much less well rounded and matchups for him are more distinct and complex. He does well against ZSS, Ryu, Sonic, Lucario, most grapplers, and most zoners. That's great and all but then Sheik, Bayo, Diddy, Rosalina, and Marth come in and **** all over him. Meanwhile the only character that really ****s on Ike is Sheik

I don't really care where Ike ends up being placed, but this explanation just comes off as lazy.

I could just as easily say Roy or Falco can't be considered low tiers when compared to other characters there, but what keeps them there in the first place are their results.

If Ike hasn't been able to do anything notable in a long time, than isn't it fair to place him in the same tier as other characters with similarly poor results?
Roy and Ike both have fairly good theory and decent matchup spreads. They should both be somewhere around the very middle of the tier list. Cloud makes them irrelevant but who cares? They're still good.
Falco though? He isn't bad or under represented because some DLC came through with everything he had and more, hes bad and under repped because hes just trash
 
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