Samus might have a tether grab but it's also the longest tether grab
I hate to burst your bubble, but Samus' tether is not the longest; ZSS's tether beats that by a long shot. I guess all of that heavy armor would do that to her...
Speaking of which, what seems to be people's opinion on DK right now?
Several I've seen on r/smashbros seem to see him as an indisputable Top 20 character (something I find quite dubious). I personally don't care too much because of how much the meta can change.
Placement on tiers does not only have to do with weaknesses and strengths and which is more prominent, but also how the character's tools work with their kit, and how it stacks up against the cast.
Now, let's talk about DK. DK's strengths include a decent neutral, an amazing aerial game, great offensive and defensive tools from intangibility in his tilts, and of course, his combo game from grab. His weaknesses are susceptibility to being combo-ed because of his large hurt box, he has few landing options, and his recovery is mediocre at best.
Outside of Ding Dong, his combo strings normally deal at least 50% per conversion (depending on the character, of course). At that rate, after 2-3 conversions, DK can finish with a B-air or F-smash or something else. So, wouldn't that be enough to make DK top 20?
No, because before DK can get the grab to kill Fox at 65%, he has to play around for that grab, and during that time, Fox can get some U-tilts and U-airs. Then, DK would have to pick the correct landing option (which isn't easy), and odds are by the time he gets back to solid ground, he's taken too much damage and rage, and Fox doesn't die from Ding Dong anymore.
But that's not always the case. Recent results coming from players such as Larry Lurr, HIKARU, Konga and M2K showcase DK's amazing strengths, while covering his weaknesses at the same time.
I think he could be top 20. Easily possible. It's up to the players to show how even with DK's deplorable disadvantage state, you can abuse his amazing advantage state. What do you guys think?
Placement on tiers does not only have to do with weaknesses and strengths and which is more prominent, but also how the character's tools work with their kit, and how it stacks up against the cast.
Now, let's talk about DK. DK's strengths include a decent neutral, an amazing aerial game, great offensive and defensive tools from intangibility in his tilts, and of course, his combo game from grab. His weaknesses are his terrible disadvantage state, in the form of juggling and other combos only possible from being so large, and his recovery is mediocre at best.
Outside of Ding Dong, his combo strings normally deal at least 50% per conversion (depending on the character, of course). At that rate, after 2-3 conversions, DK can finish with a B-air or F-smash or something else. So, wouldn't that be enough to make DK at LEAST top 20?
No, because before DK can get the grab to kill Fox at 65%, he has to play around for that grab, and during that time, Fox can get some U-tilts and U-airs. Then, DK would have to pick the correct landing option (which isn't easy), and odds are by the time he gets back to solid ground, he's taken too much damage and rage, and Fox doesn't die from Ding Dong anymore.
But that's not always the case. Recent results coming from players such as Larry Lurr, HIKARU, Konga and M2K showcase DK's amazing strengths, while covering his weaknesses at the same time.
I think he could be top 20. Easily possible. It's up to the players to show how even with DK's deplorable disadvantage state, you can abuse his amazing advantage state. What do you guys think?
Also DK has been blowing up A LOT lately, so it's not like he's always getting juggled like a circus act.