Dude, he is the source.Source?
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Dude, he is the source.Source?
There will be more updates, since the Miiverse Stage and the extended Online-Mode are announced to be added later. But i guess, the next balance patch will come with Mewtwo. The developers need to balance him out with the rest of the rooster and they properly will also look into the overall balance again.The question (now that we have most data of the changes) is will Nintendo patch the game post-Wii U version launch for balancing purposes? All of these changes are 99% most likely caused by the dev team balancing the Wii U version and patching the 3DS version to keep it in line. If Nintendo continues to patch the game with character balance in mind, the meta could be more dynamic (more buffs for weaker characters/characters decided to have been nerfed too much, and nerfs for OP characters/moves).
Aww, thanks.Last test, because I like Dan:
I can't see any difference.
Except that he's already being made with current balance in mind. It's likely the patch that adds him will simply be just that: a patch that adds Mewtwo.There will be more updates, since the Miiverse Stage and the extended Online-Mode are announced to be added later. But i guess, the next balance patch will come with Mewtwo. The developers need to balance him out with the rest of the rooster and they properly will also look into the overall balance again.
Maybe its just me, but the times im not playing seriously and just want to relax and have fun with friends. Im GLAD such stupid items exist, they're always hilarious.As a side note here, i recalled how much i hated Gust Bellows as an item when playing casually.
can confirm, dust bellows is still a piece of broken *** BS
I'm not certain if a datadump could verify universal changes (rollcancel grab, rats chance in hell they ever give us back DACUS)Last test, because I like Dan:
I can't see any difference.
Smacking my face. There's 40 pages of people explaining why this is really silly to think.To be fair, I'd be willing to bet Nintendo used these 'tier lists' as one of the sources of information about which characters needed changes. After all, the changes seemed very consistent with the general opinion on character placements.
I replied. Thanks for the info.It does!!!!!!!!
CONFIRMED SONIC NERFS PRAISE THE LORD
Oh i'm using to having BS happen during Casual item play. can make for hilarious moments.Maybe its just me, but the times im not playing seriously and just want to relax and have fun with friends. Im GLAD such stupid items exist, they're always hilarious.
Though thats a subject for another day.
No. they did not.I replied. Thanks for the info.
Did mario/doc/luigi increase in bodyweight?
@ KuroganeHammer may be able to confirm or provide greater accuracy.Are damage modifiers for dealt/received changed for Hyper Speed/Buster?
I'm getting ~7.5 to speed jab combo. Seems fairly disproportionate.
Maybe my math is wrong but hyper buster takes ~35% more damage, not 44%
Speed is like ~0.63 damage modifier not ~0.53 from what I can tell.
Ftilt does 8.3% hyper speed averaged over 10 hits (83%). Ftilt now does 13% damage in vanilla. Do believe its not the posted 0.53 of 1.03
Eg.
Monado speed 0.8x dealt - 8% dif
Monado bustah 1.13x recieved - 7% dif
Hyper speed ~ 0.63x dealt. ~ 10% dif
Hyper bustah ~ 1.35x received. ~ 9% dif
I think this should still be the older patch seeing how Luma respawns after barely eight seconds on 0:32...I don't think DACUS is gone. This is a video of a bowser using it on 3DS in the 1.04 patch. 9B linked it on his twitter.
Maybe my eyes have gone bad, but that looks like a sliding up smash to me. I hope its not for the sake of 9B, otherwise somebodies gonna flip some tables.I don't think DACUS is gone. This is a video of a bowser using it on 3DS in the 1.04 patch. 9B linked it on his twitter.
http://m.youtube.com/watch?v=edyXIyCoMJY&feature=youtu.be
The comment says:I don't think DACUS is gone. This is a video of a bowser using it on 3DS in the 1.04 patch. 9B linked it on his twitter.
http://m.youtube.com/watch?v=edyXIyCoMJY&feature=youtu.be
@ _Malal Yeah RCPG has definitely been changed for at least some characters. For the characters I tried most extensively (DK and Marth) RCPG's now slide, which defeats the whole purpose of doing it that way. For the few others I tried, I noticed the slide being more pronounced as well. Something about either the roll speed, timing window, and/or some other factor(s) makes it behave differently.I can't even get roll cancel pivot grabs to come out in 1.0.4 at all, I either get a regular pivot grab or a pivot ftilt despite being consistent at it before.
I can still get regular roll cancel grabs consistently too.
Would like confirmation from someone else as well, though.
Any confirmation on this?The source is within personal research and from what everyone else is saying too. You can test it yourself as well very easily. If not gone, drastically changed (it's really DI again).
Play against Level 9 CPU Link. Previously if you vector'd straight up on Link's Up Smash it typically killed around 90-100%, while if you vector'd down, you survive for way longer obviously, until 130-ish % when done right. That no longer happens and Link's Up Smash should usually kill around 110/115% on average (this is all tested against Mario), and I tried vectoring up AND down during this process. Didn't change too much.
Here's what replaced it. Directional Influence. I could DI Link's Up Smash to the left or right like we used to be able to do in games like Melee and Brawl. I survived a little longer, DI'ing upper left on my stick.
Even at lower percents I tested vectoring and seeing if holding up from Link's UTilt would send me flying stupid far early, but nope. Normal flying distance that gets stronger with your percent climbing.
The Wii U version will tell us more, but vectoring as we knew it before is definitely gone.
[EDIT]
Oh, and one more thing. To condition Link to keep UTilting you and USmashing you, keep jumping above him. When you get high enough and start tumbling down, he'll go for the Up Smash.
Was already like thatRosalinas down air seems to have a more powerful meteor-effect now. I've also experienced Lumas down air sending people in weird angles, more upwards than before.
Will be VERY interesting if this is true, I'll wait for confirmation before I get excited; but this would be a huge step forward (since without vectoring in existence, combos would be much less tight in some situations; also lets people actually die at decent %s)Any confirmation on this?
Can I unlike something I never liked? Because I unlike this. Very hard.It does!!!!!!!!
CONFIRMED SONIC NERFS PRAISE THE LORD
I really wouldn't be surprised if it's a placebo. I never used to use it because I felt like it sucked when you slam into the groud, but after coming back to him from playing Kirby for a while it felt a lot nicer (coincidentally right as the new update came out). I also hadn't gotten used to SH canceling at that point yet anyways.Side by side they seem the same.
Intereting. I just tried out my own test in training mode.Any confirmation on this?
*slaps the back of your head*Wait, vectoring might be patched out?
Lmao, Nintendo is the only company who would ninja-patch ****ing old school DI back into their game. I love this.
This would explain why Wario's vectoring glitch doesn't work anymore...