Lavani
Indigo Destiny
- Joined
- Oct 24, 2014
- Messages
- 7,256
Dragon Rush being nerfed 15%>11% is all that's been observed.No Charizard info?
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Dragon Rush being nerfed 15%>11% is all that's been observed.No Charizard info?
Can confirm all 3 basic jabs reflect DDD's GordoThey're reduced by 1, not set to 1. This effectively puts Jab 2 on the exact threshold to reflect it. Jab 3 is still way above it, I believe.
If this is confirmed it should go in the OP, that's much more clear than what's there now.To answer an earlier question you had, the hydrant didn't gain a percent, PacMan's b-air has lost one percent. A fresh hit only does 11% now.
Damn yo tag me on these things. Im just posting this so I can easily find it later. Still going through the thread slowly between patients :XThese are all confirmed false:
These are all true:
I am unable to directly compare customs; my 1.0.3 game has no ZSS customs unlocked.
Sorry, I was unsure who was currently taking ownership of op updates.Damn yo tag me on these things. Im just posting this so I can easily find it later. Still going through the thread slowly between patients :X
I linked important ones in the PM we are in right now if you wanna quick check those ones.Damn yo tag me on these things. Im just posting this so I can easily find it later. Still going through the thread slowly between patients :X
So does Z-drop key do 13 (or more) damage?PAC-MAN bair does 11.8% in both versions.
The hydrant is now 13 HP instead of 12 HP.
Villager Lloid Rocket double hitbox bug fixed, and Void Reflector should reflect the tree projectile properly. (It's not energy-based, not absorbed.)Just double-checking the Villager changes; USmash has slightly increased killing power and the tree is no longer vulnerable to Falco's Reflector Void? I assume the latte meant the unchopped tree, it should still destroy it once it's falling.
It does 15%. I confirmed it can kick the hydrant.So does Z-drop key do 13 (or more) damage?
I really would just test that myself but I'm still stuck at work.
I can't even get roll cancel pivot grabs to come out in 1.0.4 at all, I either get a regular pivot grab or a pivot ftilt despite being consistent at it before.Can I get a confirmation on Roll Cancel Pivot Grabs being different in 1.04?
I haven't seen it on anyone's change lists, but I remember In previous versions it would stop your momentum abruptly instead of sliding.
Now it seems identical, except with the rollflash added. I remember it being a good tool for Marth/Zelda in particular, but I don't have a 1.03 copy onhand
The timing is definitely tighter, I used to able to do it for free, but now it takes a couple of tries.I can't even get roll cancel pivot grabs to come out in 1.0.4 at all, I either get a regular pivot grab or a pivot ftilt despite being consistent at it before.
To be fair, I'd be willing to bet Nintendo used these 'tier lists' as one of the sources of information about which characters needed changes. After all, the changes seemed very consistent with the general opinion on character placements.So, everyone's work on 'tier lists' is now pretty ****ed right?
Anybody who tried making a tier list this early on (especially with 3DS) is asking to be banned and lynched by whoever reads their opinions.So, everyone's work on 'tier lists' is now pretty ****ed right?
To be fair, I'd be willing to bet Nintendo used these 'tier lists' as one of the sources of information about which characters needed changes. After all, the changes seemed very consistent with the general opinion on character placements.
ITT: People who think that stuff was patched out because it was posted on Smashboards in English.
It was all the Japanese QA team, folks. This build was gold a month ago.
There were literally printed discs in people hands two weeks ago.
To be honest high / top tier was pretty obvious. There was a pretty solid consensus about it.Anybody who tried making a tier list this early on (especially with 3DS) is asking to be banned and lynched by whoever reads their opinions.
I have more trouble doing it, but i still seem to still be able to do it. keyword seem here as i am doubting i was doing it properly in the first place right now.Now it seems identical, except with the rollflash added. I remember it being a good tool for Marth/Zelda in particular, but I don't have a 1.03 copy onhand
So that Thinkaman doesn't have to repeat---
Damn dude, do you have that post bookmarked for whenever this happens?
Full script dumps and diffs coming tonight!
Just for characters, not for items/articles etc
Well yeah no one knew ordering for like 3-12 but we knew who was generally in that range.The only two that were obvious was Sheik/Rosalina fighting for first. 3rd and under everyone had different opinions on.
Think I even saw Jigglypuff taking 3rd.
New plan, we do not post these techniques online, but instead share them. Don't give Nintendo any information on what we have found. These game is looking worse by the second if they are killing off the advanced techs.
I can do both just fine, but it seems like characters slide a little now.I can't even get roll cancel pivot grabs to come out in 1.0.4 at all, I either get a regular pivot grab or a pivot ftilt despite being consistent at it before.
I can still get regular roll cancel grabs consistently too.
Would like confirmation from someone else as well, though.
THIS HAS ALL HAPPENED BEFORE
AND IT WILL HAPPEN AGAIN
IT KEEPS HAPPENINGNew plan, we do not post these techniques online, but instead share them. Don't give Nintendo any information on what we have found. These game is looking worse by the second if they are killing off the advanced techs.
Full script dumps and diffs coming tonight!
Just for characters, not for items/articles etc
Remember to report suspected Tecriminals to Big Nintendo.I'm now imagining a scene where all the competitive players live in secrecy. no posts. no videos. Tournaments underground...
Last test, because I like Dan:@ Thinkaman
Not confirmed
If you're still testing, could you check Rosalina's up/down angled fsmash range? Placebo perhaps, but I swear it had a bit more range in 1.0.3. An easy way to do this is by hitting people on top of battlefield platforms, and pushing CPU to the ledge on YI.
edit: clarifying that im interested in Luma's hitbox range as a distance away from Rosalina.
Source?Full script dumps and diffs coming tonight!
Just for characters, not for items/articles etc
Its very likely we'll see more balance patches, though I doubt soon, and I doubt they'll be anywhere NEAR as big as this one (this was for all intents and purposes: Smash Bros 4, version 1.0.0 in the sense that they did a fresh start, massive sweeping changes for most of the cast)The question (now that we have most data of the changes) is will Nintendo patch the game post-Wii U version launch for balancing purposes? All of these changes are 99% most likely caused by the dev team balancing the Wii U version and patching the 3DS version to keep it in line. If Nintendo continues to patch the game with character balance in mind, the meta could be more dynamic (more buffs for weaker characters/characters decided to have been nerfed too much, and nerfs for OP characters/moves).