Reconfirmed to be the same.Whoops, I mislead people on Gamefaqs then. Someone reported that it had faster start-up and it looked like it when I tested it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Reconfirmed to be the same.Whoops, I mislead people on Gamefaqs then. Someone reported that it had faster start-up and it looked like it when I tested it.
Sorry sorry, it's just that someone reported that earlier and I never explicitly saw it confirmed false.Guys, stop posting stuff you "feel" or "seems like"
We are only accepting stuff that seems to be confirmed via in game testing.
Okay, that's something.Void Reflector no longer kills Villager's tree!
Please don't let it be true! >_<@Yaaay and I have tested Peach's down aerial and we believe it has decreased knockback, which allows better follow-ups. Could you please confirm this?
Falco's Down B custom, got it.Void Reflector no longer kills Villager's tree!
Side-by-side, it appears the same.@Yaaay and I have tested Peach's down aerial and we believe it has decreased knockback, which allows better follow-ups. Could you please confirm this?
Thank you. I guess it really was all placebo then. The up-tilt launch direction really tripped me out though because I've never seen someone get angled that far over Fox's head; it led right into an up-smash.Fox is unchanged.
What numbers did you get to confirm this? Would like to know since i keep getting different knockback numbers for both versionsI can confirm no changes to the KB of Toon Links upair.
Confirmed same.Can the cooldown on Jigglypuffs tilts be tested?
no, it still does, i tested them side by side, the range is exactly the sameActually, no one said that it's longer but that now it's accurate. It's not a blatant lie. Before the patch the gab range was actually shorter than the chain. The head of the clawshot would go through the opponent, the grab range being somewhere at 4/5ths of the chain length. That got fixed in that now the range is accurate to the length of the chain. It was a fix, not a buff.
Confirming that Pit/Dark Pit can still fall through sloped surfaces with ledge attack as well.• Pikachu clipping glitch on Corneria and Unova Pokemon League (when stage is slanted) unpatched.
• Meta Knight clipping glitch on Unova Pokemon League (when stage is slanted) unpatched as well.
For those who have no idea what this is, I have some old thread about it somewhere that basically states:
"Using Pikachu's up-special can clip right through various stages."
Meta Knight's down-special has clipped for me only a few times, usually on Unova Pokemon League.
I can confirm this as well.Confirming that Pit/Dark Pit can still fall through sloped surfaces with ledge attack as well.
Unchanged to the best of my observation.Villagers rockets seem to move at a reduced speed and the angle seems to go downward more quickly- when not riding the rocket at all. Can anyone confirm this?
I can't see a difference between the two versions.Villagers rockets seem to move at a reduced speed and the angle seems to go downward more quickly- when not riding the rocket at all. Can anyone confirm this?
I am testing this changes now and cannot reproduce a single one of them.Hey, @Myran and I just finished testing Olimar's damage percents:
Red Forward Smash Changed from 17 to 18
Yellow Forward Smash Changed from 14 to 15
Blue Forward Smash Changed from 14 to 15
White Forward Smash Changed from 11 to 12
Purple Forward Smash Changed from 20 to 21
Red Up Smash Changed from 15 to 16
White Up Smash Changed from 10 to 11
Purple Up Smash Changed from 18 to 19
White Down Smash Changed from 8 to 9
Purple Down Smash Changed from 15 to 16
White Forward Air Changed from 6 to 7
Purple Forward Air Changed from 11 to 12
Red Back Air Changed from 12 to 13
Yellow Back Air Changed from 10 to 11
Blue Back Air Changed from 10 to 11
White Back Air Changed from 8 to 9
Red Up Air Changed from 10 to 11
Purple Up Air Changed from 12 to 13
Red Down Air Changed from 10 to 11
Purple Down Air Changed from 12 to 13
White Forward Throw Decreased From 7 to 8
Blue Up Throw 12 to 13
Blue Back Throw 14 to 15
His Pikmin Latch damage has already been noted in the thread, and we confirm it to be accurate.
Whoop, have to call incorrect on this, or specifically the second half. The Full Charge is also affected, I did demonstrate that in my video (Here, 1:19).
- Paralyzer Shot's uncharged shot has a few more frames of recovery. Full charge is unaffected.
Hehe, thanks! I'm glad they buffed that, 'cause it was kinda stupidly weak. I think up tilt actually killed faster than uncharged up smash before now.Holy crap, would people PLEASE stop posting ever little impression they have that something vaguely--
Hm.
Oh.
It kills at 128% in 1.0.4, and 140% at 1.0.3.
Ding ding ding! We have a winner!
I don't think it's changed. I tried pocketing ROB's down B just now and he couldn't use it afterwards.Also, I was in a For Glory match as DHD against Villager, he ate my can with pocket, but immediately afterwards I was able to use it again, meaning two could show up onscreen. Is this a change? I recall pocket used to be able to steal single-use projectiles before. I don't have my older version handy and even if I did this would be difficult to test out.
Dog was able to produce another can after villager pocketed one. Had an extensive set with a good villager before the patch dropped and definitely remembered this tidbitAlso, I was in a For Glory match as DHD against Villager, he ate my can with pocket, but immediately afterwards I was able to use it again, meaning two could show up onscreen. Is this a change? I recall pocket used to be able to steal single-use projectiles before. I don't have my older version handy and even if I did this would be difficult to test out.
All incorrect except the knockback buff on fair, and the lower damage and lower landing lag on dair.http://smashboards.com/threads/dr-mario-1-04-patch-changes.378502/#post-18014808
Dr. Mario patch changes!
It does!!!!!!!!Can someone test Sonic's fsmash? It appears to have more cooldown but would like someone else with both 1.03 (or earlier) and 1.04 to confirm this.
Nothing new (dhd's can isn't considered as an item).Also, I was in a For Glory match as DHD against Villager, he ate my can with pocket, but immediately afterwards I was able to use it again, meaning two could show up onscreen. Is this a change?
Fresh moves 105% bonus. No stale moves in training, it only shows raw.Are you testing in training mode? I just tested in training mode and they're showing the old percentages. Myran and I used wifi to test, though.