Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Oh boy, time to test~Intereting. I just tried out my own test in training mode.
What is being referred to in this game as vectoring seems to have been significantly changed (weakened?).
In my test I used DK on BF and I blew up a blast box (on my right) at various %'s with ground pound in training mode.
Both Patches
60% No Input = Barely lives
61% No Input = KO
Pre-Patch
77% Holding down/left = Barely lives
46% Holding up/right = KO
Post-Patch
64% Holding down/left = Barely lives
58% Holding up/right = KO
Upon further examination, I confirmed this is not restricted to training mode. At 60% (handicap) with no input, I still barely lived in both patches. Pre patch at 50% I'd get KO'd holding up/right in vs mode. Post patch I wasn't KO'd at 50%.
I guess there could be more global level changes like this. If they changed something like this so soon. It may be a revert to regular DI mechanics from previous smash games. This needs more testing.
Well from what I'm reading it's not as effective, maybe? *rubs back of head* I'm sorry. If Vectoring is weakened, however, this could lead to a lot more interesting things in the game, exciting~*slaps the back of your head*
DI/VI/vectoring/whatever is the same.
Go to training mode as Mario, set your damage 50%, and throw down a gooey bomb.
So this may have changed (I'm not sure as I haven't tested it; I did just confirm that VI is indeed still in the game to some degree), but it may also just be some confusion I caused back in the Vectoring thread.*slaps the back of your head*
DI/VI/vectoring/whatever is the same.
Go to training mode as Mario, set your damage 50%, and throw down a gooey bomb.
Hm, you are right; if I slow things down and down't do the down input until the hitbox comes out, it kills sooner.So this may have changed (I'm not sure as I haven't tested it; I did just confirm that VI is indeed still in the game to some degree), but it may also just be some confusion I caused back in the Vectoring thread.
I did some tests that proved that you could live through things a TON longer, like an extra almost 50%. This was in error, though; the reason the numbers were so huge was due to crouch cancelling, which we later figured out but I don't believe everyone knows yet.
So basically:
- Vectoring isn't as strong as everyone thought (weaker at surviving than standard DI, even)
- Crouch cancelling is freaking ridiculous
Sorry for any confusion caused!
I'm not sure you should be holding down by itself because of crouch canceling, but it is nice to see confirmation that it IS different.Ok, Gooey Bomb kills Mario from the center of FD in training mode at:
1.0.4 No Input: 45%
1.0.4. Holding Down: 70%
1.0.3 No Input: 45%
1.0.3 Holding Down: 84%
!!!!!!!!!!!!!!!!
Crouch canceling still super strong thoOk, Gooey Bomb kills Mario from the center of FD in training mode at:
1.0.4 No Input: 45%
1.0.4. Holding Down: 70%
1.0.3 No Input: 45%
1.0.3 Holding Down: 84%
!!!!!!!!!!!!!!!!
Just checked and it appears that crouch cancelling may have been removed! You die at 70% whether you were crouching or standing with this methodOk, Gooey Bomb kills Mario from the center of FD in training mode at:
1.0.4 No Input: 45%
1.0.4. Holding Down: 70%
1.0.3 No Input: 45%
1.0.3 Holding Down: 84%
!!!!!!!!!!!!!!!!
What.Just checked and it appears that crouch cancelling may have been removed! You die at 70% whether you were crouching or standing with this method
That explains why I didn't feel much difference in survivability when I get hit in the air. I was still surviving until 160%+Just checked and it appears that crouch cancelling may have been removed! You die at 70% whether you were crouching or standing with this method
Yeah I just saw that so I edited my post.I edited my post, but looks like I was too late - crouch cancelling is still in
Edited in new results.Ok, Gooey Bomb kills Mario from the center of FD in training mode at:
1.0.4 No Input: 45%
1.0.4 Holding Down After Hit: 47%
1.0.4 Holding Down Before Hit: 70%
1.0.3 No Input: 45%
1.0.3 Holding Down After Hit: 58%
1.0.3 Holding Down Before Hit: 84%
!!!!!!!!!!!!!!!!
Whoa.Edited in new results.
!!!!!!!
As a reminder, Gooey Bombs hit almost vertically, like maybe 15 degrees off.
It looks like the vertical component has been removed, at least in this context.
This... actually seems like the most plausible explanation for the behavior I am seeing.I think vectoring may have been replaced by regular DI mechanics.
Confirming this, pretty apparent when using Mute City (drop down, see how high you go. Reset -> drop hold down, see how high you go. Reset drop down and hold up, same height for all 3).Vectoring is officially dead. The direction you hold no longer affects launch speeds or distance, just angles. Tested in vs mode.
Hold leftOn Mute City, Mario dies from the track at 104% with no input.
On 1.0.3, you can live to 134% by holding down.
On 1.0.4, holding down doesn't matter.
It's dead Jim.