Dabuz
Fraud at Smash
You can still DI combos just enough to get away I think. Needs to be tested with 2 people though.
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Is rage still as strong as before?Yes, but I need something like a stage or an item I can use in a controlled setting on a single player 3DS.
I mean, we can test WiiU however we want in 28.5 hours, but...
Confirmed that rage is still here.
0% Robin Elthunder vs 300% Sonic = 191 launch speedDo we have a way to check the potency of Rage?
So the one mechanic that rewards the more skillful player with better reaction times and anticipaition skills - VI - has been removed whereas the other mechanic that rewards the less skillful player in a match - rage - has been left in the game.Confirmed that rage is still here.
I'll test the shield one nowMake sure you still can't airdodge or attack out of hitstun.
Maybe see if holding shield still makes you immune to sliding off of edges.
Maybe it was never intentional to work like this in the first place, which is why the wario thing happened.Lol, I think it's probably a bug, NThey wouldn't have changed the entire game.
Vectoring will be back soon.
If Thinkaman's testings on Mute City are representative then it's only a difference of 3 or 4 % as far as survival is concerned. It doesn't even come close to compensating the removal of VI.I think normal DI is back. This makes a lot of Dr. Mario and Mario's U-Throw setups at low %s reliable, D-Throw into Utilt for Doc is now reliable on cast thanks to it being gone...list goes on.
Pretty sure we have traditional DI now.
...****.Glad to see vectoring gone...except what do we do now about piston punch...
...WELP
well to be fair, Vectoring gone resolves some people's dislike of comboability in Smash4, and of extended blast zonesSo the one mechanic that rewards the more skillful player with better reaction times and anticipaition skills - VI - has been removed whereas the other mechanic that rewards the less skillful player in a match - rage - has been left in the game.
I'm not pleased by this.
....DI is what has been in 64, melee, and brawl. The problem with brawl DI was momentum cancelling which made you live way too long, not the DI itself.That game is just getting casual without vectoring u_u
**** you Sakurai, I hope Vectoring is still on Wii U.
I suggest you delete your post because you might get an infraction.That game is just getting casual without vectoring u_u
**** you Sakurai, I hope Vectoring is still on Wii U.
This has to be the first time I've ever seen anyone call DI casual, especially in comparison to VI (commonly called "Noob DI" by people I know)...That game is just getting casual without vectoring u_u
**** you Sakurai, I hope Vectoring is still on Wii U.
Preach.Hurf durf
Not 64.....DI is what has been in 64, melee, and brawl. The problem with brawl DI was momentum cancelling which made you live way too long, not the DI itself.
I'm almost sure DI is back but if it is, its not nearly as effective in sm4sh as the other games from the looks of it. further testing is needed.So from what I've heard VI is out but we have good old DI again?
Thank god, people aren't going to live for 5 years anymore.
You mean... Hitstun Shuffling?At least we don't have to worry about VI/DI naming debates.
Oh yeah i've seen it, but we can all agree that's the worst name ever. Haha.You mean... Hitstun Shuffling?
(That's what it's called in Tips - I saw it appear before a For Glory match the other day. Classification "Other."Did not take a picture, but I'm sure one of you will see it at some point.)
New
Woah, this is a phenomenal change on the dev team's part!
Perhaps the lack of vectoring explains why people have been reporting smaller blast zones in the Wii U version? YAY 3 STOCK RULESET!