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3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

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Untouch

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Glad to see vectoring gone just so I don't have to hear the word whenever someone lives past 100% in a tourney ever again.

Have we 100% confirmed DACUS is out, or is the timing just really tight? Ganondorf losing DACUS would make me really sad.
 

Jaxas

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Yes, but I need something like a stage or an item I can use in a controlled setting on a single player 3DS.

I mean, we can test WiiU however we want in 28.5 hours, but...


Confirmed that rage is still here.
Is rage still as strong as before?

Also, would a motion-sensor bomb stuck to a vertical wall work?
 

Lavani

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Do we have a way to check the potency of Rage?
0% Robin Elthunder vs 300% Sonic = 191 launch speed
300% Robin Elthunder vs 300% Sonic = 220

So approximately 15% increase in launch speed between min and max which lines up with what we previously knew I'm pretty sure
 

DarkKiru

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I just realized if Vectoring is truly gone, this may be the reason some people felt boundaries were smaller in the Wii U version, because they were so used to Vectoring, so when it had no effect; they wondered why they died so early.
 
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~ Gheb ~

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Confirmed that rage is still here.
So the one mechanic that rewards the more skillful player with better reaction times and anticipaition skills - VI - has been removed whereas the other mechanic that rewards the less skillful player in a match - rage - has been left in the game.

I'm not pleased by this.

:059:
 

M@v

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Whoooooaaaaahhhhhhhhhhhh. So, I'm a little confused. If Vectoring is gone, is it back to normal DI now like the other games? Or just....nothing like 64 might as well have been?
 

BSP

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Make sure you still can't airdodge or attack out of hitstun.

Maybe see if holding shield still makes you immune to sliding off of edges.
 

Tagxy

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By the way according to testing done at the end of the vectoring thread, there was already no horizontal vectoring component. Look at the last page or two to see some really great info and tests on how vectoring functioned. iirc there was already some degree of DIing in it already when all was said and done, so maybe vectoring was a glitch?
 
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Kenjin

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Lol, I think it's probably a bug, NThey wouldn't have changed the entire game.
Vectoring will be back soon.
 

TTTTTsd

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I think normal DI is back. This makes a lot of Dr. Mario and Mario's U-Throw setups at low %s reliable, D-Throw into Utilt for Doc is now reliable on cast thanks to it being gone...list goes on.

Pretty sure we have traditional DI now.
 

Untouch

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Lol, I think it's probably a bug, NThey wouldn't have changed the entire game.
Vectoring will be back soon.
Maybe it was never intentional to work like this in the first place, which is why the wario thing happened.
 

Jaxas

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(Sorry if this double-posts)

Shielding a bomb-omb while standing on the ledge (turn around after reeling animation) does not push you off the ledge, that seems the same.

Also, I don't have 1.03 but you can do any action (Jump, attack, AD) out of hitstun at the same time
 
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~ Gheb ~

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I think normal DI is back. This makes a lot of Dr. Mario and Mario's U-Throw setups at low %s reliable, D-Throw into Utilt for Doc is now reliable on cast thanks to it being gone...list goes on.

Pretty sure we have traditional DI now.
If Thinkaman's testings on Mute City are representative then it's only a difference of 3 or 4 % as far as survival is concerned. It doesn't even come close to compensating the removal of VI.

:059:
 

lijero13ss

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Time to learn how to DI :)

So from what I understand, vertical vectoring is the only thing confirmed to have changed? Do we know if old DI is back? Or is it a whole new (insert mechanic name here) Influence?
 

lijero13ss

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Time to learn how to DI :)

So from what I understand, vertical vectoring is the only thing confirmed to have changed? Do we know if old DI is back? Or is it a whole new (insert mechanic name here) Influence?
 

Flamecircle

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Glad to see vectoring gone...except what do we do now about piston punch...

...WELP
...****.

I'm glad they made it easier to kill, but VI was intuitive and a good mechanic. I'd much rather they just made Rage constant, because that's the real dumb mechanic.
 

byebye

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So the one mechanic that rewards the more skillful player with better reaction times and anticipaition skills - VI - has been removed whereas the other mechanic that rewards the less skillful player in a match - rage - has been left in the game.

I'm not pleased by this.

:059:
well to be fair, Vectoring gone resolves some people's dislike of comboability in Smash4, and of extended blast zones
Vectoring hindering in some combo-ability since the defensive player has better influence on the trajectory - possibly avoiding followups.
And Vectoring ups the survival rate, making late game a bit slow paced due to players launching left and right but still not dying.

and Rage is dabate-able. It helps both the players.
 

Kenjin

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Warning Received
That game is just getting casual without vectoring u_u
**** you Sakurai, I hope Vectoring is still on Wii U.
 

M@v

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That game is just getting casual without vectoring u_u
**** you Sakurai, I hope Vectoring is still on Wii U.
....DI is what has been in 64, melee, and brawl. The problem with brawl DI was momentum cancelling which made you live way too long, not the DI itself.
 
D

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So from what I've heard VI is out but we have good old DI again?
Thank god, people aren't going to live for 5 years anymore.
 

Jaxas

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That game is just getting casual without vectoring u_u
**** you Sakurai, I hope Vectoring is still on Wii U.
This has to be the first time I've ever seen anyone call DI casual, especially in comparison to VI (commonly called "Noob DI" by people I know)...

Anyways, in case people missed my edit up above, shields still don't slip off ledges when hit, and Hitstun appears to be constant
 
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KlefkiHolder

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....DI is what has been in 64, melee, and brawl. The problem with brawl DI was momentum cancelling which made you live way too long, not the DI itself.
Not 64.

But yeah. DI is a crazy smart and good mechanic
 

LordFluffy

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So from what I've heard VI is out but we have good old DI again?
Thank god, people aren't going to live for 5 years anymore.
I'm almost sure DI is back but if it is, its not nearly as effective in sm4sh as the other games from the looks of it. further testing is needed.
 

Shaya

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Welp, while I slept otherwise though, lots of cruddy posts, and I guess I would've happily kept a rotation of warnings churning out for people posting unconfirmed/assuming things/out right complaining.

I'll probably make it a point to "start" for now.
 

Thinkaman

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@ SamuraiPanda SamuraiPanda I posted the VI removal thread, let me know if you want me to add other content to it.

I'd prefer to avoid including any sort of "list" of combos or throws this effects, because any such list would be both huge and prone to infinite placebo effect.
 

Kenjin

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VI is really more intuitive, more logic and more useful than DI. It was a really good idea to change that ****ty mechanic called DI, and replace it by something better.
So yeah, this is a bad thing that VI disapeared.
 

Jigglystep

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Woah, this is a phenomenal change on the dev team's part!

Perhaps the lack of vectoring explains why people have been reporting smaller blast zones in the Wii U version? YAY 3 STOCK RULESET!
 

Wraeith

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I actually kind of like the idea of VI being removed, if only for experimentation purposes. It might prove worse, might prove better, but it's certainly something that Smash 4 kind of needed with everyone living so consistently long between infallible recoveries, edge trumping, and vectoring. Curious to see if it's intentional or not, time will tell I suppose.
 

|RK|

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At least we don't have to worry about VI/DI naming debates.
You mean... Hitstun Shuffling?

(That's what it's called in Tips - I saw it appear before a For Glory match the other day. Classification "Other."Did not take a picture, but I'm sure one of you will see it at some point.)
 

Remzi

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Holy ****. I am in shock right now. This is amazing news.

The best thing about it is that for people who play multiple smash games, we don't have to go through the painful transition of DI to Vectoring. OMG.
 

EdreesesPieces

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You mean... Hitstun Shuffling?

(That's what it's called in Tips - I saw it appear before a For Glory match the other day. Classification "Other."Did not take a picture, but I'm sure one of you will see it at some point.)
Oh yeah i've seen it, but we can all agree that's the worst name ever. Haha.
 
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Kenjin

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Woah, this is a phenomenal change on the dev team's part!

Perhaps the lack of vectoring explains why people have been reporting smaller blast zones in the Wii U version? YAY 3 STOCK RULESET!

Welll... the lack of vectoring is really sad, but if the community really needed that to play with 3 stocks u_u... then it's better not to have VI.
 
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