deepseadiva
Bodybuilding Magical Girl
Speaking of Super Speed, the momentum saving bug is still in.
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Speaking of Super Speed, the momentum saving bug is still in.
The pivot grab already had bad ending lag cause he swallowed his tongue.Yoshi: More ending lag on pivot grab
i can do this in 103Marth's down throw and forward throw are combo throws [now].
REJOICE.
Down Throw -> Up air comboing up until 80%.
CHUGGA CHUGGA.
Haven't played enough yet to confirm this.Does Luma have greater knock back resistance? I fought Rosalina as Villager online and after taking significant damage Luma didn't get launched from my slingshot or at one point an umbrella.
I confirm this. It's a very very small increase in lag / start-up (on neutralB)Dash attack has increased ending lag on it.
Also, Neutral-B takes longer to come out (the sound effect even plays later when done side-by-side)
D-Air has increased landing lag.
I'm very positive of those changes. If someone could get video evidence of them for confirmation, it'd be great.
The CPU just power-shielded it like 10 times against me.Is this true? man that's sad. Further confirmation on this?
Why do I get the impression that the same people complaining about patching in the Wii U final balance are the same people who complained that the 3DS version would "hold back" the Wii U one?First ever contemporary balance patch in Smash history. Pretty cool to experience.
Let's not whine or complain though. These are changes brought by the dev team continuing to work on balance and bugs for the Wii U version. Let's respect the update more than some of us are, yeah?
I'd like to add that the knockback reduction is actually a buff - before, Rosalina didn't have a good aerial for setting up follow-ups or anything, as all of her other aerials have quite a bit of knockback. Now she has one that can create follow ups, such as SH N-air into dash attack (now works at higher percents compared to before).Nair has two hitboxes; the final one at the end of the arc did 10%, nerfed to 7%, but otherwise it did 6%, now nerfed to 5%. Knockback on nair was also nerfed in general.
It's kind of like being dropped out of a plane to be honest.First ever contemporary balance patch in Smash history. Pretty cool to experience.
I highly doubt they'd notice the lag cancel item toss without our help.First ever contemporary balance patch in Smash history. Pretty cool to experience.
Let's not whine or complain though. These are changes brought by the dev team continuing to work on balance and bugs for the Wii U version. Let's respect the update more than some of us are, yeah?
If the 3ds version didn't come out, and we just picked up the Wii U version on the 21st, then we wouldn't know any changes happened.
Honestly the fact that there is even a balance patch at all is almost unbelievable coming from Nintendo. I want to thank whoever is in charge of the balance team. I want to thank them in person because I want to ask them nicely to release patch notes.First ever contemporary balance patch in Smash history. Pretty cool to experience.
Let's not whine or complain though. These are changes brought by the dev team continuing to work on balance and bugs for the Wii U version. Let's respect the update more than some of us are, yeah?
If the 3ds version didn't come out, and we just picked up the Wii U version on the 21st, then we wouldn't know any changes happened.
I think it feels more like watching a pack of dogs see snow for the first time.It's kind of like getting hit being dropped out of a plane to be honest.
"Hey smash fans! 1.0.4 drops today! We changed almost everything, but we're not telling you what! Good luck!"
True but in general one equates less knockback to a nerf. I'll reword it.I'd like to add that the knockback reduction is actually a buff - before, Rosalina didn't have a good aerial for setting up follow-ups or anything, as all of her other aerials have quite a bit of knockback. Now she has one that can create follow ups, such as SH N-air into dash attack (now works at higher percents compared to before).
It's been removed.Can someone check if all fast fall aerials being able to meteor/spike is gone? ? If this is the case, Sheik's chaingrab is gone, and so are other potential combos and grab setups.
I would but I'm at work :3
I have been summoned!Can someone check if all fast fall aerials being able to meteor/spike is gone? @ SamuraiPanda ? If this is the case, Sheik's chaingrab is gone, and so are other potential combos and grab setups.
I would but I'm at work :3
I can't respect a nerf to bowsercide..... i just can't...... its like the thing that 8 year old kids complain about.First ever contemporary balance patch in Smash history. Pretty cool to experience.
Let's not whine or complain though. These are changes brought by the dev team continuing to work on balance and bugs for the Wii U version. Let's respect the update more than some of us are, yeah?
If the 3ds version didn't come out, and we just picked up the Wii U version on the 21st, then we wouldn't know any changes happened.
Can you test on a human holding shield? That's the way it was unblockable. Thank you in advance.The CPU just power-shielded it like 10 times against me.
It's a theoretical nerf (in that something got lessened, in this case, the knockback), but it's a practical buff (in that it gives her utility she may not have had before - an aerial for creating follow-ups), is the best way I can put it.True but in general one equates less knockback to a nerf. I'll reword it.
I can say right now that palutena's Nair Fast fall spike is still in, from what i've heard from my friend shiek's Uair also retains this propertyCan someone check if all fast fall aerials being able to meteor/spike is gone? @ SamuraiPanda ? If this is the case, Sheik's chaingrab is gone, and so are other potential combos and grab setups.
I would but I'm at work :3
It's really not a big nerf. The only thing it does is makes it so you can't use it to win the match if you both have one stock. Have a stock lead? Still totally works.I can't respect a nerf to bowsercide..... i just can't...... its like the thing that 8 year old kids complain about.
It's like people complaining about yoshi facing the ledge and egg laying you in 64...... its the same thing.....
That is a huge nerf because having an instant kill at 0% (albiet situational) makes your character a lot better, and now it's taken away. Removing an instant kill option is a huge nerf. Before he could do it whether he had one or two stocks, now he can only do it with two stocks. By definition a nerf.It's really not a big nerf. The only thing it does is makes it so you can't use it to win the match if you both have one stock. Have a stock lead? Still totally works.
Some characters with high vertical recoveries can survive it. Notably Bowser himself with the proper custom UpB on some stages.It's really not a big nerf. The only thing it does is makes it so you can't use it to win the match if you both have one stock. Have a stock lead? Still totally works.