A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
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- 12,542
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- RPV, California
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- A2ZOMG
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THEORYCRAFT (math may be not completely accurate):Wait WHAT hold up, the frame data permits this?
Let's assume that they only took off like...3 frames off N-air landing lag (there's video evidence that it has less landing lag. How much is not yet 100% certain).
So Ganon's N-air would have 19 frames of landing lag. Assuming you space it very close to the ground, and there's say, 3 frames of shieldstun? It's about a 16-17 frame disadvantage on block. Throw in shield drop time, your opponent needs to have a move that is 10 frames or faster to punish N-air on block. Conveniently enough, Ganondorf's N-air has more range than MOST things that happen to have that much startup. So I dare say, it's a safe approach. You have to space it correctly, but this gives you a safe poking option on shield that is faster than reaction time.
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