I think players without much experience think a certain technique is a 100% guaranteed counter when they see it work over and over in a certain match, specially if there are somewhat god players in that match. I used to think that shining out of marth's up throw was the counter to his chaingrab combos, until my friends started pivoting away of my shine and grabbing me before I could jump out.Sorry, but it's pretty obvious you don't know what you're talking about if you think Marth sucks at dealing with shield dropping. He is probably the BEST character when it comes to dealing with it. He can shield poke really well, nair to catch them with the second hit, wait a second and shield break them, late uair-utilt, late aerial-shield grab, or late aerial-DD grab. Every other character has to have perfect momentum and spacing in order to avoid getting hit by shield drop aerials (and even then it is often impossible). Marth can outspace everyone's aerials, most of them fairly easily.
I think shield dropping against marth may work only if you're close enough to hit him (depends on spacing) and it may result in a trade (with an uptilt) I think Marth can just CC a grab and b throw if you're on a side platform to get you off stage, I don't see many people shield dropping fast enough into shine srsly.
I srsly don't see why people think marth sucks vs spacies on any stage with platforms, don't you guys know that he can uptilt, uair or grab you on a platform and combo / tech chase you? No offense, you guys play bad marths lolMost people I hear explaining why Marth is bad on PS vs. FD bring up the platforms as if they are some sort of problem when I would consider them the best plat setup in the game for Marth. They are just so low that all of his moves cover huge portions (sometimes all of it), it buffs his tomahawk mixup, and he can get off the plat and get to the ground sooner to start moving asap. They are also further from the ledges so that it's harder for opponents to use them when recovering, which is an option Marth very rarely uses himself anyway. The biggest change that helps Marth is that there's no top plat. Fox circle camping with the top plat is the bane of many character's existences, but on PS that isn't an option. Fox can't safely and easily make which side of the stage he is coming down on ambiguous, and the more predictable he is, the more hits Marth is going to land. It's much easier to zone a speedy character in one dimension than two. Also, vs. Falco, I think PS might actually be better than FD because you can use the platforms to get around lasers a little easier or bait him into running under you and then WD off to get control of center stage of fair/bair him. As a Falco, I see myself getting very little mileage out of the platforms. Marth just doesn't usually end up on top of them, and when he does it is during combos that are actually more consistent on FD than PS. All the plats do is give Marth opportunities to slide off after dairs and more opportunities to trap me into platform tech chases where he can easily fsmash on reaction.
This ^.As far as Sheik is concerned, I will just say that every time I see an actual Marth main play Sheik, they do fine. Ether and MT have both demonstrated their capabilities vs. Sheik overall and PP has even taken games off M2K's Sheik with Marth, so I can't see any reason to assume the matchup is any worse than a slight advantage. It's a shame there isn't more Marth vs. Sheik action at the top level to base it off of.