Well we are entirely limited to the perspective that Docs have out performed Marios in tournament scenes; of course it is theoretical. However, my main reasoning is that Mario is less developed than Doc (while having a largely similar toolset) and is less exploitable overall which gives him much more even match ups.A lot of you two's posts is highly philosophical/theoretical. These minute differences add up to much more when you consider that every hit doc deals will hit harder and he has so much more ease in landing those hits. Doc will end up being rewarded more for the same play in the long run. And docs dsmash being stronger is hardly a minute change at all when its such a central aspect of their characters, and its not stronger by only a small amount either. When summed up nothing mario offers can compare to docs own combination of differences. Docs nair is better for both approach, trades, and utility, pills are stronger, edgegaurds are stronger grab game gaurantees more follow ups, chaingrabs harder, and uniquely to doc over mario provides free kills on all or nearly all characters. Core elements of the characters are stronger for doc, making everything else just a situational advantage (bar mario fsmash) making doc just better suited for their intended playstyle.
Of course some things mario is still capable of as long as he plays well such as killing, spacing, chaingrabbing, and edgegaurding, but mario has so much more room for error, has much more to lose if he fails to be on point, and even when hes perfect he misses out on several key doc advantages on his repertoire. Even his edgegaurding, the sole element mario has that comes close to effectiveness as docs, has more situations where it will fail or miss or perhaps hed need to land a couple more bairs off of reads to get the proper situation to set up for a cape, which doc will have much less trouble with. And finally, docs domination on the ground will keep him rooted on stage far more than mario will, and he has more tools to avoid being edgegaurded in his pills; a doc that dis high can be a pain to edgegaurd if he saves his jump due to pills. This alone helps doc fare better against his big 3 threats than mario will, and marios recovery is very similar to marths anyway, and if sheiks are still edgegaurding marth these days its not too farfetched to say that sheiks will still be gimping mario in the future, with or without up b shenanigans.
Of course, this doesnt rule out the fact that mario still might rise in potential with his great recovery mixups, but i dont forsee it to be enough to elevate him above doc anytime soon. We have yet to see wether or not pivot fsmash and up b cancel outweigh more gauranteed stuff everywhere including recovery in some situations, stronger neutral presence, and additional kill options not available to mario in even a few matchups. Only time can tell.
However, a lot of the stuff you are saying is largely false. To clarify, I said there were only a few things that are conclusively better on one character rather than the other; everything else amounts to only being relevant in certain match ups. For Doc, I would say that his ftilt and dsmash are outright better than Mario's while Mario's jabs, fsmash, up air, and recovery are better than Doc's. Everything else is either match up relevant or comes down to personal preference.
Some things you said which I disagree with:
Every attack from doc hits harder and he can land them more easily
While plenty of his attacks hit harder, I wouldn't say that Doc can land his more easily. His only attack that actually lends itself to that conclusion are pills, but even then, pills actually leading into his attacks are situational. Mario still has the better jab and, generally speaking, safer aerials and fsmash. Mario's uptilt is also more reliable in regards to setting up other attacks; more so than pills.
Doc's nair is better than Mario's
This isn't really true. Not only are both of their nairs just garbage for approaching (unless you managed to pull off a cross up on a character who doesn't have a good backwards hitting OoS option ...so like Marth, C. Falcon, and Ganon), but Doc's has worse L-cancelling lag, worse hitboxes on the strong part of his nair, and lacks the utility of a semi-strong punish in small window situations. Again, the nair might seem better because it allows you get some favorable trades in certain circumstances (though your opponent should easily be able to react to it) , but to say its "better" is not true; they both have their advantages and disadvantages.
Doc chaingrabs harder and guarantees more follow ups
This is definitely a big tell that you aren't actually a "pro Mario" because Mario is generally the better chaingrabber. This is a result of his throws being weaker which is more important for racking up percent (see: NTSC Sheik). The only situation where Mario might be a "worse" chaingrabber is against fast fallers since Doc's stronger throws make his uthrow and dthrow chaingrab easier at low percents. However, I would still consider Doc inferior in this area because his chaingrab will be easier to escape. Furthermore, Mario has more guaranteed damage and positional advantage from uptilts, uairs, and nairs, whereas Doc's best punishes (dsmash and fair), while reliable, are restricted to certain percents. Ultimately, I would say that their grab games are affected by match ups.
Mario has more room for error if he fails to be on point
This isn't necessarily true either. Again, Doc is a polarized character, so if he is in a situation which favors one of his respective strengths, of course he doesn't have to work as hard. However, if he is in a situation which favors one of his respective weaknesses, he is going to have to work a lot harder than Mario. This all just comes back to the idea that Mario, while never "easy" to use, is much harder to exploit than his clone.
Doc has a better ground game
This goes back to their individual attacks and certain situations. Not something which tips in either character's favor all of the time.
Doc has more tools to prevent being edgeguarded/the Marios recover like Marth
If we were actually talking pure quantity, Mario wholly has more tools to protect himself with on recovery. However, since you seem to be referring to pills as more than one "tool" I assume you meant to use it as a quality argument. Again, pills are only situationally better than fireballs. Both are excellent at attacking the ledge but they travel at different trajectories. Pills are more effective when using them to cover a steep angle whereas fireballs are better for attacking a lateral one. This makes them more effective against certain edgeguarding patterns (Fox and Falco might favor more vertical edge guarding whereas Falcon has more of a horizontal one). However, the thing about Pills is that they are only favorable when Doc is already in a somewhat good position (at least relatively speaking for a recovering player). Since Doc's mid to long range recovery is entirely dependent on securing the ledge, he becomes less effective at recovering the moment he isn't able to use pills from a high position
Mario, on the other hand, isn't necessarily bound to going to the ledge and can mobilize fireballs far more consistently since they don't require him to be up high. He also has more defensive options during recovery thanks to cape lift which allows him to reflect offstage attacks and projectiles without killing himself (something Doc/Marth/Falcon could never do) as well as methods to prevent himself from being auto-edgehogged if he goes low.
Also, the only thing about Mario's recovery that is similar to Marth's is the angle of their up-bs. other than that, I would say their options on recovery differ substantially.
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