Doser
Smash Ace
You probably would have seen Mango's falco if he had played M2k, he also prefers to go falco instead of playing the fox mirror match.
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Mango had convincingly dominated with Puff for a notable stretch of time. Him winning again wouldn't necessarily be a result of the character as much as it is the player. There would be a stronger case for Fox being the best if the entire top echelon of players consisted of Fox players.It's mostly that people have been saying for years that Fox was the best character if played at near-TAS level, but since nobody's really been close to that, it didn't matter. It also didn't help that there haven't been any top-level dedicated Fox mains for the past few years. Now Mango's picked up Fox full-time and his performance at MLG looked pretty darn close to TAS. I'm not saying that Fox is 100% for sure the best character, but if we see Mango keep up that level of performance at CEO and Evo, I don't think there will be any more doubt. I'm also not saying that Fox has the separation from the other top tiers that Meta Knight does in Brawl. It's possible that he can have a matchup that's not in his favor and still be the best character. It's not like he has any truly bad matchups.
Doubtful.The metagame for Fox and Falco is astoundingly more developed than the other top and high tiers
Just stop.Now Mango's picked up Fox full-time and his performance at MLG looked pretty darn close to TAS.
Fox and Falco are the most popular characters in the game. This gives them an advantage in resources over the other characters (that advantage being population) and as a result, they have a stronger pool of players who are developing their strategies and representing said strategies at the highest level of competition (aka the forefront of the metagame)You're just asserting that they have a super advanced metagame compared to marth sheik falcon peach and ICs. You need to provide evidence that you can actually measure metagame advancement, and then show that Fox and Falco have advanced a lot more than the others.
I don't know what's worse: ranking Yoshi 7th (WAY WAY WAY TOO HIGH), ranking Jigglypuff 3rd (Puff suffers a lot in the current meta imo) or ranking Falcon 11th (wayyyyy too low) BEHIND LINK of all characters. lolsnip
I don't really get how Sheik has bad MUs against "other top tiers." She loses to ICs yeah, and probably like 45/55 Fox and 40/60 Falco, but she beats Marth and Falcon, and probably goes even with Peach at worst (I think she beats Peach.) Aside from that, Yoshi is way too high, and I can't even think of 15 characters Link can even go 50/50 with, so ranking him 10th is way too high. CF is also several spots too low, seeing as how well he can hang with the other top tiers (heck, even M2K just went Falcon at MLG and almost beat PPMD's Marth, and he never plays him in tourney.) Other than those this tier list probably isn't that far off.I will offer my input but I may be biased towards characters that are heavily used in tournaments since I spend more time watching people play than playing myself since my hands are always shaking and I don't do very well. So here goes.
1. Falco. I think Mew2king has made his argument pretty clear. There's no point in repeating it. Falco is very technical so when he makes a mistake you need to know how to capitalize.
2. Fox. It is what it is. Fox is strong in most aspects, can mix up his recovery and has a punish game nearly as good as Falco. But he is in the top 5 hardest characters to learn to add balance to his high position.
3. Jigglypuff. I think the 10th tier list was right on by putting him at 3. He is extremely powerful in the right hands, but a few mistakes and you die very early. Can throw off your game with the slower pace if you don't know the matchup.
4. Marth. Solid spacing. Hard to fight without projectiles if he takes the lead.
5. Peach. Has a solid game against most characters but has strong counters such as Link. Peach can be used effectively against Sheik as we have seen many times with Armada vs Mew2king
6. Sheik has VERY solid matchups against low tiers + Yoshi but not so much against most top tiers. Up B Easily punishable but Ledge game makes up for it. A defensive Sheik is very strong, but boring to watch.
7. Yoshi. Can be used effectively against any charcter exept peach and sheik. Has amazing untapped potential mined by Amsa right now. Probably the hardest character in the game to learn because he's different in every aspect from other characters. Requires alot of dedication and is hard to use unless he's the only character you use because you will get mixed up unless you become very good. But your opponent will be thrown off by it as well so if you can achieve that, you're very good.
8. Ice Climbers. Has a high learning curve that hits a plateau once you get very high. At that point it's all about mind games and with 2 characters it has alot of potential we haven't seen alot of yet. Wobbling is also good, but nana is too easy to kill.
From here down the tournament viablility is questionnable but not out of the question.
9. Samus. Very effective against fox. Probably 55:45 in the favour of Samus but no one dares to speak against Fox. Samus can mix up his recovery with grab and down B. That and his floaty and yet heavy build makes him very good in the hand of players such a Duck.
10. Link. Gets punished hard when he misses an attack and that's why he's so low on the tier list. But he can effectively destroy anyone under him in my tier list at at least a 50% rate. Sadly we don't have top players using Link but we can look at SAUS if we want a glimpse at his great potential.
11. Captain Falcon. Relies too heavily on reads and tech rolls, but if you make a mistake you will get a heavy blow from any good Falcon. He has a medium ground game but in the air he will wreck you. You don't want to trade a Falcon when he's at lower percents becaause he can regain position faster than you. Probably overrated but very fun to watch.
12. Luigi. Best wavedash of the game. Has very unorthodox movement and with good reflexes he can be a terror on the battlefield. His nair is very good but Luigi gets KO'd vertically very easily.
13. Ganondorf. For a slow character, he's very solid with L-cancel and Wavedashes/Wavelands. His KO power is one of the best in the game but his combo game is lacking. He destroys Young Link it's not even funny.
From here down the characters are not tournament viable unless used as a counterpick or if you have more skill than your opponents.
14. Pikachu. Unreliable but can gimp easily if you get your opponent off the stage. Can counter Falcon on FD with changrabs. Since Link is the same weight I assume it's possible with him too.
15. Young Link. The counterpick guy. He has very good and very bad matchups and nothing really in between. You want to use him against Peach and Jigglypuff. Against campy Jigglypuffs you can finally play their game and let the timer run out. A pocket Young Link is also very useful to kill DK. Down tilt automatically kills a DK during an up B even if he jumps after getting hit to avoid the "spike" because he has no vertical recovery. Young Link also destroys the two Marios, Luigi, Ice climbers and anything under him on the tier list. Young Link gets wrecked 75:25 by any other characters and that's why you can't main him, especially because most of his worst weaknesses are the most used characters.
16. Dr. Mario. The most overrated character on the tier list. He has nothing extraordinary but no obvious flaws. His consistency is the only thing going for him. Dr. Mario is less affected by matchups and maps than most characters because of his well rounded nature
17. Mario. The character I have played the most against. He has no potential, but he's not horrible. His recovery is alot better than Dr. mario but his lack of finisher attack until high percents puts him lower than the Doc. You will need to use grabs alot with Mario so he's better against people that shield alot.
Anything under this has absolutely no potential whatsoever unless you're more skilled than your opponent.
18. Donkey Kong. Probably the only character in the no potential section that could jump into the OK characters.
19. Mewtwo.
20. Roy.
21. Ness. Over Pichu because his down B can take care of electricity.
22. Pichu. Because Pikachu is better in every aspect, I think he's biased against.
23. Bowser.
23. Zelda. Tied with Bowser
25. Game and Watch. Worst shield in game and dies early. We all agree that he's low but I think he still gets too much credit.
26. Kirby.
Link has very solid matchups, his only problem is the high tiers that are used the most like Fox, Falco and Sheik. I think the only character under him that could beat him in my tier list is Captain falcon and Ganon maybe if both players have the same skill. I changed my tier list to put Falcon over Link you made a good point in my opinionI don't really get how Sheik has bad MUs against "other top tiers." She loses to ICs yeah, and probably like 45/55 Fox and 40/60 Falco, but she beats Marth and Falcon, and probably goes even with Peach at worst (I think she beats Peach.) Aside from that, Yoshi is way too high, and I can't even think of 15 characters Link can even go 50/50 with, so ranking him 10th is way too high. CF is also several spots too low, seeing as how well he can hang with the other top tiers (heck, even M2K just went Falcon at MLG and almost beat PPMD's Marth, and he never plays him in tourney.) Other than those this tier list probably isn't that far off.
no, they both have losing matchups against puff but peach does way better against falco than sheik does, while only doing slightly worse against fox compared to sheik. peach does better against sheik than sheik does against her, peach even wins the head to head. peach v marth is even, peach has a higher skill ceiling than sheik, peach ***** ICs while sheik has trouble with them. And no one plays falcon.
I wasn't at the score, I was too busy that weekend with my win at EVO.I beat BattleROM at The Score @ Cool Springs and I can confirm this tier list. G&W is definitely better than Marth though.
For real though, lately I've been thinking that Falco is the best character in this game.
After seeing Mango at MLG, I don't think that anymore.
While I agree that Amsa has shown a lot of Yoshi's potential, it is still too hard to say if he belongs in high tier above characters like Captain Falcon. I would say he assuredly lies at least somewhere in mid tier, but we honestly need more data on the character and his match ups before we can jump to a conclusion like this one7. Yoshi. Can be used effectively against any charcter exept peach and sheik. Has amazing untapped potential mined by Amsa right now. Probably the hardest character in the game to learn because he's different in every aspect from other characters. Requires alot of dedication and is hard to use unless he's the only character you use because you will get mixed up unless you become very good. But your opponent will be thrown off by it as well so if you can achieve that, you're very good.
Samus is actually very effective against Falco; not Fox. Samus/Fox is probably slightly in Fox's favor (most Samus mains would probably agree).9. Samus. Very effective against fox. Probably 55:45 in the favour of Samus but no one dares to speak against Fox. Samus can mix up his recovery with grab and down B. That and his floaty and yet heavy build makes him very good in the hand of players such a Duck.
Falcon has too many good match ups to be ranked anywhere lower than Ice Climbers and barely deserves to be ranked that low.10. Captain Falcon. Relies too heavily on reads and tech rolls, but if you make a mistake you will get a heavy blow from any good Falcon. He has a medium ground game but in the air he will wreck you. You don't want to trade a Falcon when he's at lower percents becaause he can regain position faster than you. Probably overrated but very fun to watch.
I couldn't disagree more with your rating of Link. Link is clearly beaten by Fox, Falco, Sheik, and Falcon and probably loses to Marth, Mario/Doc (brutal chaingrab) and Pikachu. Floaties like Peach, Samus, Ice Climbers, and Jiggs are probably fair but I honestly feel like he is outclassed by Young Link in most of these match ups. He definitely stands tall above other garbage low tiers such as Roy, Kirby, and Bowser, but I feel like he is too heavily outclassed to be considered mid tier.11. Link. Gets punished hard when he misses an attack and that's why he's so low on the tier list. But he can effectively destroy anyone under him in my tier list at at least a 50% rate with the exeption of Ganondorf. Sadly we don't have top players using Link but we can look at SAUS if we want a glimpse at his great potential.
Wayyyyy too low, imo. Pikachu is like a gimp centric Fox who traded most of his approach options for an amazing recovery. He is an extremely solid character and is easily among the best in mid tier if not borderline high tier. His only bad match ups are probably Sheik and Falco. (Though Doc isn't particularly great either). I'm actually surprised you rated Pikachu so low given Axe's recent performance at MLG.14. Pikachu. Unreliable but can gimp easily if you get your opponent off the stage. Can counter Falcon on FD with changrabs. Since Link is the same weight I assume it's possible with him too.
Young Link is relatively underrated and is definitely better than Link. He has excellent mobility, a strong edge and projectile game, and has some great match ups against floaties (most notably Jigglypuff). I feel like he shares a lot of bad match ups with Link, especially with Fox and Falco, but unlike Link, I actually feel like Young Link players have more of an ability to overcome their match ups through the sheer will of mobility and camping. Its a struggle, but Young Link is certainly on the lower end of mid tier.15. Young Link. The counterpick guy. He has very good and very bad matchups and nothing really in between. You want to use him against Peach and Jigglypuff. Against campy Jigglypuffs you can finally play their game and let the timer run out. A pocket Young Link is also very useful to kill DK. Down tilt automatically kills a DK during an up B even if he jumps after getting hit to avoid the "spike" because he has no vertical recovery. Young Link also destroys the two Marios, Luigi, Ice climbers and anything under him on the tier list. Young Link gets wrecked 75:25 by any other characters and that's why you can't main him, especially because most of his worst weaknesses are the most used characters.
If he is overrated, it is only slightly and he should still be considered upper mid tier. Your reasoning is also contradictory in the sense that you are admitting he lacks flaws while still contending he is inferior to the characters above him. For the most part, Doc is a versatile character who is difficult to exploit outside of his attack range and recovery and is definitely correctly placed on the current tier list. Pikachu and Mario are the only two characters with the potential to be better than him outside of the established top/high tier.16. Dr. Mario. The most overrated character on the tier list. He has nothing extraordinary but no obvious flaws. His consistency is the only thing going for him. Dr. Mario is less affected by matchups and maps than most characters because of his well rounded nature
Tier List:
Link
(...)
Samus
EDIT: How is Roy better than Link? I am genuinely intrigued now.Tier List:
Roy
Link
Pikachu
Samus
This my tier list:
Top
Fox
Falco
Marth
Sheik
High
Peach
Jiggles
C. Falcon
Ice Climbers
Mid-High
Samus
Mario M.D.
Pikachu
Luigi
Mid
Mario
Yoshi
Falcondorf
Mid-Low
Young Link
Link
DK
Mewtwo
Low
Roy
Zelda
G&W
Ness
Bottom
Kirby
Bowser
Pichu
In my opinion, Link is more versatile than Samus. Samus only has a projectile game where as Link has both that and a great punish game.I seriously don't see how Link > Samus.
How is Roy better than Link? I am genuinely intrigued now.
Sorry if that was unclear. To elaborate, I think Doc wins vs. Puff, ICs, Ganon, Samus, Pikachu, while losing to Marth, C. Falcon, and Sheik. For Mario, all of these MUs become even with the exception of Marth which is still in Marth's favor (but less so than Doc). Both of them are somewhat soft countered by Falco and go evenish vs. Fox, IMO.I don't follow your logic for placing mario 9th at all "Doc has more winning match ups, but Mario has less losing ones." Could you expand on that? Are you implying that there are some matchups doc loses but mario wins? If so, which? Also I think you're really under rating luigi, his recovery isn't nearly as easy to edge guard against as you think it is
I think Mario has an abundance of even MUs vs. the high and top tiers (including Sheik) which means he can usually avoid CP'ing. His strength is that he is hard to take advantage of due to his abundance of options, odd weight class (makes him immune to things such as Fox's uthrow>uair), and potentially un-edgehoggable recovery. However, his biggest weakness is easily his lack of range so solid spacing is essential to not haphazardly run into the attacks of his opponents while still getting off big punishes through combos and edge guards. He can't "Mario" anyone to death because nothing about him is really "broken" like the other characters in or above his class so he demands a ridiculous amount of consistency to play at that level.
TBH, I don't know a lot about Zelda so I have to admit she could potentially be better than I ranked her. I can definitely see her having even MUs vs. characters where spaced, single hits become important, but I simply find Zelda's neutral game to be among the worst of its kind and the issue will only become exasperated at high level competition.@ 1 1MachGO As a Zelda player, I can personally tell you she has positive match-ups, and some even ones.
Where mobility is less of a factor (Samus) 55:45 Zelda / 50:50, where she can smack floaties and lightweights like a battering ram (Mario) 50:50, has an all out spacing war (Peach) 55:45 Peach (Mewtwo) 50:50, or is just all around better than the character (Roy, Bowser, Pichu, Kirby) All positive for Zelda.
She only struggles hard, like really hard, on 3 of the top 5.
Sheik is unwinnable. Period. 90:10 Sheik
Fox is Fox and Zelda only has two viable OoS buttons. 75:25 Fox
Marth is the spacing devil who out prioritizes EVERYTHING. 75:25 Marth
For everyone else, she generally has options to duke it out with them. Outside of those three, her worst ones are 70:30 tops. And that's like... C.Falcon -maybe- and Falco.
No arguments regarding Link but Ganon is definitely worse than Young Link. For starters, claiming Ganon has more range is misleading. He may literally have more attack range than Young Link, but Young Link has more disjointed hitboxes. If we begin to factor in Young Link's projectiles, he instantly has more range to engage his enemy with than Ganon.I have to disagree with the any of the Links being placed above Ganondorf. He's faster than Link and has more range than Y. Link, better survivability than both, insane power in most of his moves, and overall much better matchups than the Links.
He's the only other character besides Peach who wrecks the IC's due to his strong knockback and deceptively large hitboxes, his only real counters are Fox, Sheik, and arguably Falco while he is soft-countered or goes even with the other top-tiers and mid-tiers. The only matchup where I can see the Links better than Ganon is against Jigglypuff.
I disagree about mario and doc. Doc is better in every matchup except for sheik, and actually tends to be the more well rounded of the two, only slightly losing to every top tier except puff who he beats. A lot of docs unique stuff is much more applicable against different characters whereas marios unique stuff is more niche. Mario is also worse against floaties, and slightly weaker than doc against faster falling characters. Marios grab game is probably his biggest difference, and the followups each mario gets from it determine the matchup imo. Docs is better for comboing and can lead to fair on most characters, but mario chaingrabs harder and can get smashes off of it on some characters like sheik, but the weird growth makes it suboptimal for comboing. Mario is also worse against marth by far, and likely ice climbers too. Doc plainly has more consistent grab punishes, a near equal combo game, better gimps, and a good projectile, whereas mario has a niche grab game that only works on some characters, a disjoint fsmash, and the better recovery. I agree with you that mario is underrated and much better than people give him credit for, and i dual main both with mario for the sheik mu, but against most characters whatever good mario has, doc has more of, and more favorable mus against marth and floaties. Even marios best mu sheik is still not too terrible for doc as he still has his kill set ups.Time to throw my hat in the ring I guess
1MachGO's 2014 Tier List (Like, comment, and subscribe lol)
So I have been playing, watching, and discussing this game for a handful of years now. I am no top player (and probably never will be) but I would like to think that I have finally acquired enough insight to produce a tier list based on educated, albeit, personal opinions.
Top Tier: Very Viable; can be used to win a tournament with little to no CPing
1. Falco
I stand by Falco being the best character in singles and have felt this way prior to M2K publicizing his own tier list. As good and as seemingly more well rounded Fox is, I find Falco to possess more reliable tools and require less effort at higher levels of play. Whereas Fox uses heavy amounts of mobility to win the neutral game, Falco can accurately shoot lasers and literally begin to infringe on his opponent's options from a safe distance. This isn't to say lasers are broken (in most MUs they aren't) but Falco's solution for the neutral game is far more effective and elegant than practically every other character's in the game. On top of that, he arguably has the most fearsome, all around combo game in the entire cast. His shine>dair and other combo strings are generally less affected by SDI than Fox and he can utilize platforms to extend punishes (Marth being the only character who can rival him in this regard). His recovery isn't generally as good as Fox's but it can be very reliable in certain situations.
In terms of match ups, I feel as though Falco's only bad match up is Samus which is still very winnable. He beats or goes even with every other character in the game.
2. Fox
Fox is a jack of all trades; master of some. His biggest strength is in his ability to respond to changing situations with an appropriate response and he gets huge mileage out of powerful assets such as his speed, upward killing ability, and versatility of shine. However, I feel like he is a character that often relies on nickel and dime'ing, baiting, and putting himself at risk. While players have been able to mitigate these issues, Fox will only become harder to be consistent with as players improve their ability to punish space animals and comprehend Fox's speed in the neutral game. If he had more natural advantages, such as a better attack range, I would more readily accept him as the best character in the game, but I find Falco to ultimately be the more reliable option. Especially if Marth develops in the Fox counter he is slowly appearing to be.
3. Sheik
Sheik, bar none, has the best MU spread in the entire cast. She is somewhat weak to the space animals and ICs but she counters practically every other character in the game which gives her insane implications in competitive settings. Simply put, If Fox and Falco didn't exist, Sheik would practically be god tier.
Even scarier is that Sheik's potential isn't as well realized as Fox and Falco's currently are. Not to downplay M2K's skill as a player, but he has essentially shown that this character can pretty much muscle into the top ranks of a tournament by abusing her punishes and edge game. If a player possessed mastery on not only that, but other facets of gameplay such as the neutral game, Sheik would look unfair.
Unfortunately (or fortunately, depending on how you look at it) Sheik seems somewhat unpopular and definitely possesses a stigma for a multitude of reasons. As a result, she doesn't see as much representation at top levels of play as much as a character with her advantages should.
4. Marth
Marth has one bad match up: Sheik. When considering this fact, it is odd that he hasn't been considered 3rd best on principle alone. However, Marth has less "free" match ups than Sheik and is generally harder to play effectively (sorry Sheik players). With that said, PPMD's innovation with the character has convinced me that this character is amazing in floaty MUs which, combined with his great MUs vs. space animals, makes him more relevant than ever in the current metagame.
High Tier: Viable; Can win tournaments by themselves but may find it easier to utilize CPing for certain MUs
5. Jigglypuff
Puff loses to Young Link, Fox, Doc, and Marth (listed in order of severity). This, combined with a few other evenish MUs, firmly keeps Puff out of top tier. However, I still believe this character and her extremely polarized strengths make her GOOD and while Hungrybox's strategy is starting to be downloaded by various players, she definitely has enough untapped potential to keep her relevant and likely remain above the capabilities of her fellow high tier.
6. Peach
Despite having a few tough match ups and lacking some attack range, Peach has a very unique and very useful toolset. Armada has proven time and time again that this character can take it all, but I'm curious to see if other players can do it through different playstyles or if M2K was right in saying that Armada has "perfected" Peach. She is an interesting character, but I do feel that she is held back by some match ups (particularly the Puff hard counter) and she suffers from some consistency issues due to the random nature of turnips which can easily change a match.
7. Captain Falcon
The "Falcon isn't viable" bandwagon has always struck me as silly when considering how good this character's overall match ups are. He performs very well against characters like ICs, Peach, and Marth, as well as wrecking almost every character below him. Admittedly, he utilizes a high risk-high reward playstyle that makes him among the most difficult characters to play at top level, but the potential is still there for Falcon to succeed
8. Ice Climbers
While they can death touch their opponents and possess a seemingly limitless amount of desync techniques, Ice Climbers seem somewhat inconsistent. Most of top/high tier and a few other characters are able to effectively apply a kill-nana strategy and reduce the Ice Climbers to a low tier character. The limitations from managing Nana's AI combined with good opponent MU experience can make it extremely difficult to play this character at top level
9. Mario
This may be my most controversial ranking on my tier list. I had previously expressed my beliefs on Mario a few pages back, but for those of you who didn't read them, allow me to reiterate: Mario not being ranked more than one placement away from Doc is one of the strangest myths in this community. The differences between these characters, while important, are not significant enough to change their viability drastically like Marth and Roy. Mario and Doc are, at the simplest level, interchangeable based on preference.
My take on the clones is that Mario is the very average, but well rounded character, while Doc is the slightly tilted version of his original self. What Doc has gained in single hit power, edge guarding, and projectile viability, he has lost in regards to some of his frame data, recovery, and combo opportunity. These changes then translate into their match ups. Doc has more winning match ups, but Mario has less losing ones.
IMO, Mario's scenario is more valuable than Doc's and is enough to push him over the edge into the very bottom of high tier. His only losing MUs, imo, are probably Marth and maybeeee Falco. This is actually far less than the rest of high tier, but I feel as though Mario's failing is in his difficulty to play. Even if Mario is somewhat hard to exploit, he has to WORK in most of his even match ups to get a strong conversion.
Mid Tier: Somewhat viable, but have noticeable weaknesses or match ups which prevent them from realistically being consistently represented at top level of competition
10-11. Doc
Pretty self explanatory. This character will proceed to fall of the wayside now that Shroomed isn't really using him, but he actually has some pretty decent MUs. He seems to go even with the space animals and does well against Puff and ICs. He doesn't lose to anyone outside of high and top tier.
10-11. Pikachu
I hate to be that guy who thinks a character is better based off one tournament, but I actually think Pikachu is just as good as Doc now. Axe has broken the plateau he seemingly had and it has led me to rethink Pikachu's ability to compete. I believe Sheik counters him and he slightly loses to Falco and Doc while going evenish with the rest of high/top tier. The character lacks range, seems reliant one edge guards, and can look like a bad Fox at times, but his solid mobility and amazing recovery may be enough to offset these issues.
12. Samus
Not too much to say here. Samus has an amazing amount of defensive options and has her mixed bag of good and bad match ups like a typical mid tier. She does possess some hidden potential, such as her bomb landing, but I feel like her poke game and inherently attrition-based style will prevent her from being as reliable as a high or top tier character
13. Yoshi
Yoshi is a character we have limited data on to begin with and if Wife was right about this summer being aMSa's last, we'll never truly understand Yoshi's potential. Yoshi is a character with top tier defensive capabilities while possessing a strong neutral, punish, and edge game. His recovery is ultimately flawed and the difficulty of playing the character consistently may be unrealistic. I would say that he definitely loses to Falco and Sheik with the remainder of high/top tier match ups being tipped gently out of his favor at least (ICs may be even though). He belongs in mid tier, IMO
14. Young Link
Young Link has a great close range recovery, good match ups vs. floaties, a solid edge game, and extremely versatile projectiles. His potential based on his projectile game and mobility leads me to believe he is highly underrated and far less gimmicky than those listed below him. He may have to resort to an extremely patient camping game to overcome his worst match ups, however.
15. Luigi
Super polarized character with crazy ground mobility, aerials, and good combos. However, his recovery is unreliable and I find him easy to exploit when he is in a bad position or through his flawed recovery.
16. Ganondorf
Ganon's reliance on single hits and edge guarding doesn't inherently make him terrible, but certainly difficult to play at high level. Coupled with his exploitable recovery, speed, and weight class, I would say Ganon is generally at the disadvantage in most match ups; putting him at the bottom of mid tier.
Low Tier: AKA Fatally Flawed Tier (unordered)
Link
Though I stated these characters are unranked, IMO, Link has the dubious honor of being the best non-viable character. He has a decent toolset of projectiles, disjointed attacks, and a decent recovery, but he lacks the mobility/frame data to be relevant in the current meta. His best match ups are primarily against characters who his younger counterpart tends to be better at by default. Its sad because it honestly wouldn't have taken much to made Link viable (see: Project: M)
Donkey Kong
Bad hitboxes (and hurtboxes), a limited recovery, and just a restricted toolset in general, DK scrapes by with the power of cargo throw and a few other moves. DK's lack of options are easily exploited and ultimately cause him to suffer from some really bad MUs.
Mr. Game and Watch
Of the low tier who suffer from fatal flaws, Mr. G&W is the most tragic. A few numerical changes and he'd be a solid mid tier at worst. Despite having one of the fastest OoS options in the game, powerful, disjointed attacks, and an amazing grab game, G&W has terrible tech roll data, a useless hard shield, and the inability to L-Cancel most of his aerials. Defense is absolutely his worst trait, and nearly every character in the game can exploit his low, combo friendly weight and terrible shield. Of all the low tiers, I feel the worst for G&W.
Mewtwo
Great recovery, interesting mobility, solid aerials, attack range, and throws. Unfortunately he is a huge target with a crappy weight and low BKB attacks which makes him highly exploitable in the long run
Pichu
Despite having a decent recovery and fast movement speed, it is only a crutch for Pichu's enormous flaws. He is incredibly restricted and his over reliance on mediocre attacks prevent him from every achieving viability
Ness
Ness actually has excellent mobility via DJC and some great aerials to boot. His biggest issue is his recovery, IMO, which makes Ness extremely easy to exploit
Garbage Tier: Doesn't have a prayer (unordered)
Zelda
RoyExtreme reliance on bair, fair, dsmash, and a few other moves (such as down b). Zelda has a good recovery but her mobility is poor all around and she can be outmaneuvered by just about every character in the game. I can't see her realistically having a positive match up against any character.
I played Roy a lot as a kid but I will be the first to admit that he is utter trash. Despite his disjointed aerials and a few good moves such as dtilt and fsmash, Drunk Marth is weighed down by his terrible recovery, weak sourspot, and a combo friendly weight/fallspeed class. He is extremely easy to counter attack through shielding and CCing which forces him to rely on his grab and dtilt to begin conversions.
Kirby
Almost exclusively limited to a poke game. Kirby has decent tilts but has few reliable ways to create conversions. His recovery is also surprisingly bad
Bowser
Extremely slow and limited. His up-b OoS is good but I can't see anything really connecting unless his opponent let him
A rookie is only about as good as a 2010-11 axe. Hes good but he still has a ways to goMario's not waiting for his Armada. A Rookie has become an incredible, top-level player. If he traveled more, he'd be top 20, easily. Recently, he's beaten Lucky, Fiction, Westballz, S2J and I believe MacD, and he took a game of PewPewU. He's a top level player with Mario.
I don't really see how Yoshi is too low. It is possible to get around parrying and double jump super-armor baits: just be patient. It showed at MLG.I like your list in gereral, but I think Yoshi is too low and Mario too high. Also pichu can't be worse than Kirby.
Hmmm, I can see what you mean now. I still feel like Ganon's range, while not disjointed, is better than Y. Link's in many more matchups though. Y. Link may have bombs and his boomerang, but I don't think they're good enough to zone out many of the top characters, like Falco, Fox, Falcon. Puff and Peach are the only characters that have some marginal trouble getting past their trajectories. Maybe it's just me, as I have yet to see a Y. Link make it out of a Falco / Sheik matchup, where I've seen some Ganon's win by using their massive hitboxes and power to their advantage in these.No arguments regarding Link but Ganon is definitely worse than Young Link. For starters, claiming Ganon has more range is misleading. He may literally have more attack range than Young Link, but Young Link has more disjointed hitboxes. If we begin to factor in Young Link's projectiles, he instantly has more range to engage his enemy with than Ganon.
However, where Ganon becomes fundamentally worse than Young Link is through his restrictions as a character due to his mobility and defense. Ganon can be camped, easily edge guarded, and easily pressured while in shield. I don't see how Ganon will ever be able to overcome the Sheik MU if its played as abusively as possible. Young Link, on the other hand, at least has the option to abuse his projectiles and mobility to prevent his own exploitation from occurring.
On a side note, Samus also wrecks Ice Climbers.
This is an interesting case study.let's say character A has matchups accross the board that are 40:60
Character B has matchups more like 30:70 but has one matchup that is 70:30 in his favor, and that character happens to be very popular.
Does Character B deserve to be higher on the tier list? Or is Character A overall "Better".
You're right, it is an extreme example.This is an interesting case study.
My answer is to consider how popular the character is in the population. If by "very popular" you mean one of the top tiers, then the percentage could be high.
We can agree that A's average matchup ratio is 40:60, since it is that number in every case. To calculate B's, each ratio would be multiplied against the percentage of the population it represents, added up, and averaged. In order for the single 70:30 matchup to make B's average equal to 40:60, the 70:30 matchup must constitute 25% of the total population.
[30:70] x (0.75) + [70:30] x (0.25) = [40:60]
So I guess my answer would be, it depends. If that lone 70:30 matchup happens 25% or more, then i'd say yes, strictly based on the numbers.
But this is a very extreme example, I can't imagine a character that loses 70:30 to Marth, Sheik, Falco, Peach, Puff, .... Pichu, but happens to DEMOLISH Fox. How does this theoretical character have a strategy that fails horribly vs everyone good and bad, but happens to work perfectly on the #1? In real examples a character having a good matchup with a top tier is highlighting something that works exceptionally well there specifically, but also works moderately well in their other matchups.