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(」・ω・)」 MARS la Marf in Smash 4 (/・ω・)/

PEACE7

Smash Champion
Joined
Feb 22, 2009
Messages
2,213
Location
Training Mode
It is useful man.
And to do it if you land on top of a platform with an airdodge and input a spotdodge while landing on it, you will pass through it without any lag. Oh and it doesn't have to be exactly on a stage where you can platform cancel, you can do this on bf where you can't platform cancel as well as other stages.

Also ggs @ Suzaku man, post them matches up too
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Also, how do you platform drop, exactly? I've heard it talked about in the past but I don't know the inputs for it.
When on a platform, and holding shield, slightly press down on the analog stick. It has to be one motion (you can't slowly tilt it down bit by bit). If you spot dodge, you went too far. If you tilted your shield, you didn't go far enough.

You can only do it on stages where you can platform cancel: Smashville, Lylat, Halberd, and Rainbow Cruise (not sure if I'm missing any).

This is how I perform it: jump and instead of platform cancelling with an aerial or by just pressing down, shield (L or R) and press down. If you platform cancel with shield then you need to press down faster or more like a smash than a tilt (harder is the best way I can describe it lol). If there is another way to do this, it could help me a lot.

Can you guys critique my matches when I put some more up?

Also, fun games a while back, PEACE7.
Wrong kind of platform dropping, although I know what you're talking about too.

And yes, post more matches and someone will get to them.

It is useful man.
And to do it if you land on top of a platform with an airdodge and input a spotdodge while landing on it, you will pass through it without any lag. Oh and it doesn't have to be exactly on a stage where you can platform cancel, you can do this on bf where you can't platform cancel as well as other stages.

Also ggs @ Suzaku man, post them matches up too
I don't know what you're talking about anymore, xD. What you're talking about it super committal and not anything close to as good as what I was talking about.

Look up and that's the thing that is super amazing. It gets you out of shield pressure and beats platform pressure, etc. In fact, for reference, if MK is uairing your shield, doing what I said lets you aerial MK before he can uair again.
 

PEACE7

Smash Champion
Joined
Feb 22, 2009
Messages
2,213
Location
Training Mode
I think i might of explained it wrong but I'm pretty sure we are talking about the same thing.
Also maybe after the combo video is up and a couple more things get done we should get a couple of us and make a video showing stuff such as this and how it's helpful or could be.
 

Dogg/Naoki/Suzaku

Smash Apprentice
Joined
Aug 12, 2008
Messages
183
Oh, I know what you guys mean now. I tried to do it consistently, but it's a bit hard to do when under pressure. Going to try it out tomorrow since I haven't in a while lol
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
More importantly though, who is Karlovic and why is he going toe-to-toe with Federer?
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Fair enough
And he's taken a sound lead set 3, so whatever. I was just confused because I'd never heard of the guy before.

Also, Nadal/Djok are doing as well as always.
Nadal, after third round:
6-4, 6-1, 6-1
6-3, 6-4, 6-3
6-2, 6-4, 6-2

Djok going into the third round:
6-2, 6-0, 6-0
6-3, 6-2, 6-1

Round 6 Nadal/Federer coming soon probably.
 

KillLock

Smash Lord
Joined
Jul 13, 2010
Messages
1,327
if we're going to be doing techniques that take a lot of precision to pull off you guys might as well start practicing those DSC's cause ***** i got that **** on lock yo

p.s broke my last record like a boss
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
if we're going to be doing techniques that take a lot of precision to pull off you guys might as well start practicing those DSC's cause ***** i got that **** on lock yo

p.s broke my last record like a boss
Vids and a guide please.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
When on a platform, and holding shield, slightly press down on the analog stick. It has to be one motion (you can't slowly tilt it down bit by bit). If you spot dodge, you went too far. If you tilted your shield, you didn't go far enough.


Wrong kind of platform dropping, although I know what you're talking about too.

And yes, post more matches and someone will get to them.



I don't know what you're talking about anymore, xD. What you're talking about it super committal and not anything close to as good as what I was talking about.

Look up and that's the thing that is super amazing. It gets you out of shield pressure and beats platform pressure, etc. In fact, for reference, if MK is uairing your shield, doing what I said lets you aerial MK before he can uair again.
http://www.youtube.com/watch?v=BJbfL5RfQxU&t=23s

@Shaya option select counter? wtf u talkin about o.o...
 

Reizilla

The Old Lapras and the Sea
Joined
Mar 20, 2008
Messages
13,676
Yeah, I would mostly buffer platform drop OoS to fair or something whenever a character like MK or ZSS was hitting my shield from below. I found it a lot easier to do buffered out of something like shield stun.
 

KillLock

Smash Lord
Joined
Jul 13, 2010
Messages
1,327
Yea, I call shenanigans.

Did you really learn it on command? Like, holy crap lol
I wouldn't say on command but as consistent as you can get with it and even then I still feel like there's room for improvement. I did it versus Richbrown at Genesis while he was edgeguarding me and people were hype as ****, lol.

I definitely think it's very doable.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
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Apopka Florida
The thing I posted is infinitely better. That is so committal.

And mixing up wavebounced and B reversed counters from the ledge to affect how and where you land on the stage.
Dismissing something right away. I'm ashamed. Everything has it's use. And if you can tell me you can't think of 3 situations where the other would be useful then i'd be glad to name at least 3. Never dismiss an option.
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Dismissing something right away. I'm ashamed. Everything has it's use. And if you can tell me you can't think of 3 situations where the other would be useful then i'd be glad to name at least 3. Never dismiss an option.
Of course it has uses, the one I'm talking about is a lot better and a lot more useful, I don't think that's even arguable. It gets you out of one of the worst situations in the game vs most characters, is non-committal (you can just jump away if you want. Jumping OoS = 6 frames, doing this to jump (since it's a midair jump= 3 frames). I know it has uses, but they're very restricted in comparison, imo. If players were going to choose one of them to learn, I honestly can't think of an argument for that version over the one I mentioned is all.


Can you explain option select ledge counter?
I'm pretty sure he's referring to doing counter in different ways (B reverse, wave bouncing, "gliding" off the stage, etc) so that attacks miss/hit counter, grabs miss, etc depending on the different way you do it.
 

Lord Chair

Smash Master
Joined
Apr 17, 2009
Messages
3,229
Location
Cheeseland, Europe
Yeah it's possible to ledgehop counter in such a way that if your opponent hits the counter, you'll counterattack whereas if they don't hit it you'll just slide back to the ledge.

Pretty OP. Just like platformdrops (YOU GUYS CAN PUNISH MK UAIR PRESSURE).
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Of course it has uses, the one I'm talking about is a lot better and a lot more useful, I don't think that's even arguable. It gets you out of one of the worst situations in the game vs most characters, is non-committal (you can just jump away if you want. Jumping OoS = 6 frames, doing this to jump (since it's a midair jump= 3 frames). I know it has uses, but they're very restricted in comparison, imo. If players were going to choose one of them to learn, I honestly can't think of an argument for that version over the one I mentioned is all.




I'm pretty sure he's referring to doing counter in different ways (B reverse, wave bouncing, "gliding" off the stage, etc) so that attacks miss/hit counter, grabs miss, etc depending on the different way you do it.
That's cuz they're used in entirely different situations. Why wouldn't you learn both? They're both very close in how you execute em and both serve different purposes.
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
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Florida
Those ledge attacks... geez.

Nike, wow. I'm impressed. Nike is definitely a contestant for #5 Marth after the matches I'm seeing. His play and style has gotten a LOT better.

/he'll have them posted tomorrow
 

Shaya

   「chase you」 
BRoomer
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/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Pretty much there's a timing with breserved counter such that you'll:
1. Counter and easily 'slide' off the ledge if it isn't activated.
2. If it is activated and extremely clutch you will actually land on stage. (You'l lstill have triple jump glitch but you'll at least be ON the stage and likely to have hit your opponent away)

The 'you'll slide off stage no matter' counter isn't as hard but still very very strong, for the worst part it resets the situation. Not many characters who have long range edge guarding pokes (i.e. the things marth worries about) have the means of dashing and punishing the counter as you go below the ledge. Like, MK can't fsmash at the right distance and if counter doesn't activate be able to go YO DASH DOWN AIR/NEUTRAL AIR, GG.
 
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