Zano
Smash Master
sounds useful, how do?
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When on a platform, and holding shield, slightly press down on the analog stick. It has to be one motion (you can't slowly tilt it down bit by bit). If you spot dodge, you went too far. If you tilted your shield, you didn't go far enough.Also, how do you platform drop, exactly? I've heard it talked about in the past but I don't know the inputs for it.
Wrong kind of platform dropping, although I know what you're talking about too.You can only do it on stages where you can platform cancel: Smashville, Lylat, Halberd, and Rainbow Cruise (not sure if I'm missing any).
This is how I perform it: jump and instead of platform cancelling with an aerial or by just pressing down, shield (L or R) and press down. If you platform cancel with shield then you need to press down faster or more like a smash than a tilt (harder is the best way I can describe it lol). If there is another way to do this, it could help me a lot.
Can you guys critique my matches when I put some more up?
Also, fun games a while back, PEACE7.
I don't know what you're talking about anymore, xD. What you're talking about it super committal and not anything close to as good as what I was talking about.It is useful man.
And to do it if you land on top of a platform with an airdodge and input a spotdodge while landing on it, you will pass through it without any lag. Oh and it doesn't have to be exactly on a stage where you can platform cancel, you can do this on bf where you can't platform cancel as well as other stages.
Also ggs @ Suzaku man, post them matches up too
Vids and a guide please.if we're going to be doing techniques that take a lot of precision to pull off you guys might as well start practicing those DSC's cause ***** i got that **** on lock yo
p.s broke my last record like a boss
http://www.youtube.com/watch?v=BJbfL5RfQxU&t=23sWhen on a platform, and holding shield, slightly press down on the analog stick. It has to be one motion (you can't slowly tilt it down bit by bit). If you spot dodge, you went too far. If you tilted your shield, you didn't go far enough.
Wrong kind of platform dropping, although I know what you're talking about too.
And yes, post more matches and someone will get to them.
I don't know what you're talking about anymore, xD. What you're talking about it super committal and not anything close to as good as what I was talking about.
Look up and that's the thing that is super amazing. It gets you out of shield pressure and beats platform pressure, etc. In fact, for reference, if MK is uairing your shield, doing what I said lets you aerial MK before he can uair again.
The thing I posted is infinitely better. That is so committal.http://www.youtube.com/watch?v=BJbfL5RfQxU&t=23s
@Shaya option select counter? wtf u talkin about o.o...
I wouldn't say on command but as consistent as you can get with it and even then I still feel like there's room for improvement. I did it versus Richbrown at Genesis while he was edgeguarding me and people were hype as ****, lol.Yea, I call shenanigans.
Did you really learn it on command? Like, holy crap lol
http://www.youtube.com/watch?v=V7B8DLBgOSYVids and a guide please.
Dismissing something right away. I'm ashamed. Everything has it's use. And if you can tell me you can't think of 3 situations where the other would be useful then i'd be glad to name at least 3. Never dismiss an option.The thing I posted is infinitely better. That is so committal.
And mixing up wavebounced and B reversed counters from the ledge to affect how and where you land on the stage.
Can you explain option select ledge counter?A marth player who gets perfect tech skill with dolphin slash cancelling and option select ledge counter will pretty much be unedgeguardable.
Of course it has uses, the one I'm talking about is a lot better and a lot more useful, I don't think that's even arguable. It gets you out of one of the worst situations in the game vs most characters, is non-committal (you can just jump away if you want. Jumping OoS = 6 frames, doing this to jump (since it's a midair jump= 3 frames). I know it has uses, but they're very restricted in comparison, imo. If players were going to choose one of them to learn, I honestly can't think of an argument for that version over the one I mentioned is all.Dismissing something right away. I'm ashamed. Everything has it's use. And if you can tell me you can't think of 3 situations where the other would be useful then i'd be glad to name at least 3. Never dismiss an option.
I'm pretty sure he's referring to doing counter in different ways (B reverse, wave bouncing, "gliding" off the stage, etc) so that attacks miss/hit counter, grabs miss, etc depending on the different way you do it.Can you explain option select ledge counter?
That's cuz they're used in entirely different situations. Why wouldn't you learn both? They're both very close in how you execute em and both serve different purposes.Of course it has uses, the one I'm talking about is a lot better and a lot more useful, I don't think that's even arguable. It gets you out of one of the worst situations in the game vs most characters, is non-committal (you can just jump away if you want. Jumping OoS = 6 frames, doing this to jump (since it's a midair jump= 3 frames). I know it has uses, but they're very restricted in comparison, imo. If players were going to choose one of them to learn, I honestly can't think of an argument for that version over the one I mentioned is all.
I'm pretty sure he's referring to doing counter in different ways (B reverse, wave bouncing, "gliding" off the stage, etc) so that attacks miss/hit counter, grabs miss, etc depending on the different way you do it.
Karlovic is the ace leader like every year. bascially, when people play him, just hold your serve and then try to find some way to touch hisMore importantly though, who is Karlovic and why is he going toe-to-toe with Federer?