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Wario Wario Wario
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  • I will never understand what Sega were thinking giving 3D Sonic games analogue (360) movement instead of digital (8 or 16-directional) for so long.
    D
    Deleted member
    Are you saying every 3d Sonic game should be like Sonic 3D Blast?
    I always thought Banjo's stage in Smash would be like a mix of Temple and Golden Plains.

    I'm not sure if I'm happy or upset that I'm wrong.

    The Spiral Mountain stage is fun, but is somewhat of a low-mid-tier stage IMO. Feels like what someone with no knowledge of competitive play outside of "they don't like items, hazards, or walkoffs" would think competitive players would like.
    D
    Deleted member
    My problem with most new Smash Ultimate stages (not everyone doh, but a good chunk of them) is that they seem really toned down due to that approach you mention of someone not understanding what a proper competitive stage would be and yet wanting to make one.

    The biggest example was Dracula's Castle: during the pre-release they were hyping It up as this cool thing and even seemingly teasing up some sort of gimmick involving Dracula and Kid Dracula... But in the end It turned out to be a rather whatever stage and Kid Dracula didn't even end up appearing in the game beyond a shadow. So that was quite dissapointing.

    There are other examples such as the BotW stage or the Xenoblade 2 stage... But yeah all in all I get this feeling that the devs were really scared of getting experimental with the new stages after how people reacted back then to Great Cave Offensive or Mario Bros.
    Wario Wario Wario
    Wario Wario Wario
    It's weird too - because half of Melee's stages were made for competitive play, and while not all succeeded (Corneria was supposed to be a competitive stage for example), some of them like Yoshi's Story and Fountain of Dreams are pretty much perfect outside of some small flaws.
    Where do you fall on the "Sakurai wants your character" aligment chart?

    I've already made it clear I fall into the "True Neutral" in this scenario with my incessant Moleposting, but Chaotic Neutral, Neutral Evil, and Lawful Good are also tempting.
    I've always found the "Sakurai just wanted a party game!" mentality so weird - a majority of Smash movesets are quite clearly designed intelligently to work in competitive play with their own playstyles, (bar a few noodle saleswomen and hedgehogs here and there) and that applies to all instalments including the primitive 64 and borderline-maliciously-designed Brawl. If Sakurai wants to make a mindless button masher a la Mario Party, he's doing a pretty bad job of it - or I guess too good a job for his own good?
    Just testing the waters here: do any of these game concepts sound interesting?
    1. A platform fighter with diagonal air attacks, light/strong specials, and chargable throws
    2. A Lemmings-beat 'em up hybrid where you influence the other screen by attacking enemies and scenery
    3. A golf platformer (like Itchy & Scratchy on Game Boy, but good)
    4. A satirical simulation game where you have to decide what characters to add to a big crossover game
    5. A faux GBA/DS port for an existing game, featuring the same characters and similar locations, but 2D gameplay and a lot of subtle but odd differences, both to canon and gameplay.
    6. A mascot multiplayer dogfighting (with planes) game
    7. A Mother-like that emphasises the "scrappy group of weirdo kids' friendship" element over the "trauma and eldritch horror" element (which would be non-existant)
    8. A 3D platforming foot racer a la Rayman M with more mechanical depth
    9. A real time point-and-click with a "living" protagonist (capable of their own decisions) a la Pac-Man 2
    10. A linear 3D platformer (more Mario 3D World than Crash) with a character who can fling off walls like Mario Odyssey's Pokio (woodpecker) character.
    11. A sokoban puzzle game focused on mirrors, where certain objects will react to them in different ways.
    I've joked before about how the modern Nickelodeon logo's backstory (redesigned because it looked too cluttered on a business card) sounds like something a Nicktoon villain would do - but as it turns out, its designer shares a name with one of the most iconic Nick villains.
    take Oil Panic, add Waft, sprinkles in a tiny pinch of Rebel's Guard, and you've got First Fart.
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    Torgo the Bear
    Torgo the Bear
    Dang…I think I might be maining those eeediots
    They seem to have the best moveset for me so far out of the ones we’ve seen. Still definitely interested in Reptar, though…
    DrCoeloCephalo
    DrCoeloCephalo
    Okay, so it seems like Ren and Stimpy play alot more like Wario., which is perfect for me.
    Aerials that cover their whole body much like PM or Ultimate NAir.
    A DAirStrong similar to Wario's Ground Pound DAir in PM.
    A DashStrong that uses a vehicle like Wario Bike which can also be comboed off of.
    Even their Down Special is a hybrid of a Counter plus Wario Waft.

    I love this SO much.
    Lizzie from Rampage's existence is kinda astonishing. She debuted only a few months after Samus as a female protagonist (villain protagonist in this case) in the same hypermacho gaming environment, but her gender isn't a surprise nor a personality/design trait: it's just told to you casually on the CSS and that's that!
    1. Turning Mario Kart into Nintendo Kart
    2. Localising Mother 3
    3. Nintendo buying back Rare
    The Satanic trinity of terrible ideas Nintendo fans think they want.
    Still can't believe Nick Brawl got a dual wielder swordfighter before Smash

    They literally only have one swordfighter and he's still more unique on a conceptual level than 57% of Smash's swordies (I counted.)
    Sometimes I like to Google oddly specific yet extremely obvious puns and see what shows up - there are way more dental-themed cartoon episodes titled "An Inconvenient Tooth" than I could've ever expected.
    That axolotl from SMG4 is the ugliest thing I have ever laid eyes on. I thought they couldn't top the palm tree guy, but somehow they did.
    I am so worried for NASB's post-launch future after those leaks.
    Rhett: "I don't think this is a very smart thumbnail idea, Matt"
    MatPat: "More clicks means more donations, buddy! Positivity gets people clicking!" lights cigar and adjusts monocole
    Link: "No, we can't do that, people will think our cause isn't serio-"
    Odd1sout: "Hush! you know this is a publicity stunt, right?"
    Devil Odd1sout: "Hey, smile for the camera!"
    Rhett: "Well, I guess charity work is more important than integrity..." shrugs
    D
    Deleted member
    You joke but the idea of Odd1sout taking charity stuff just as publicity stunt seems worryingly fitting based on the few stuff I've seen of him.
    This, my friends, is why I'm glad Nick got a proper platfighter instead of CN.
    D
    Deleted member
    CN: "We need to cancel this project because kids nowadays aren't familiar with this IP"

    Creator: "Then let's do reruns to get back the memori-"

    CN:
    Wario Wario Wario
    Wario Wario Wario
    The thing is, I don't think kids would be lost on anything if these classic shows aired reruns. Kids don't care about a 4:3 aspect ratio or animation cel dust particles - case in point, in the early 2010s I went to a boarding school with kids younger than me. (I was probably about 13 to 15 and the kids I shared residence with were about 7 to 10) At the time CN were rerunning Billy & Mandy and the Eds during school hours, and we got to watch CN at lunch because you know, boarding school, and the kids loved the classic shows just as much as Adventure Time and Regular Show.

    In fact, there are fandoms forming online among younger generations for older cartoons - the Banana Splits horror movie got a lot of the FNAF audience into the original Banana Splits, a fandom that then grew even bigger with the release of Jellystone. If kids today can enjoy Hanna Barbera of all things, who's to say they won't enjoy a bit of Dexter's Lab or Fosters? To be fair, Boomerang US are rerunning the 90s and 2000s shows currently, so even if Tunes and Scooby are taking up a majority of the schedule there's still hope for these classics to be passed down by generations like those aforementioned IPs have been for decades - really it's the execs' call, but if I was in their shoes I'd put new Looney Tunes, Flintstones, and Scooby-Doo content on syndication to local and startup channels, then use Boomerang as nostalgic rerun heaven, allowing new concepts to run wild on main CN.
    I've always found the logic of boycott culture, especially its more radical side, ridiculous - if a company exploits their employees, and enough people boycott to make a dent in their profits, that'll mean those employess will be paid less at best and will be out of a job at worst. All the company is gonna see is that the franchises you avoided buying aren't profitable anymore, and the companies that often get this response like EA and Activision are really infamous for killing series at their peak while refusing to sell them - humans being treated like humans is obviously more important than Spyro 4, but boycotts won't help either. True activism, making sure the head honchos understand the errors of their ways by being vocal in places where they will hear, will help everyone.
    I generally do not like duplicate characters in games where characters are cosmetic... but I can make an exception for this lovely bunch
    I will never understand why people like unlockable content in fighting games and shooters. Other genres like kart racers where characters are cosmetic I can understand, but in the internet age of spoilers; DLC; and viral marketing there's no room for unlockable characters and stages in games where each character plays different.
    Torgo the Bear
    Torgo the Bear
    I feel like it gives you something to do. Something to work towards.

    Although when it comes to fighting games I do prefer to have all the characters at least from the beginning.
    HEY, YOU'RE PRETTY MATURE THAN I THOUGHT - GOOD GOING

    Considering all the PaRappa songs were written in English by Japanese people, it's impressive that there's only one instance of bad grammar.
    A small part of me hopes Daisy really is missing from Party Superstars so Nintendo will see the passion people have for her and start giving her bigger roles - Waluigi was absent from Kart 7 and because of backlash hasn't missed a Mario game where he could logically appear since, (and has become a lot more prominent in marketing) even if he has stayed as another multiplayer option.
    If Crash got in Smash, I hope the Twinsanity tracks either aren't remixed or have remixed and original forms coexist - I really want to know how people who either don't play Crash or aren't familiar with the games between CTR and the renakes would react to this song:
    I feel we're about to enter a golden age for licensed games. This past half-a-decade has had less licensed games than the 90s or 00s, but they've been so much better - and when studios realise getting talented devs to work on IPs they're passionate about is what sells a product, we'll get quality and quantity.
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