I will never understand what Sega were thinking giving 3D Sonic games analogue (360) movement instead of digital (8 or 16-directional) for so long.
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The biggest example was Dracula's Castle: during the pre-release they were hyping It up as this cool thing and even seemingly teasing up some sort of gimmick involving Dracula and Kid Dracula... But in the end It turned out to be a rather whatever stage and Kid Dracula didn't even end up appearing in the game beyond a shadow. So that was quite dissapointing.
There are other examples such as the BotW stage or the Xenoblade 2 stage... But yeah all in all I get this feeling that the devs were really scared of getting experimental with the new stages after how people reacted back then to Great Cave Offensive or Mario Bros.