I seriously cannot understand how anyone can find anything salvagable in Sonic 06 (other than the music of course), that being said there is a game that I can apply the "revolutionary on paper" mentality to:
Bubsy 3D is actually a tragic miracle of game development. It started production a year after Mario 64 did with no reference as to what that game (or others like Croc or Crash Bandicoot) looked like. Despite being created with an 11-or-so person team and no other 3D platformers as a guide except maybe Jumping Flash, Bubsy 3D actually is a rather sophisticated 3D platformer for its time and dev background, in some cases more so than Crash or Mario 64.
-Power-ups, not featured in either Mario or Crash (discounting Aku Aku crates and the wing/metal caps, the prior being a basic extra hit/invincibility and the latter two being extremely situational)
-Co-op mode similar in nature to what would later be done in Mario Galaxy 2, and arguably conceptually better with the reticle player being able to swap with player 1 by shooting Bubsy, as well as an ammo system.
-The ability to use collectables as projectiles - Pac-Man World did something similar later into the PS1's lifespan but Bubsy did a better job of it IMO given that you have to press a button when close to an atom rather than stockpiling them. Also Pac-Man World had a really strange angle to the throw - but that's irrelevant since Pac-Man World is overall a different type of platformer level layout-wise than Bubsy 3D so the throw angles can't be fairly compaired all things considered.
Bubsy 3D is not a good game in the slightest, but damn it has some great ideas and is an amazing acomplishment given it's development circumstances.