Trying to learn about game design can utterly ruin discussing games.
"Sonic is cool because he's fast!"
"Well, Sonic wasn't really good because of his speed but rather because of the way speed is built up and the way the level designs accomodated that, specifically with inertia and momentu-wait, where are you going?"
"Sonic is cool because he's fast!"
"Well, Sonic wasn't really good because of his speed but rather because of the way speed is built up and the way the level designs accomodated that, specifically with inertia and momentu-wait, where are you going?"