Been thinking about Piglet's Big Game, and uh oh, I've gotten all copyright-reform-pilled about this mass consumer product based on a spin-off of a remake of an overextended IP:
So like, this game's horror leanings make no sense as a game of either Disney or Milne's Pooh, no denying that, but I think that if you took Piglet out of context, just looked at who Piglet is and not considering the tone of the works in which he originates or how that work has been woven into the cultural conciousness, it's a really fascinating idea - Piglet is a man with nothing to fear, everyone around him is friendly, the worst it gets is a particularly grumpy lagomorph, yet he is absolutely tiny, looks like and has the name of a baby despite clearly being more mature than Roo, and surrounded by bears; owls; humans; kangaroos, all large creatures - even if he wouldn't have the world-weariness to know of how they act outside of the 100 Acre Woods, it makes sense that he'd be scared of people who aren't as much as capable of wrongdoing, and that's an interesting idea for a kid-friendly, optimistic horror story (even if that animal angle isn't what the game is going for). As far as I can tell, this game is about Piglet visiting his friends' dreams, which is an interesting spin on that - "absolute coward who faces their fears for their friends" is like The Objective Best Cliche Ever, and it's interesting to add the element of the screaming wreck realising they aren't the only one with troubles. If we had more content enter the public domain more frequently, and were better at pulling things apart and rebuilding them as we've done with Dracula and Robin Hood in the past, perhaps we'd have more Piglet's Big Games and less Blood & Honeys, and we could deliver them in a way that neither decieves nor superfically shocks? It doesn't make sense for Winnie the Pooh, the work or the brand, nor does it work for Piglet's Big Movie specifically, but it's perfect for just Piglet in a vacuum.