I wish Smash had more generic characters. Not in the sense of "bland" and more in the sense of "not an individual". Generic species members and character classes, vehicles with no visible drivers, animated faceless objects, stuff like that.
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Zubats excellent disjoints and fast attacks means that they would probably be best in neutral/advantage, despite their poor speed. Being tough to hit is generally more useful in those situations as well. Ignoring down-tilts is very powerful. Struggles to land b'cuz of low fall speed, probably gets juggled a lot. Multiple jumps are generally not too difficult to edgeguard, probably struggles in disadvantage especially due to low speed. Best of the 3, but his disadvantage is quite poor. Best fighter. Upper high tier.
Pidgey works best in disadvantage, big jumps and high mobility allows them to escape the corner easily. Big jumps hurt neutral b'cuz full hop aerials will struggle to hit. Is good offstage due to jump mixups and a projectile to deter opponent. Low damage output is a none factor due to being on primarily recovery duty. Mid tier.