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I don’t know who else has thought of this idea. But I know that the idea has crossed my mind of a Paper Mario 1 & 2 remaster bundle that includes Luigi’s adventure in the waffle kingdom as a small side campaign ala Bowser’s Fury.
If they were to do this, that campaign would pull a Link’s Awakening in two different ways.
The first is that it would all be a dream. Which makes since Luigi made up all those stories in TTYD.
And the 2nd is that Princess Eclair’s appearance would look a lot like Daisy. Just like how Marin was intended to look a lot like Zelda.
Can I ask you guys something? How do you typically keep up with new game announcements?
Most of the lesser known examples I ended up hearing about over the years I did so via things like Twitter and Content Creators.
But in the modern day, I avoid twitter like the plague and my opinion has soured of too many of the content creators I followed a few years back.
As a result I did keep myself out of the loop with the Video Game scene for about a year, so maybe I just need time to re-adjust. But right now I kind of feel like the main announcements I can get about gaming are from Nintendo Directs and my subscriptions to the youtube channels for Yacht Club and Inti Creates.
And those can't cover everything. Take this game called Infernax for example. That's a game I've been wanting to try ever since I first heard about it. But the way I did hear about it was from a streamer who I'm hesitant to go back to following.
I’ll be honest with you guys. I don’t hate the Mario Finale. I know a lot of people want Mario’s Final Smash to be changed to something else, but the overall concept of Mario Finale is basically a Super powered version of one of his power-ups. His most iconic one at that.
And there are examples where a “super version” of a move really works for a Final Smash. I saw a moveset concept for Cleo from Dragalia Lost once that did just that and it was a really good idea.
And while the examples I’m about to mention don’t have the basic versions in their moveset. Incineroar and Byleth do have super versions of notable attacks from their games as final smashes as well.
I do think that in execution, the Mario Finale could be buffed into being a more reliable kill move, and I won’t deny that I’ve come up with a version of the “super fire flower” concept that feels truer to source material from the Mario games (though the RPG’s specifically which might provide its own brand of issue) but I don’t dislike the Mario Finale we have now.
Back when Smash 3DS was released, but Smash Wii U wasn't, I managed to get every custom move in the 3DS version before the Wii U version even came out.
My most effective method for it was Smash Run because after a while I started noticing that certain moves seemed to have a better chance of acquisition if I finished in either 2nd, 3rd, or 4th, rather than 1st, with the character whose moves I was aiming for.
I have no idea if such a thing actually has an impact on that, but it certainly felt like it.
With how many people there are lately that explore the idea of Alternate Universes for their fandoms, and how said Alternate Universes are abbreviated as AU, the dish of Potatoes Au Gratin now sounds very weird to me.
So, the post I made earlier today about a fake unlocking method for Waluigi in Super Mario 64 DS?
Well I saw that fake leak or whatever you call it a long time ago and for the unlock method it said "Find all the Power Stars and be the Fastest Runner in all the land".
Ever since I saw that image, the "fastest runner in all the land" part made me think of Sonic. From that day onward I had the idea of another Mario 64 Remake with 4 playable characters, but this time those characters would be the mascots for each of the 4 major console makers in history.
Mario for Nintendo
Sonic for Sega
Crash for Playstation
Master Chief for Xbox
Obviously this will never actually happen. Collaboration issues aside, having Crash as the Playstation Mascot is a little iffy in terms of it works nowadays, Sega eventually ended up dropping out of the console market, and let's be real here, Sonic's speed would make him nigh unplayable in over half of the levels of Mario 64.
But it was a fun idea to think of at the time. And to be honest, the image of Master Chief running around Mario 64 courses jumping on Goomba's is pretty darn funny.
I've seen the argument a couple of times in the past that Diddy Kong's Down B should use the Orange Grenade's instead of the Banana Peel since the Orange Grenades actually come from a Donkey Kong Game (Donkey Kong 64) while the Banana Peels are a Mario Kart Item.
Personally I'm ok with either option, but what about you guys? Have a preference for one or the other or are you also good with either?
If I recall correctly there are a lot of fake leaks (or whatever the proper term is) out there for how to unlock Waluigi in Super Mario 64 DS.
The first one I ever saw talked about the method for unlocking Waluigi, how his Jump would be different from all the other characters, and my favorite part, what his Power-Up from the Power Flower would be.
It said that it would make him move super fast and referred to this powered up state as "Warpspeed Waluigi"
So an idea has entered my brain for a new final smash for Mario. But it’s more of a preliminary thought than a fully thought out concept.
The name of this Final Smash is “Super Star”. Does it actually involve the Super Star Power-Up?
Well………yes, no, and maybe.
The idea is to trap opponents ala Jungle Rush and assault them with a barrage of attacks that involve Mario activating a bunch of power-ups in quick succession.
But like I said, this just a preliminary thought. I haven’t determined what I think in terms of which power-ups would be used, what the animation would look like, or even how fast the animation would go.
So do any of you have examples of a game that you wouldn't want to get the major examples of representation in Smash such as a stage and especially a playable character, be it because you find the game bad or the idea just doesn't appeal to you or whatever other reason, but that game has a music track that would not mind being available in Smash?
In my case, I am not in support of the idea of a character or stage from Mighty No. 9, but man that boss battle theme slaps.
As easy as it is for me to be convinced that a character would be an awesome playable character in Super Smash Bros, there do exist characters out there that I feel are better suited to other roles that aren't being a playable character.
I have 3 examples to share today.
The first is the, well, hero from Little Town Hero. Now I have not played that game nor have I found a review that gets me to understand why people didn't like it. So the negative reception the game has received may very well be unjust. But either way it's still there. So I kind of feel like the main character from this game should be an assist trophy and/or mii costume at best.
My second example is Fossil Fighters. If there exists a fan-made concept out there that renders the point I'm about to make null and void then by all means, share it and prove me wrong. But right now Fossil Fighters is the kind of game where I feel like the appeal comes from the Dinosaurs and not the humans. And I kind of feel like the dinosaur's from that game are better for the assist trophy role. Or perhaps even a boss.
And the third example I have is Kracko from the Kirby games. At initial glance you'd think he wouldn't work as a fighter just by design. But I'm in a discord server where a group of people came together one time and actually pulled off a concept that makes him work as a fighter.
Yooka-Laylee made itself known by being the Spiritual Successor to Banjo-Kazooie. But I like how Impossible Lair instead went with the style of Donkey Kong Country.
Playtonic is made of former Rare employees so Impossible Lair having that style helps give it the aura of the good ol Rareware classics.
In a similar vein, I would love to see a Yooka-Laylee Racing that takes a few pages from Diddy Kong Racing.
The roster of such a kart racer COULD just be made up of Yooka-Laylee characters. But I would much rather the only YL characters being Yooka & Laylee themselves (as 1 racer) while all the other characters are brand new ones with the intent of giving them their own games in the future.
Which is exactly what the roster of Diddy Kong Racing did.
Is anyone else having this problem where you try to leave a profile post but sometimes instead of posting what you typed up the site gives you some weird cookie or security error that ends up getting rid of what you typed without actually posting it?
That’s been happening to me and I’m thinking about bringing it up to the staff, but I want to make sure it’s not just me first.
We all know how the Bloodstained Series is the Spiritual Successor to Castlevania.
And the first Bloodstained game to ever be revealed was Ritual of the Night. A metroidvania that stars Miriam.
But the first Bloodstained game to actually be released was Curse of the Moon. A vintagevania that instead stars Zangetsu. And curse of the moon got a sequel that is again a vintagevania and again stars Zangetsu.
So it kind of feels like Bloodstained is the spiritual successor to Castlevania in two different ways.
Miriam is the Spiritual Successor to Alucard
And Zangetsu the successor to Simon Belmont.
I support the idea of the RPG characters being added into Mario Kart but there is one aspect of the Mario Kart games that might be a mixed bag for fans of those RPG characters.
That aspect is the character variations that Mario Kart tends to do.
I say this might be a mixed bag for people because on the one hand this does technically mean more attention and content to the RPG characters. Like if they pull it off right a Prince Peasley variant of him grown up to be King Peasley could very well be glorious.
But on the other hand the typical variants Mario Kart usually does give us like Baby Daisy, Baby Rosalina, and Pink Gold Peach aren't exactly viewed upon with praise.
How would you feel about certain characters needing to pull moves from their games that are scorned by fans?
Take Spyro the Dragon and Ty the Tasmanian Tiger for example.
Both of those characters are easy to figure out specials for. But for standard moves, well in Spyro’s case you have those Dragon Kata martial arts from Shadow Legacy and the Legend of Spyro trilogy. Neither of which are very favored games in the franchise.
As for Ty, well to be honest the reception for that overall franchise is debatable but either way Ty 3 is often considered the weakest of the trilogy. Yet it introduced melee combat that would work quite well for standard attacks in Smash.
So I’m curious as to how people feel about the need to pull from those disliked games for the characters to have standard attacks.
I have a confession to make. The current roster of Fraymakers doesn't appeal to me.
I don't mean that from a stance of how they play. I haven't played Fraymakers so I can't judge that. I mean it in terms of being a fan of the characters and/or their source games.
No disrespect to anyone who is a fan of them. And the characters on the roster were McLeod's choices, not mine. But characters like Commander Video and Octodad come from games that just never interested me.
I'm sure they all play great, but from a standpoint of being a fan of the character, the only one I can really say applies to me in that way is Orcane. Though the Watcher at least has a cool appearance.
I think it's a pretty common opinion out there that Shovel Knight has a fantastic moveset in Rivals of Aether. But I also doubt it's hard to find people who believe that Smash should NOT just use the exact same moveset for their own playable Shovel Knight.
Not just for "this copy/paste feels lazy and cheap" reasons either. Would Shovel's Knight Treasure Collecting mechanic in Rivals even flow well for Smash Bros?