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  • Thanks to someone pointing it out, I just realized that Waluigi has been in more racing games than Captain Falcon.

    I won’t lie, this realization left me feeling a little stunned.
    So apparently channels that post full walkthroughs of games on the day said games come out are still around.

    sigh YouTube needs to have something in place to punish that.
    The idea of remakes of bad games turning them into good games has been an idea gamers have thought of for years. But realistically speaking, doesn’t such a thing practically never happen?
    I remember that there was a small chain of Halloweens after I stopped trick or treating where I was unimpressed with the candy selection my family was handing out to trick or treaters.

    My mindset was “It’s all chocolate. Come on, you gotta have fruit flavored candy in there too.”

    A bit of an ironic mindset to look back on in the modern day now that I know that chocolate comes from a fruit.
    The competition for the Swordquest games on the Atari 2600 is the alternate timeline for Avatar the Last Airbender where the Fire Nation wins.

    The treasure that was the prize for the Earthworld Competition was melted down by its winner to pay for college. He kept one piece of it, but that was later stolen from him.

    The treasure from the Fireworld competition is still safe and sound in a bank vault owned by its winner.

    The treasures from the Waterworld competition, Airworld competition, and final competition where the winners of the prior 4 would compete for the “Avatar treasure” let’s call it, since those contests never happened they were all returned to the manufacturer to be melted down.

    So the Fireworld treasure was the only one to survive.
    Well since NASB1 is a meme in Japan now according to Wario Wario Wario:

    SpongeBob’s Japanese Voice = Pure Art. I’m honestly shocked at how good it is.

    Patrick’s Japanese Voice = It at least fits the character, but unlike SpongeBob it sounds very different from the English voice and that might throw some people off too much.

    Squidward’s Japanese Voice = Like SpongeBob’s, really good. They casted a great actor for making it sound like Squidward

    Sandy’s Japanese Voice = Fits well and sounds like Sandy. Both in being a little similar to the English voice and sounding like a Texas girl.

    Mr. Krabs’ Japanese Voice = So like, is Clancy Brown just speaking Japanese here? The performance matches with so well that I can hardly tell the difference.

    Plankton’s Japanese Voice = Sorry to throw the work the VA did under the bus, but it sounds a little grating. And it’s so vastly different from the English voice that it’s jarring

    If you just search “Japanese SpongeBob” on YouTube you can find the playlist with the clips I found all this out from.
    Since I know that not everyone here has seen enough of Avatar the Last Airbender to be considered a fan, allow me to inform you of something about one of the shows best characters, Uncle Iroh.

    The guy loves tea. He's ecstatic when he gets to own his own tea shop, he will disregard his usually high wisdom to try and see if a poisonous plant is a delectable tea instead, and he will disregard his wisdom again to blow his cover as an unwelcome Firebender to heat up a cold cup of tea he got jipped on from a shady merchant.

    Which means if you're a fan of Bubble Tea, then you'll find it pretty cool that in one of the comics that continue the story after the show, he canonically becomes the man who invents Bubble Tea in the Avatar Universe.
    I just saw FazDude FazDude 's post about how he just acquired Gex today (I assume the first one) and it reminded me of this one time I saw someone say that Gex 2 is either a better game at making references then Conker's Bad Fur Day or Gex 2 is a game that makes references like Conker does but is a better game, or both.

    I've never played Gex 2 so I wouldn't know how accurate any of those statements are, but I'm sure a couple people here have opinions on that matter.
    While riding the bus today I told someone who was new to the area how to get where they were trying to go, and afterward that person kept trying to talk to me about the literal terabytes of things like anime, cartoons, and movies that they've downloaded and how he kept calling the idea of paying for streaming service things like "crap" and "stupid".

    As someone who has mixed feelings about pirating yet is still mostly against it, that was a bit awkward.
    Sometimes people will refer to game genres as being “So and So games”.

    Mario = Platformer Games

    Zelda = Adventure Games

    Halo = First Person Shooter Games

    And in the same vein, games like Final Fantasy are sometimes referred to as RPG Games.

    And when you stop to think about it, that actually sounds a little weird considering you’re saying “Role Playing Game Games”
    Have any of you had any moments as kids where you had a misunderstanding about a game that you feel embarrassed about looking back on it now?

    One of those for me was when as a kid, I thought the Pit of 100 trials in Thousand Year Door was something you had to complete all in one run without the ability to save and come back to where you left off.
    I don’t know who else here is a fan of Inuyasha, but I certainly am.

    It may remain true that I haven’t actually seen the series all the way through, but I have a lot of good memories of what I have watched.

    And I was left quite surprised when Inuyasha’s next generation sequel was announced. I texted that to my sibling who is also an Inuyasha fan and they were surprised too.

    I remember them texting me after looking up some information about it and they said “Sesshomaru has a daughter?! Who’s the mom?!”

    I replied saying “Maybe it’s Kagura?” and they replied back saying “Yeah I could see it being her.”

    When it was revealed who the mother of Sesshomaru’s kid actually was, we did not have a positive opinion of it.
    S
    StoicPhantom
    I find it mid because of the excessive filler that dragged out the show way longer than it should be. I did like the concept behind Inuyasha's powers being based around defense/counters and Backlash Wave is still one of my favorite powers in all of anime. It was also back when they still kinda tried to make quality dubs and the translated attack names actually sounded cool for once. Hearing Richard Ian Cox shout "Backlash Wave!" with that reverb is still one of my favorite dub moments.

    As far as Sesshomaru goes... I thought it was kinda obvious who he was going to end up with.

    IIRC, pretty much the only thing that he didn't try to kill on sight was Rin and so it was the logical conclusion that she was the only one he could end up with.

    But what I found bizarre about the controversy is how many people were ignoring the main pairing being a century old half-demon and a fifteen-year-old girl. And IIRC, Inuyasha himself was a product of a human woman and a several centuries old dog demon who, judging from his corpse, has a penis the size of a skyscraper.

    That whole family was all about boning human women a fraction of their age and Sesshomaru was merely carrying on the family tradition when everyone was concerned he was a foreveralone.
    I was thinking about how Sonic and Garfield fusing together DBZ-Style might make dinnertime a little confusing since Sonic's love for Chili Dogs would be in confrontation with Garfield's love for Lasagna.

    And as a result of that, I thought of a thing, and my brain said "look up that thing".

    TeamFourStar's HFIL series is great, but I gotta point something out.

    The Ogre's who run HFIL's rehab program lend out movies to the residents, but only bad sequels. Which makes sense since, you know, they're in hell. So not being allowed to have any of the good stuff when it comes to media is quite fitting.

    Which makes me wonder, how did the Ginyu Force end up with an Arcade Cabinet for Marvel vs. Capcom 2?
    I mentioned once before how I took a class in game design once. It may not be the field for me, but I learned a couple pretty neat things. Like how the teacher would often talk about the impact that games of all kinds, not just video games, have had on humanity throughout the course of history. According to said teacher humans apparently learned how to play games before they learned how to speak.

    And with that as the inspiration, the teacher actually gave us an assignment once to pair up into teams and make a board game. The members of the team I was on had a couple of ideas, but the idea I pitched was the one we all agreed to go with.

    It was basically an actual board game version of Mario Party. But we couldn't actually use any Mario characters and such for obvious reasons. So we had to make a few changes.

    Like how the money was changed from being Coins to being Quartz Crystals, and the villain with the equivalent to the Bowser Space couldn't actually be Bowser. We went for a sort of Nature vs. Technology theming and the villain was a sorceress who was a crazy environmentalist extremist. Named Eclipse.

    Since the villain had the nature side, the 4 playable characters had the technology theming. Those characters were Sol the Rocket, Willy the Boat, Roger the Tank, and Mack the Laptop.
    Can you imagine what a timeline where video games never incorporated the ability to jump would be like?
    There’s this video game top 10 maker on YouTube, one of the most popular ones in that community at that, who goes by the username of RabbidLuigi.

    And he’s been a very notable contributor to that community for a long time. Long enough to where he thought of his username a good number of years before Mario and Rabbids was announced.

    He certainly acknowledged it when the Rabbid Luigi from that game came into existence, but I’m not quite sure I can fully understand what sort of thoughts and feelings were going through his head during that whole ordeal.

    Though I think I’d get a pretty good idea of it if Sony names their next handheld system the PlayStation some sort of word that starts with the letter B
    I am a firm believer in the statement that forgiveness takes more strength than hate, but that doesn’t necessarily mean that someone not forgiving someone else makes them weak.

    Sure there are some situations where that’s the case, but if we’re talking something like that one Family Guy moment where Joyce got payback against Lois for bullying her and scarring her teenage years, who’s going to blame her for that? Stuff like that makes total sense.
    A big part of the Pokémon Legends games is experiencing the history of main series regions.

    But are there any regions to where you feel that their history would be too uninteresting to warrant a legends game?

    My initial thoughts tell me that Kanto and Hoenn might be like that, but even then I feel like they could come up with something really engaging if they wanted to.
    There was a stage idea submitted here to Smashboards years ago where the idea was that the dream of Mario 2 and the dream of Link’s Awakening merged together. Which meant that half of the stage was Subcon and the other half was Koholint Island.

    And from a certain perspective, that would be a good home stage for Wart.
    An idea for a Zelda character in Smash that I became a fan of pretty quickly was Ravio from A Link Between Worlds. Something about the idea of the set of items from a specific Zelda game making a moveset for a character that comes specifically from that game, and still makes total sense to use this concept on that character instead of Link, it's a cool idea.

    But Ravio isn't the only good example of this. I think you could do the same thing with Ralph from Oracle of Ages pretty easily. Granted the idea of the Switch Hook as a special move sounds like it could be pretty scary.
    There's a video game top 10 website out there called blockfort.com and one of the lists they did once was a top 10 of guest character ideas for ARMS.

    In the modern day the small amount of likeliness this idea has can only really happen in an ARMS 2, but let's talk about the list anyway.

    Given the type of game ARMS is they focused on the whole "stretchy arms" aspect and included these 10 characters on the list.

    10 - Link (With the Double Clawshots)

    9 - Stretch Armstrong

    8 - Elastigirl

    7 - Rayman

    6 - Ristar

    5 - Mister Fantastic

    4 - Plastic Man

    3 - Inspector Gadget

    2 - Dhalsim

    1 - Monkey D. Luffy
    I’ve had an idea before about a new Mario spin-off series called Mario & Yoshi which would be Metroidvania’s where Mario (the standard Mario, not Baby Mario) would always be riding Yoshi.

    And I think an idea for a risk vs. reward type of power-up that could be used in such a game is Pineapple Pizza.

    A power-up that would boost the abilities of the fruit loving Yoshi, but at the cost of downgrading the abilities of Mario because he’s Italian and would just be disappointed and/or disgusted by Pineapple Pizza.
    When you stop to think about it, hands are more versatile for combat then feet.

    With hands you can punch, karate chop, do a palm strike, whatever that double-handed overhead fist slam is called, and if you feel like fighting dirty you could choke someone or poke them in the eyes.

    With feet you can kick. And that's it.
    psb123
    psb123
    Linkmain-maybe Linkmain-maybe

    Damn. Guess I better hope those kicks don’t knock out my teeth because I apparently have some words to eat.

    Also I’m legit curious now. Do you study martial arts in real life?
    Linkmain-maybe
    Linkmain-maybe
    I study a little bit and I occasionally watch fights.
    S
    StoicPhantom
    It depends on the context of the fight and your goals.

    In self-defense, you would use a knifehand (Karate chop) to target soft areas like eyes and throat. It's less of a chop and more of a stab done with extreme force. Rather than a poke, it's basically done with maximum force to crush those targets and do serious damage to an assailant. Not something you would do unless the situation requires that kind of extreme force.

    Palm strikes are used to strike the enemy with an open palm so that you can grab them and deliver a quick successive strike. The idea here is to hold the opponent so that they are rigid (stable) and can't dissipate the force of the second strike by stumbling backward. It's the same reason why clapping someone's ears with both hands is so dangerous: with their head locked in all of the force of the blow goes directly into the body and can cause serious damage. It's also why stomping someone when they're on the ground is one of the most common ways people die in a street fight. If you've ever seen people twisting someone's arm before they strike the elbow to break it that's this principle in action. You don't need a lot of force to break something when the body is locked in place.


    In sports fighting, these moves aren't very useful because it is very frowned upon/expressly forbidden to use this kind of force in a friendly match. Sports fighting is generally engineered in a way where fighters are striking naturally hardened areas like the jaw or torso and avoid hitting targets like the eyes, throat, and groin. And if you pay attention, they also aren't striking areas that are being locked in place as much. It's not to say that accidents don't happen, but there's a difference between accidentally hitting someone somewhere soft and deliberately doing it with maximum force. The goal is to minimize injuries and maximize match time as it would be boring/frustrating for the audience if people always went down in seconds.

    Kicks also differ between these two contexts. Kicks are powerful, ranged attacks that can lead to immediate KOs when done well in sports fighting, but are liabilities in self-defense. Kicks in self-defense tend to be low and geared towards unbalancing an opponent because high kicks tend to leave one vulnerable for a lot of reasons. For example, kicks are bad to use against a knife because of how easy it is to do serious damage by wildly swinging a knife. That goes for fighting multiple assailants as well because you want mobility and kicks tend to hamper that. You'll very rarely see high kicks in traditional martial arts for a reason.


    You have to remember that most martial arts were developed in time periods that were far more violent and with far less regard for the sanctity of life than nowadays. Self-defense was considered a life skill as opposed to a hobby and warriors were often training intensely from a young age. Many techniques and methods are much less appropriate to use in modern times with modern laws and aren't good to use in competition and friendly matches with their full power. And thus their usefulness is heavily dependent on context and your goals. A perfect example of this is the difference between Japanese and Okinawan Karate. Japan took the original Karate from Okinawa and modernized it to fit competition and school curriculum. You would have a difficult time using Okinawan Karate for sports fighting like you would Japanese Karate for self-defense. They're essentially two different arts with two different goals in a general sense.
    You know people have been saying for years that Yoshi, Wario, and Donkey Kong are the 3 Mario characters who also have their own series of games, but I feel like from a certain perspective the same could be said about Luigi.

    So where the heck is Bowser’s spin-off series?
    I have no idea how prominent it is, but I do know there’s at least something out there in terms of people thinking that Palworld stole designs of fan made Pokemon from fan artists.

    Where do you guys stand on that matter? Personally, while I haven’t played Palworld and honestly don’t know much about it, from the points I’ve seen both sides bring up in what I’ve witnessed of this topic, I’m inclined to believe they did not steal any designs.
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