Random idea for a Conker Smash moveset - A lot of Context Sensitivity specials I see are based on the idea of "If Conker is [x], then he does [y]", but that feels a little too much and can get messy really easily. Instead, have the Context Sensitivity special be tied to Conker's percent, with the attack he uses being based on how high it is. Lower percent attacks have more to do with melee range, while higher percents are more defensive attacks. A looser intepretation of Context Sensitivity, but i feel this is less abstract gameplay-wise and easier to grasp.
I'd like to hear feedback on this idea - I don't think Conker needs a dedicated Context Sensitivity special, but if he were to have one, this is how I'd do it.