[FBC] Papa Mink
Smash Legend
I love you too man.
Why aren't we friends on facebook.
Why aren't we friends on facebook.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
yeah...Why aren't WE friends on facebook? =(
Just added youI love you too man.
Why aren't we friends on facebook.
F-throw before like 8%. We get standing regrab. Then, we get buffered f-throw cg to like... 4X%.Hey guys i was talking to snakeee and he told me something about a standing cg on falco something like dash cg dash cg does anyone know how to do this? he also said the timing was really strict :/
That's what I was looking for thanks niggF-throw before like 8%. We get standing regrab. Then, we get buffered f-throw cg to like... 4X%.
Yes, and it's really hard to do.maybe im just bad, but do we have a low percent chain grab on snake?
yea i was wondering, i never seem to land it! Thanks nickYes, and it's really hard to do.
Mess up by 1 frame? Grenade pull.
HELL YEAH!
Ness + Lucas PKT~Yeah but that's unreliable.
You can get Sheik's wind part, GaW and Marth fafaik. Might be more, cba to think atm
If I wasn't so tired I would totally explain it.I don't want to step on any toes since I'm new here, but the previous post is incorrect information on a universal technique
Awesome. This is exactly what I needed. I have read your guys' smash lab stuff, I'm just a bit dyslexic.Ok in terms of specials, there are two ways to make your character do them in a specific direction:
Turn-around Special: Input - (within 15 frames of inputting special) Direction you want to face > Special
This simply turns around the user when they perform the special.
Special Reversal: Input - Special > (within finite amount of frames of inputting special, it varies over different moves) Direction you want to face.
Notice you input the direction AFTER you hit the special button. This turns around the user, but also creates a momentum shift in the opposite direction of what you were originally moving.
If you combine the two, you wave bounce:
Input - Direction (within 15 frames) > Special > Direction (within finite amount of frames).
Essentially, this gives you the momentum shift but also let's you special the same way your character was originally facing.
Side Special Wave Bouncing with 1-9 Notation:
If Facing Right, you would end up whipping right:
Input - 4Special > 6
The 4special turns you to face one way as a turn around special, while 6 acts as the reversal agent
If Facing Left, you would end up whipping left:
Input - 6Special > 4
The 6special turns you to face on way as a turn around special, while the 4 acts as the reversal agent.
Depending on which way you were drifting, it would cause a significant momentum bounce in the opposite direction.
Wave Bouncing Neutral Special Wave Bounce:
If facing right, you would end up using paralyzer right:
Input - 4 > 5 special > 6
The 4 acts as the turn around agent while the 6 acts as the reversal agent immediately after
If facing left, you would end up using a paralyzer left:
Input - 6 > 5 special > 4
The 6 acts as the turn around agent while the 4 acts as the reversal agent immediately after
Depending on the direction you were drifting would determine the direction you bounce.
For example, if you wanted to bounce right but do a move left, you would need to originally be drifting left, and depending on the direction you were originally facing while drifting, you would have to either reversal left or wave bounce left. By doing the reversal/wavebounce, you would shift your momentum right.
If you wanted to do a move left and bounce to the left, you would need to originally drifitng to the right. Depending on the way you were orginally facing while drifting, you would have to either reversal left or wave bounce left. By doing the reversal/wavebounce, you would shift your momentum to the left.
I think we can on Charizard if you space it perfectly. And D smash should cover everything if you trip someone near the ledge.If Ftilt trips, do we get a Dsmash for sure? Or can your opponent roll away fast enough?
I don't remember the specific angle. But I had found that when Dairing Diddy the barrels would always release and hit you in travel(no splosion) and stop your fall. It was pretty sweet... but it was awhile ago and I didn't look into after that game.Is there some sort of list of the people we can edgeguard safely with dair? I've been wondering about certain characters, like DK, spacies and Diddy out of their upBs. Maybe Luigi out of down-B.
I asked because I have, when playing against a Diddy on YI:B, edgeguarded with dair while he was charging upB right next to the wall. I lived, because the jetpack flew off, hit the wall, and the explosion hit me upwards by a little bit. Diddy didn't get hit by the explosion though, he just died off the bottom. I just wanted to screw around, but it worked XD