Shieldstun is dropped. Shieldhitlag is still around. Of course, the lag is usually less than normal hitlag, which ZSS will still suffer.yes they are.
but also, every char auto-PS's the third jab, so doesn't shieldlag/stun drop in that scenario?
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Shieldstun is dropped. Shieldhitlag is still around. Of course, the lag is usually less than normal hitlag, which ZSS will still suffer.yes they are.
but also, every char auto-PS's the third jab, so doesn't shieldlag/stun drop in that scenario?
dude on something like jabbing you have a pretty big jab in order to see whats going to happen, and form a cause of action for all the possible situations, and have plenty of time to react.Whether or not shieldstun is to be considered rests soley on the reaction time of the opponent.
I really use don't use neutral B ever, but for over B it can be useful if you can space it so the first hit of it connects, very good way to catch people that are hiding in your deadzone.Is momentum shifting with the >B and B remotely usefull with zss? or is it just somthing id use once in a while?
watHey guys, quick question. Regarding ZSS' up B, when you use it and your opponent gets pulled down, at what point should you input the up B next so that they cannot escape? I'd like to know because double DSmash + up B could lead to some devastating combos.
Thanks man iv been trying to find more stuff from maining toon link to use with zero suit its good to find one more thing thats not to do with the armour pieces ^^I really use don't use neutral B ever, but for over B it can be useful if you can space it so the first hit of it connects, very good way to catch people that are hiding in your deadzone.
That's a p. ****ty rule there buddy, thats just asking to force people to pick only certain characters.In a tournament, when asked to pick a main and sub, could I pick Samus as one and not ZSS as the other, but still use Samus's taunt to lose armor and fight as ZSS?
Just wondering if there's a general rule of thumb, I've never really seen anything specific on that in tourney descriptions.
I think you meant to say tether phasing, I will get this name to stick gahhh.Ya there's a thread on tether bouncing a couple down but that only works on stages that you can pass through on the bottom.
Maybe it can be done, like stage scarring through some fields? I doubt it though
Nahh that's what it was originally called but I like that name better cause it sounds cooler and better describes what is happening.Heh i think this is probably the 3rd or 4th time I've said that wrong atleast, mahbads
Quite a few moves outrange it right before it launches because it extends your hitbox till about the edge of your gun.Do any non-projectile attacks outrange ZSS's Side-B?
So you're saying that you tether the left ledge from under the stage, but instead of phasing through the stage floor (Clockwise, aka Tether bouncing/phasing), you swing alllll the way around on your tether (counter-clockwise) and onto the stage, and then land, standing? o_OAround the ledge. I was under the stage, to the right of the left ledge. I tethered and it swung around in a circle putting me on top of the stage near the ledge in a neutral standing position.
I don't know about guides. It's pretty much a timing and experience kinda thing; you just need to know when and where you can use the tether to achieve the effect. After that, it's just practice.Because Ivy can tether from above almost directly above the ledge and green greens having maybe the only ledge that is sometimes below floor level., you can tether it and sometimes ivy gets stuck trying to land on the yellow blocks/bombs. I assume olimar can't do it because his tether has that useful hitbox that hits people then grabs the ledge, haha glad ivy doesn't have that (*sigh*).
Thanks ph00tbag, how exactly do I do this then? Is there a guide, I would personally love to swing around and usmash some edgeguarders next time. It only happened below the stage, do I have to be there? Is it a combination of Ivy being pushed upwards and to the left causing him to swing around with enough momentum to land on the stage? Should I try to ask Nc-Echo or the olimar board instead?
ZSS is pretty much top tier in doubles along with MK, and G&W, and as far as I have seen Sheik works well, zelda seems to be helpful but not so much and marth is alright, as well none of them terribly bad grouping but none of them good, ZSS works well with pretty much anyone, I know me and a diddy really tore up some tourney players once, even though diddy is considered a bad team player.Hey guys, how well does Sheik, Zelda, or Marth help ZZS in doubles?
ZSS+G&WZSS+G&W is probably the best doubles team on the market right now, if your are looking for a win.