deepseadiva
Bodybuilding Magical Girl
You guys wouldn't happen to have a list of stages and starting positions where you lose armor pieces at the beginning of a match, would you?
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Are you trying to look for a counter-pick against Samus?You guys wouldn't happen to have a list of stages and starting positions where you lose armor pieces at the beginning of a match, would you?
Nah, I just think it'd be useful info to have - for both opponents.Are you trying to look for a counter-pick against Samus?
Nope, there isn't a list, but I can tell you a few of them. It's good info to know.You guys wouldn't happen to have a list of stages and starting positions where you lose armor pieces at the beginning of a match, would you?
What allows Wario to do that is that he has great aerial hitboxes in every direction. Also, he's got great air control. ZSS would probably fail at this because she has a weakness below her, meaning anyone that got underneath her would own her.Anyone ever tried to play like a wario, and air camp like a mofo.
Brinstar, you actually lose all but one.I'm pretty sure Meno is doing this for the counterpick list in stage discussion.
Nope, there isn't a list, but I can tell you a few of them. It's good info to know.
Distant Planet: left side
Lylat: sometimes the slant is such that you lose some or all of them
Green Hill Zone: they don't get lost, but you can sometimes give them to your opponent
Yoshi's Pipes: Same as green hill
Brinstar: Right platform can make you lose one but not all
I think that might be it for (possibly) legal stages.
Yeah. If you're a PUNK. Jk. I prefer usuing one piece too just so you won't have to worry about having control of 3 things. I've been getting used to dealing with 2 pieces lately though.I don't mind only having one piece. In fact, I prefer it.
Learn how to catch ^^The people I play against are used to them and will **** me with them if I leave one alone. I NEED to throw two out right away or I can say goodbye to my first stock
Heh this is my game right here only add in alot of f-air, and u-air(yes even against grounded opponents as well.I've tried doing the "Marth Method." Lots of Nair and Bair to camp, I mean. It works against some characters because these moves hit hard and have high priority but they don't have the sweeping hitboxes so it's not very effective overall.
Keep your pieces close together.The people I play against are used to them and will **** me with them if I leave one alone. I NEED to throw two out right away or I can say goodbye to my first stock
Actually it goes up to 82, but thanks to the way the redirecting works on smashboards, when you type in a page number of even 192312 or whatever it just goes to the last page, so there are no problems aside from the cosmetic ones.What on earth? Jibby's post is on page 77 for me, yet I see page 78 and 79. When I click them, it takes me to page 77, showing Jibby's post. O.o weird
Well ****, I want to know what was deleted!It typically means posts were mass-deleted because somebody was banned or something. At least, that's my experience with such things on forums.
Yes, the boosted up-b can grab the ledge. I use this at tournies.During a match against a Falco player, I found myself in the spot to stage spike my opponent with a bair as they recovered from below. I got the spike but when trying to get back to the satge with up-b I did the boosted up-b second jump, and the tether went right through the ledge and ended up SD'ing twice. I went from a possible 2-stock victory to losing the match, so that sucked.
The question is can the boosted up-b grab the ledge? I don't have my wii with me this week so I can't check myself this week.
pfft. he's a funny one, that Snakeee...You're right sasook o_O.
Something must be hidden in the pages!
Perhaps it's the secret to a legendary ZSS technique
Jab.pfft. he's a funny one, that Snakeee...
Q: What is ZSS's best option OoS?
...Ironically the Yoshi you're playing is not very good if you're able to gimp him so easily. Yoshi is actually very hard to gimp unless you manage to footstool him.I haven't seen this talked about much...
I can not deal with Yoshi. Granted my only experience with good ones has been over Wifi (Jesus I wish I lived in a better area) but they seem to have an answer for everything. I can't out-camp them, obviously. Their grab is absolutely ridiculous, so most of my good approaches get squelched. The only option seems to be a really well-spaced surprise bair chain (until they drop their shield) but even that is very risky. Also, the traditional uair business I like to pull (as do most ZSS players) is hard because of Yoshi's down special that is not punishable on the ground because of the stars that knock you backward. So, you can't punish it with a grab or side-b. You can punish it with an aerial, but if Yoshi's doing his job, you won't be in a good position for that.
The saving graces are that the roll attack can be stopped with an uncharged paralyzer and Yoshi is easily edge-guarded. Incidentally, gimps are how I get most of my kills vs Yoshi (stage spiking and down-b spikes, or edge-guarding a bad recovery) because I absolutely cannot land a kill. Between that ludicrous grab range (which is only barely shorter than side-b and as long or longer than dsmash) and the eggs, a Yoshi that camps is a Yoshi I can't even get close to unless he wants me to. I have a harder time fighting Yoshi than Falco, MK, or Snake. I have to be doing something wrong, or at least I hope I am. Any suggestions?
I say it depends on playstyle and who the opponent is.Is ZSS good at pressuring the opponent
or is she better off camping?
I'd go for uair, myself. Easier to escape from, and just as fast.Jab.
Don't even do the second jab. Against certain characters it seems that linking to a tilt will work out, but against a lot of them it doesn't. The thing that almost always works though is just do a single jab, and then Down-B away (dash away might work too,but I'm not positive).awww.....i figured that but i thought there would be another...
i also want to confirm that when in close range, its better not to do the third part of the jab combo much, right? jab, jab2, then tilt, or something?