Half-Split Soul
Smash Lord
- Joined
- Feb 5, 2008
- Messages
- 1,686
Use Nayru´s love against grenades.
Wait, no, that´s not right. NEVER use NL against grenades.
Wait, no, that´s not right. NEVER use NL against grenades.
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That's only viable with characters like Bowser, Sonic, and Yoshi. :/Oh well. We have what we have. Speaking of Z's Fsmash vs. S's ftilt, there's like this extremely small window where if you start the Fsmash, you can lean back far enough to evade the ftilt and hit Snake before his second one pops up
Zelda actually pulls back her upper body a decent amount (her head moves back and gets lower). Unfortunately this has only minor applications because ground attack hitboxes will still hit her lower half (which doesn't move).That's only viable with characters like Bowser, Sonic, and Yoshi. :/
At least those three have noticeable drawback animations.
If timed correctly, any fast move with decent range easily beats Zelda's Fsmash (if you hit her while she's shifting her weight forward and extending her arms). The best example of this is Falco's jab, which can easily stop any Fsmash that was spaced so that it could hit (12 frame average reaction time + 2 frame jab = the average Falco can jab you out of Fsmash on reaction...).If timed right Snakes jab will stop Zelda's f-smash.
Silly Slow Girl.If timed correctly, any fast move with decent range easily beats Zelda's Fsmash (if you hit her while she's shifting her weight forward and extending her arms). The best example of this is Falco's jab, which can easily stop any Fsmash that was spaced so that it could hit (12 frame average reaction time + 2 frame jab = the average Falco can jab you out of Fsmash on reaction...).
Luckily most Falco's haven't realized this and are content with blocking our Fsmash.Silly Slow Girl.
Shouldn't you be in class?Bowser's Jab beats everything. lololol
I am in class. XDShouldn't you be in class?
Shouldn't we be working?Luckily most Falco's haven't realized this and are content with blocking our Fsmash.
Shouldn't you be in class?
Bobby seems to be having fun at home. XDShouldn't we be working?
I talked to your bosses and got you guys a free day.Bobby seems to be having fun at home. XD
Well, the point of CP'ing RC on Snake is to limit his use of explosives and mortar sliding, but I still agree with you since I've seen some very good Snakes adapt their playstyle extremely well to fit this stage. Some characters can abuse the way he's forced to play here..... however, Zelda can't, really, since she kind of sucks on RC herself -- and you're right, she's definitely more likely to get stage-gimped.Snake is pretty good on Rainbow Cruise actually. His recovery allows him to go anywhere without trouble.
Zelda's more likely to get gimped then he is.
Marth is also a bad matchup, so that could be part of the reason why.except for that one marth player...
i don't think so, but the most popular is Peach XDHas there ever been a thread to discuss good secondaries/alternates for Zelda players?
mmmm i don't think my secondaries would cover my weakness against mk and snake. king dx3 is just way to big, i get hit by everything when fighting them and my yoshi is just not good enough right now...i should pick another secondary shouldn I...Secondary characters should be used to cover the weaknesses of your main character. In Zelda's case Meta Knight is really effective not just because he's MK but because he helps against Marth, GDub, other MKs, Snakes etc. Simply put he's too good not to know how to use. And if you're playing to win it will help your chances a lot. Of course use Zelda in the matches where you trust her in it more. You can always use her against the top tiers of course but eventually you will start struggling because of Zelda's limitations.
There is a huge difference between secondaries and alternate characters.
Dtilt can lead into Dtilt, but that's probably not the answer you're looking for...any set ups for dtilt? or is it a punishing move?
d-tilt can lead to d-tilt locks. It can lead to: grabs, jab, smashes, tech-chased aerials. Pretty much covers everything.any set ups for dtilt? or is it a punishing move?
I'm pretty sure the original question was about how to land a Dtilt (hence any setups or is it a punisher), not how to follow up after one.Read this: http://www.smashboards.com/showthread.php?t=218082
I didn't sweat blood for nothing forcing people to get this information for me.<333 kaylo/hotgarbage
But in summary... it's best effective around 50% onwards on every character. I'm very serious... if you play it right you can chain so many moves together it's kerazy, like my custom title
And the lock...... is bad imo in comparison to some of the more damaging options available.