Dead serious about this. As much as I love her and i'm still playing her......she's just that bad. I've come to realize more and more how important mobility is in this game and she has none. Not only is her ground speed bad, she also has very few mixup options and this is critically important when facing characters that are superior to her. Her lack of a grab game is also very detrimental to her game.........if you just learn the timing for her moves your pretty much safe in your shield the majority of the game against her as her grab speed is atrocious. No aerial priority is very bad as well as you're forced to maintain a grounded game and with the lack of a grab game.....she's very one dimensional.
If you get a sizeable lead on Zelda it is incredibly easy to time her out. She gets camped to death by any character with a decent camping game and outcamped by any character with good mobility(MK, Marth, Sheik, Wario, Wolf, Sonic, Peach etc.)
Bad MU's pretty much across the board, she still has a few manageable MU's where you can attempt to use her, but if your opponent understands Zelda it's still simple to just zone her. Zelda has to take too many risks to accumulate any damage at all and while a few of those may pay off, a few of them won't and being offstage is NOT where you want to be as Zelda. Her recovery has also got to be one of the worst in the game. To add to her terrible recovery is the fact that she is really light and has a bad momentum cancel.
I swear no other character has as many wasted moveslots. Ftilt, Utilt, Transform, Naryu's, and Dins are all awful moves that really add nothing to her game. Well, transform but that doesn't add anything specifically to the Zelda metagame.
Her one saving grace is dtilt which is her best tactical move, yet even that move is extremely hard to land and even moreso at KO percents where it actually becomes the most useful.
Thoughts?
If you get a sizeable lead on Zelda it is incredibly easy to time her out. She gets camped to death by any character with a decent camping game and outcamped by any character with good mobility(MK, Marth, Sheik, Wario, Wolf, Sonic, Peach etc.)
Bad MU's pretty much across the board, she still has a few manageable MU's where you can attempt to use her, but if your opponent understands Zelda it's still simple to just zone her. Zelda has to take too many risks to accumulate any damage at all and while a few of those may pay off, a few of them won't and being offstage is NOT where you want to be as Zelda. Her recovery has also got to be one of the worst in the game. To add to her terrible recovery is the fact that she is really light and has a bad momentum cancel.
I swear no other character has as many wasted moveslots. Ftilt, Utilt, Transform, Naryu's, and Dins are all awful moves that really add nothing to her game. Well, transform but that doesn't add anything specifically to the Zelda metagame.
Her one saving grace is dtilt which is her best tactical move, yet even that move is extremely hard to land and even moreso at KO percents where it actually becomes the most useful.
Thoughts?